8 changed files with 306 additions and 32 deletions
@ -0,0 +1,265 @@ |
|||||
|
import * as THREE from 'three' |
||||
|
import type Viewport from '@/core/engine/Viewport.ts' |
||||
|
import type IControls from '@/core/controls/IControls.ts' |
||||
|
import { Curve } from 'three' |
||||
|
import { getClosestObject } from '@/core/ModelUtils.ts' |
||||
|
import EventBus from '@/runtime/EventBus.ts' |
||||
|
|
||||
|
/** |
||||
|
* DragControl2 - ThreeJS 拖拽管理器(仅限 X/Z 平面) |
||||
|
*/ |
||||
|
export default class DragControl2 implements IControls { |
||||
|
private viewport: Viewport |
||||
|
private enabled: boolean = true |
||||
|
|
||||
|
private isDragging: boolean = false |
||||
|
private isPointerDown: boolean = false |
||||
|
private dragStartMouse: THREE.Vector2 = new THREE.Vector2() |
||||
|
|
||||
|
private dragShadows: THREE.Group | null = null |
||||
|
|
||||
|
init(viewport: Viewport): void { |
||||
|
this.viewport = viewport |
||||
|
|
||||
|
const domElement = this.viewport.renderer.domElement |
||||
|
domElement.addEventListener('pointermove', this.onPointerMove) |
||||
|
domElement.addEventListener('pointerdown', this.onPointerDown) |
||||
|
domElement.addEventListener('pointerup', this.onPointerUp) |
||||
|
domElement.addEventListener('pointerleave', this.onPointerLeave) |
||||
|
|
||||
|
domElement.style.cursor = 'auto' |
||||
|
} |
||||
|
|
||||
|
|
||||
|
/** |
||||
|
* 设置启用/禁用 |
||||
|
*/ |
||||
|
set enable(value: boolean) { |
||||
|
this.enabled = value |
||||
|
if (!value) { |
||||
|
this.cleanupDrag() |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
get enable(): boolean { |
||||
|
return this.enabled |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 卸载资源 |
||||
|
*/ |
||||
|
dispose(): void { |
||||
|
const domElement = this.viewport.renderer.domElement |
||||
|
domElement.removeEventListener('pointermove', this.onPointerMove) |
||||
|
domElement.removeEventListener('pointerdown', this.onPointerDown) |
||||
|
domElement.removeEventListener('pointerup', this.onPointerUp) |
||||
|
domElement.removeEventListener('pointerleave', this.onPointerLeave) |
||||
|
|
||||
|
this.cleanupDrag() |
||||
|
domElement.style.cursor = 'auto' |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 清理拖拽状态 |
||||
|
*/ |
||||
|
private cleanupDrag(): void { |
||||
|
if (this.isDragging || this.isPointerDown) { |
||||
|
this.isDragging = false |
||||
|
this.isPointerDown = false |
||||
|
this.dragStartMouse.set(NaN, NaN) |
||||
|
this.removeShadows() |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 获取当前鼠标坐标(归一化设备坐标) |
||||
|
*/ |
||||
|
private getMousePosition(clientX: number, clientY: number): THREE.Vector2 { |
||||
|
const rect = this.viewport.renderer.domElement.getBoundingClientRect() |
||||
|
return new THREE.Vector2( |
||||
|
((clientX - rect.left) / rect.width) * 2 - 1, |
||||
|
((clientY - rect.top) / rect.height) * -2 + 1 |
||||
|
) |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 射线检测,返回第一个可拖拽对象 |
||||
|
*/ |
||||
|
private getIntersectedDraggableObject(mouse: THREE.Vector2): THREE.Object3D | null { |
||||
|
const raycaster = new THREE.Raycaster() |
||||
|
raycaster.setFromCamera(mouse, this.viewport.camera) |
||||
|
|
||||
|
const draggableObjects = this.viewport.entityManager._draggableObjects || [] |
||||
|
const intersects = raycaster.intersectObjects(draggableObjects, true) |
||||
|
|
||||
|
if (intersects.length > 0) { |
||||
|
return getClosestObject(intersects[0].object) |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 创建拖拽阴影 |
||||
|
*/ |
||||
|
private createShadows(objects: THREE.Object3D[]): void { |
||||
|
this.removeShadows() |
||||
|
|
||||
|
console.log('createShadows', objects.map(obj => obj.name)) |
||||
|
|
||||
|
this.dragShadows = new THREE.Group() |
||||
|
for (const obj of objects) { |
||||
|
if (!obj.userData.entityId) { |
||||
|
console.error('Object does not have entityId:', obj.name) |
||||
|
continue // 跳过没有 entityId 的对象
|
||||
|
} |
||||
|
|
||||
|
const shadow = obj.clone() |
||||
|
|
||||
|
shadow.userData = { |
||||
|
isShadow: true, |
||||
|
entityId: obj.userData.entityId, |
||||
|
originPosition: obj.position.clone() // 保存原始位置
|
||||
|
} |
||||
|
this.dragShadows.add(shadow) |
||||
|
} |
||||
|
this.viewport.scene.add(this.dragShadows) |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 移除阴影 |
||||
|
*/ |
||||
|
private removeShadows(): void { |
||||
|
if (this.dragShadows) { |
||||
|
this.viewport.scene.remove(this.dragShadows) |
||||
|
