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@ -6,6 +6,9 @@ import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' |
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import { decimalSumBy } from '@/core/ModelUtils' |
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import Constract from '@/core/Constract.ts' |
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import clxUrl from '@/assets/images/ptr/clx.png' |
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import {CSG} from "three-csg-ts"; |
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//@ts-ignore
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import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js' |
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/** |
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* clx渲染器 |
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@ -74,7 +77,62 @@ export default class ClxRenderer extends BaseRenderer { |
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transparent: true // 允许透明纹理
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}) |
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) |
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group.add(planeMesh) |
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// group.add(planeMesh)
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const clxPedestalGeometry = this.createClxPedestal(item, option) |
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const clxPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca}); |
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const clxPedestalMesh = new THREE.Mesh(clxPedestalGeometry, clxPedestalMaterial); |
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const clxPillarGeometry = this.createClxPillar(item, option); |
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const clxPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956}); |
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const clxPillarMesh = new THREE.Mesh(clxPillarGeometry, clxPillarMaterial); |
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const clxForkGeometry = this.createClxFork(item, option); |
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const clxForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111}); |
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const clxForkMesh = new THREE.Mesh(clxForkGeometry, clxForkMaterial); |
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const clxGemelGeometry =this.createClxGemel(item, option) |
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const clxGemelMaterial = new THREE.MeshPhongMaterial({color: 0xff888888}); |
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const clxGemelMeshL1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); |
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const clxGemelMeshL2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); |
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const clxGemelMeshR1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); |
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const clxGemelMeshR2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); |
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const d = 0.5 |
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group.add(clxPedestalMesh) |
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const groupPillar = new THREE.Group() |
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groupPillar.add(clxPillarMesh) |
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clxForkMesh.position.z = -d |
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groupPillar.add(clxForkMesh) |
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const ac = Math.asin(d/2) |
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clxGemelMeshL1.position.z = 0.5 - d/4 |
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clxGemelMeshL1.position.y = 0.72 |
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clxGemelMeshL1.rotation.x = -ac |
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clxGemelMeshL2.position.z = 0.5 - d/4 * 3 |
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clxGemelMeshL2.position.y = 0.72 |
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clxGemelMeshL2.rotation.x = -ac |
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clxGemelMeshR1.position.z = 0.5 - d/4 |
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clxGemelMeshR1.position.y = 0.72 |
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clxGemelMeshR1.rotation.x = ac |
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clxGemelMeshR2.position.z = 0.5 - d/4 * 3 |
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clxGemelMeshR2.position.y = 0.72 |
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clxGemelMeshR2.rotation.x = ac |
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groupPillar.add(clxGemelMeshL1) |
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groupPillar.add(clxGemelMeshL2) |
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groupPillar.add(clxGemelMeshR1) |
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groupPillar.add(clxGemelMeshR2) |
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group.add(groupPillar) |
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// 设置位置
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group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) |
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@ -89,4 +147,287 @@ export default class ClxRenderer extends BaseRenderer { |
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createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D { |
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throw new Error('Clx createPointBasic not allow!') |
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} |
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// 创建clx的底座
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createClxPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { |
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const width = 1.65 |
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const depth = 1.65 |
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const dd = 0.05 |
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const bd = 0.175 |
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const shape = new THREE.Shape(); |
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shape.moveTo(-width/2, -depth/2 + bd); |
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shape.lineTo(-width/2 + bd, -depth/2); |
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shape.lineTo(width/2 - bd, -depth/2); |
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shape.lineTo(width/2, -depth/2 + bd); |
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shape.lineTo(width/2, -0.285); |
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shape.lineTo(-0.475, -0.285); |
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shape.lineTo(-0.475, -0.125); |
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shape.lineTo(width/2, -0.125); |
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shape.lineTo(width/2, 0.125); |
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shape.lineTo(-0.475, 0.125); |
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shape.lineTo(-0.475, 0.285); |
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shape.lineTo(width/2, 0.285); |
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shape.lineTo(width/2, depth/2 - bd); |
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shape.lineTo(width/2 - bd, depth/2); |
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shape.lineTo(-width/2 + bd, depth/2); |
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shape.lineTo(-width/2, depth/2 - bd); |
