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Q点位的连接

master
修宁 7 months ago
parent
commit
46c6a4ff07
  1. 23
      src/model/itemType/ToolboxLine.ts

23
src/model/itemType/ToolboxLine.ts

@ -59,6 +59,29 @@ export default class ToolboxLine extends Toolbox {
}
onMouseClicked(e: MouseEvent): THREE.Vector3 | undefined {
const point = this.lastMovePosition
// 如果正式的点命中到同类型的节点上,则不添加新的点,只牵线到该点
if (point) {
let catchPoint = null
const vv = this.itemType.pointArray.some(p => {
if (p.position.x === point.x && p.position.z === point.z) {
catchPoint = p
return true
}
})
if (vv && catchPoint) {
// 如果捕获到点,则将线条连接到该点
if (this.startPoint) {
this.afterAddPoint(this.startPoint, catchPoint)
}
this.tempLine && this.viewport.scene.remove(this.tempLine)
this.tempLine = undefined
return
}
}
const r = super.onMouseClicked(e)
if (!r) {
return

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