this.dragShadows = null |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* 更新阴影位置(仅 X/Z 平面) |
||||
|
*/ |
||||
|
private updateShadows(newPosition: THREE.Vector2): void { |
||||
|
if (!this.dragShadows) return |
||||
|
|
||||
|
// 计算新位置与拖拽开始位置的偏移量
|
||||
|
const offsetX = newPosition.x - this.dragStartMouse.x |
||||
|
const offsetZ = newPosition.y - this.dragStartMouse.y |
||||
|
|
||||
|
this.dragShadows.children.forEach((shadow, index) => { |
||||
|
const newPosX = shadow.userData.originPosition.x + offsetX |
||||
|
const newPosZ = shadow.userData.originPosition.z + offsetZ |
||||
|
|
||||
|
shadow.position.set(newPosX, shadow.userData.originPosition.y, newPosZ) // 锁定 Y 轴高度
|
||||
|
console.log(`Updated shadow position for ${shadow.name}:`, shadow.position) |
||||
|
}) |
||||
|
} |
||||
|
|
||||
|
private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => { |
||||
|
// console.log(`Drag completed from ${startPos.toArray()} to ${targetPos.toArray()}`)
|
||||
|
this.viewport.stateManager.beginStateUpdate() |
||||
|
for (const object of this.dragShadows.children) { |
||||
|
const entityId = object.userData.entityId |
||||
|
if (entityId) { |
||||
|
const entity = this.viewport.stateManager.findItemById(entityId) |
||||
|
if (entity) { |
||||
|
// 更新实体位置
|
||||
|
entity.tf[0][0] = object.position.x |
||||
|
entity.tf[0][2] = object.position.z |
||||
|
|
||||
|
} else { |
||||
|
system.showErrorDialog('not found entityId:' + entityId) |
||||
|
} |
||||
|
} else { |
||||
|
system.showErrorDialog('not found entity') |
||||
|
} |
||||
|
} |
||||
|
this.viewport.stateManager.endStateUpdate() |
||||
|
EventBus.dispatch('multiselectedObjectChanged', { |
||||
|
multiSelectedObjects: this.viewport.state.multiSelectedObjects |
||||
|
}) |
||||
|
EventBus.dispatch('selectedObjectPropertyChanged', {}) |
||||
|
|
||||
|
this.cleanupDrag() |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* pointermove 事件处理 |
||||
|
*/ |
||||
|
private onPointerMove = (event: PointerEvent): void => { |
||||
|
if (!this.enabled) return |
||||
|
|
||||
|
if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y) && this.dragShadows) { |
||||
|
this.isDragging = true |
||||
|
// 更新鼠标样式
|
||||
|
this.viewport.renderer.domElement.style.cursor = 'grabbing' |
||||
|
|
||||
|
// 更新阴影位置(锁定 Y 轴)
|
||||
|
this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)) |
||||
|
|
||||
|
} else { |
||||
|
|
||||
|
const mouse = this.getMousePosition(event.clientX, event.clientY) |
||||
|
const intersected = this.getIntersectedDraggableObject(mouse) |
||||
|
if (intersected) { |
||||
|
this.viewport.renderer.domElement.style.cursor = 'grab' |
||||
|
} else { |
||||
|
this.viewport.renderer.domElement.style.cursor = 'auto' |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* pointerdown 事件处理 |
||||
|
*/ |
||||
|
private onPointerDown = (event: PointerEvent): void => { |
||||
|
if (!this.enabled) return |
||||
|
|
||||
|
const mouse = this.getMousePosition(event.clientX, event.clientY) |
||||
|
const intersected = this.getIntersectedDraggableObject(mouse) |
||||
|
|
||||
|
if (!intersected) return |
||||
|
|
||||
|
this.isPointerDown = true |
||||
|
this.dragStartMouse.set(intersected.position.x, intersected.position.z) |
||||
|
this.viewport.controls.enabled = false |
||||
|
|
||||
|
let selectedObjects = [intersected] |
||||
|
if (this.viewport.state.multiSelectedObjects.length > 0) { |
||||
|
if (this.viewport.state.multiSelectedObjects.includes(intersected)) { |
||||
|
// drag multi-selected objects
|
||||
|
selectedObjects = this.viewport.state.multiSelectedObjects |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
this.createShadows(selectedObjects) |
||||
|
} |
||||
|
|
||||
|
|
||||
|
/** |
||||
|
* pointerup 事件处理 |
||||
|
*/ |
||||
|
private onPointerUp = (event: PointerEvent): void => { |
||||
|
if (!this.enabled) return |
||||
|
|
||||
|
this.dragStartMouse.set(NaN, NaN) |
||||
|
this.isPointerDown = false |
||||
|
// console.log('enable controls')
|
||||
|
this.viewport.controls.enabled = true |
||||
|
|
||||
|
if (this.isDragging) { |
||||
|
const startPos = this.dragStartMouse |
||||
|
const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z) |
||||
|
|
||||
|
if (startPos && targetPos) { |
||||
|
this.dragComplete(startPos, targetPos) |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/** |
||||
|
* pointerleave 事件处理 |
||||
|
*/ |
||||
|
private onPointerLeave = (_event: PointerEvent): void => { |
||||
|
if (!this.enabled) return |
||||
|
this.cleanupDrag() |
||||
|
} |
||||
|
} |
||||
Loading…
Reference in new issue