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shape.closePath(); // 闭合路径
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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// 挤出几何图形 参数
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const options = { |
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steps: 1, |
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bevelEnabled: false, |
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extrudePath: curve // 设置挤出轨迹
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} |
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options) |
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); |
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const mesh = new THREE.Mesh(geometry, material); |
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mesh.updateMatrix() |
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// 倒角
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const shapeD = new THREE.Shape(); |
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shapeD.moveTo(-0.02, -0.02); |
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shapeD.lineTo(0.02, 0.02) |
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shapeD.lineTo(-0.02, 0.02) |
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shapeD.closePath() |
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const shapeDW = new THREE.Shape(); |
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shapeDW.moveTo(0.02, -0.02); |
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shapeDW.lineTo(0.02, 0.02) |
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shapeDW.lineTo(-0.02, 0.02) |
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shapeDW.closePath() |
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const shapeDW1 = new THREE.Shape(); |
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shapeDW1.moveTo(-0.02, -0.02); |
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shapeDW1.lineTo(0.02, -0.02) |
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shapeDW1.lineTo(-0.02, 0.02) |
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shapeDW1.closePath() |
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const positionDs:THREE.Vector3[] = [ |
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new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd), |
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new THREE.Vector3(-width / 2 + bd, 0.20, -depth / 2), |
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new THREE.Vector3(width / 2 - bd, 0.20, -depth / 2), |
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new THREE.Vector3(width / 2, 0.20, -depth / 2 + bd), |
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new THREE.Vector3(width / 2, 0.20, depth / 2 - bd), |
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new THREE.Vector3(width / 2 - bd, 0.20, depth / 2), |
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new THREE.Vector3(-width / 2 + bd, 0.20, depth / 2), |
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new THREE.Vector3(-width / 2, 0.20, depth / 2 - bd), |
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new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd) |
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] |
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let result: THREE.Mesh = mesh |
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for (let i = 0; i < positionDs.length - 1; i++) { |
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const curveD = new THREE.CatmullRomCurve3([positionDs[i], positionDs[i+1]], |
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false, |
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'catmullrom', |
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0) |
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const optionsD = { |
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steps: 1, |
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bevelEnabled: false, |
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extrudePath: curveD |
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}; |
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let geometryD: THREE.BufferGeometry = null |
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if (i == 1) { |
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geometryD = new THREE.ExtrudeGeometry(shapeDW, optionsD) |
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} else if (i == 5) { |
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geometryD = new THREE.ExtrudeGeometry(shapeDW1, optionsD) |
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} else { |
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geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) |
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} |
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const meshD = new THREE.Mesh(geometryD, material); |
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meshD.updateMatrix() |
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result = CSG.subtract(result, meshD) |
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} |
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return result.geometry |
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} |
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// 创建clx的立柱
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createClxPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { |
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// 606.5
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const width = 0.3 |
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const depth = 1.188 |
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const dd = 0.05 |
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const shape = new THREE.Shape(); |
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shape.moveTo(-0.744, -0.594 + dd); |
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shape.lineTo(-0.744 + dd, -0.594); |
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shape.lineTo(-0.744 + width - dd, -0.594); |
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shape.lineTo(-0.744 + width, -0.594 + dd); |
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shape.lineTo(-0.744 + width, -0.4); |
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shape.lineTo(-0.744 + width - 0.08, -0.4); |
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shape.lineTo(-0.744 + width - 0.08, 0.4); |
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shape.lineTo(-0.744 + width, 0.4); |
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shape.lineTo(-0.744 + width, -0.594 + depth - dd); |
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shape.lineTo(-0.744 + width - dd, -0.594 + depth); |
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shape.lineTo(-0.744 + dd, -0.594 + depth); |
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shape.lineTo(-0.744, -0.594 + depth - dd); |
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// shape.lineTo(-0.728, -0.594 + dd);
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// shape.closePath()
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 3.357, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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// 挤出几何图形 参数
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const options = { |
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steps: 1, |
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bevelSegments: 0.05, |
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bevelEnabled: true, |
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extrudePath: curve // 设置挤出轨迹
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} |
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options) |
