From 048989576d83f44ea87f2d4e9b6c272522be5942 Mon Sep 17 00:00:00 2001 From: yuliang <398780299@qq.com> Date: Wed, 9 Jul 2025 12:47:49 +0800 Subject: [PATCH] =?UTF-8?q?cl2=20=E5=9F=BA=E4=BA=8E=E8=AE=BE=E5=A4=87?= =?UTF-8?q?=E7=8A=B6=E6=80=81=E5=92=8C=E4=BB=BB=E5=8A=A1=E7=8A=B6=E6=80=81?= =?UTF-8?q?=E5=88=86=E6=AD=A5=E7=94=9F=E6=88=90=E8=AE=BE=E5=A4=87=E4=BB=BB?= =?UTF-8?q?=E5=8A=A1=E6=B6=88=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/core/engine/SceneHelp.ts | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/core/engine/SceneHelp.ts b/src/core/engine/SceneHelp.ts index 50b1deb..9986816 100644 --- a/src/core/engine/SceneHelp.ts +++ b/src/core/engine/SceneHelp.ts @@ -81,14 +81,15 @@ export default class SceneHelp { this.scene.add(hemisphereLight) // 完全不透明的地板 - // const geometry = new THREE.PlaneGeometry(gridOption.gridSize, gridOption.gridSize) - // const material = new THREE.MeshBasicMaterial({ - // color: '#ffffff', - // side: THREE.BackSide - // }) - // const ground = new THREE.Mesh(geometry, material) - // ground.rotation.x = -Math.PI / 2 - // this.scene.add(ground) + const geometry = new THREE.PlaneGeometry(gridOption.gridSize, gridOption.gridSize) + const material = new THREE.MeshBasicMaterial({ + color: '#ffffff', + side: THREE.BackSide + }) + const ground = new THREE.Mesh(geometry, material) + ground.rotation.x = Math.PI / 2 + ground.position.y = -0.01 + this.scene.add(ground) // const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5) // directionalLight.position.set(5, 5, 5).multiplyScalar(3)