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// const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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// const mesh = new THREE.Mesh(geometry, material);
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return geometry |
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} |
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// 创建clx的叉
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createClxFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { |
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// 606.5
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const width = 0.3 |
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const depth = 1.188 |
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const dd = 0.05 |
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const fdx = 0.06 |
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const fdy = 0.03 |
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const shape = new THREE.Shape(); |
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shape.moveTo(-0.744 + width - 0.08, -0.4); |
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shape.lineTo(-0.744 + width + 0.02, -0.4); |
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shape.lineTo(-0.744 + width + 0.02, -0.275); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.275); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.275 + fdy); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.135 - fdy); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.135); |
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shape.lineTo(-0.744 + width + 0.02, -0.135); |
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shape.lineTo(-0.744 + width + 0.02, 0.135); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.135); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.135 + fdy); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.275 - fdy); |
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.275); |
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shape.lineTo(-0.744 + width + 0.02, 0.275); |
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shape.lineTo(-0.744 + width + 0.02, 0.4); |
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shape.lineTo(-0.744 + width - 0.08, 0.4); |
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shape.closePath() |
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 1.287, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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// 挤出几何图形 参数
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const options = { |
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steps: 1, |
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bevelSegments: 0.05, |
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bevelEnabled: true, |
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extrudePath: curve // 设置挤出轨迹
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} |
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options) |
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); |
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const mesh = new THREE.Mesh(geometry, material); |
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mesh.updateMatrix() |
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const shapeD = new THREE.Shape(); |
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shapeD.moveTo(-0.744 + width + 0.02, -0.3); |
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shapeD.lineTo(-0.744 + width + 0.02 + 1.3, -0.3); |
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shapeD.lineTo(-0.744 + width + 0.02 + 1.3, 0.3); |
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shapeD.lineTo(-0.744 + width + 0.02, 0.3); |
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shape.closePath() |
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// 拉伸轨迹线
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const curveD = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 1.3, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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// 挤出几何图形 参数
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const optionsD = { |
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steps: 1, |
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bevelSegments: 0.05, |
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bevelEnabled: true, |
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extrudePath: curveD // 设置挤出轨迹
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} |
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// 创建挤出几何体
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const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) |
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const meshD = new THREE.Mesh(geometryD, material); |
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meshD.updateMatrix() |
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// 布尔运算
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const result = CSG.subtract(mesh, meshD) |
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return result.geometry |
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} |
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// 创建clx的铰链
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createClxGemel(item: ItemJson, option?: RendererCudOption) { |
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const width = 0.08 |
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const depth = 1.1 |
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const shape = new THREE.Shape(); |
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shape.moveTo(-width/2, -depth/2); |
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shape.lineTo(width/2, -depth/2); |
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shape.lineTo(width/2, depth/2); |
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shape.lineTo(-width/2, depth/2); |
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shape.closePath() |
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const curveL1 = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(-0.35, 0, 0), new THREE.Vector3(-0.30, 0, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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const curveL2 = new THREE.CatmullRomCurve3( |
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[new THREE.Vector3(0.30, 0, 0), new THREE.Vector3(0.35, 0, 0)], |
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false, // 闭合曲线
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'catmullrom', |
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0 |
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) |
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const geometryL1 = new THREE.ExtrudeGeometry(shape, { |
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steps: 1, |
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bevelEnabled: false, |
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extrudePath: curveL1 |
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}); |
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const geometryL2 = new THREE.ExtrudeGeometry(shape, { |
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steps: 1, |
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bevelEnabled: false, |
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extrudePath: curveL2 |
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}); |
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return mergeGeometries([geometryL1, geometryL2]) |
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} |
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} |
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|