import * as THREE from 'three' import BaseRenderer from '@/core/base/BaseRenderer.ts' import { Line2 } from 'three/examples/jsm/lines/Line2.js' import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' import { decimalSumBy } from '@/core/ModelUtils' import Constract from '@/core/Constract.ts' import clxUrl from '@/assets/images/ptr/clx.png' import {CSG} from "three-csg-ts"; //@ts-ignore import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js' /** * clx渲染器 */ export default class ClxRenderer extends BaseRenderer { static POINT_NAME = 'clx' pointMaterial: THREE.Material /** * 默认点的高度, 防止和地面重合 */ readonly defulePositionY: number = Constract.HEIGHT_WAY readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1) readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) readonly defaultLineWidth: number = 0.15 constructor(itemTypeName: string) { super(itemTypeName) } /** * 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 */ override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) { super.afterCreateOrUpdatePoint(item, option, object) const point = object // point.position.y = this.defulePositionY // point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth) point.rotation.set( THREE.MathUtils.degToRad(item.tf[1][0]), THREE.MathUtils.degToRad(item.tf[1][1]), THREE.MathUtils.degToRad(item.tf[1][2]) ) } createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D { throw new Error('not allow store line.') } updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { throw new Error('not allow store line.') } createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D { // 创建平面几何体 if (!item.dt.clxWidth || !item.dt.clxDepth) { system.showErrorDialog('field clxWidth / clxDepth is null!') return } const textureLoader = new THREE.TextureLoader() const texture = textureLoader.load(clxUrl) const group = new THREE.Group() group.name = ClxRenderer.POINT_NAME // 绘制背景矩形框 const planeGeometry = new THREE.PlaneGeometry(item.dt.clxWidth, item.dt.clxDepth) planeGeometry.rotateX(-Math.PI / 2) const planeMaterial = new THREE.MeshLambertMaterial({ map: texture, // 颜色贴图 transparent: true // 允许透明纹理 }) const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) // group.add(planeMesh) const clxPedestalGeometry = this.createClxPedestal(item, option) const clxPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca}); const clxPedestalMesh = new THREE.Mesh(clxPedestalGeometry, clxPedestalMaterial); const clxPillarGeometry = this.createClxPillar(item, option); const clxPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956}); const clxPillarMesh = new THREE.Mesh(clxPillarGeometry, clxPillarMaterial); const clxForkGeometry = this.createClxFork(item, option); const clxForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111}); const clxForkMesh = new THREE.Mesh(clxForkGeometry, clxForkMaterial); const clxGemelGeometry =this.createClxGemel(item, option) const clxGemelMaterial = new THREE.MeshPhongMaterial({color: 0xff888888}); const clxGemelMeshL1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); const clxGemelMeshL2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); const clxGemelMeshR1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); const clxGemelMeshR2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial); const d = 0.5 group.add(clxPedestalMesh) const groupPillar = new THREE.Group() groupPillar.add(clxPillarMesh) clxForkMesh.position.z = -d groupPillar.add(clxForkMesh) const ac = Math.asin(d/2) clxGemelMeshL1.position.z = 0.5 - d/4 clxGemelMeshL1.position.y = 0.72 clxGemelMeshL1.rotation.x = -ac clxGemelMeshL2.position.z = 0.5 - d/4 * 3 clxGemelMeshL2.position.y = 0.72 clxGemelMeshL2.rotation.x = -ac clxGemelMeshR1.position.z = 0.5 - d/4 clxGemelMeshR1.position.y = 0.72 clxGemelMeshR1.rotation.x = ac clxGemelMeshR2.position.z = 0.5 - d/4 * 3 clxGemelMeshR2.position.y = 0.72 clxGemelMeshR2.rotation.x = ac groupPillar.add(clxGemelMeshL1) groupPillar.add(clxGemelMeshL2) groupPillar.add(clxGemelMeshR1) groupPillar.add(clxGemelMeshR2) group.add(groupPillar) // 设置位置 group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) return group } dispose() { super.dispose() this.pointMaterial?.dispose() } createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D { throw new Error('Clx createPointBasic not allow!') } // 创建clx的底座 createClxPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { const width = 1.65 const depth = 1.65 const dd = 0.05 const bd = 0.175 const shape = new THREE.Shape(); shape.moveTo(-width/2, -depth/2 + bd); shape.lineTo(-width/2 + bd, -depth/2); shape.lineTo(width/2 - bd, -depth/2); shape.lineTo(width/2, -depth/2 + bd); shape.lineTo(width/2, -0.285); shape.lineTo(-0.475, -0.285); shape.lineTo(-0.475, -0.125); shape.lineTo(width/2, -0.125); shape.lineTo(width/2, 0.125); shape.lineTo(-0.475, 0.125); shape.lineTo(-0.475, 0.285); shape.lineTo(width/2, 0.285); shape.lineTo(width/2, depth/2 - bd); shape.lineTo(width/2 - bd, depth/2); shape.lineTo(-width/2 + bd, depth/2); shape.lineTo(-width/2, depth/2 - bd); shape.closePath(); // 闭合路径 // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelEnabled: false, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() // 倒角 const shapeD = new THREE.Shape(); shapeD.moveTo(-0.02, -0.02); shapeD.lineTo(0.02, 0.02) shapeD.lineTo(-0.02, 0.02) shapeD.closePath() const shapeDW = new THREE.Shape(); shapeDW.moveTo(0.02, -0.02); shapeDW.lineTo(0.02, 0.02) shapeDW.lineTo(-0.02, 0.02) shapeDW.closePath() const shapeDW1 = new THREE.Shape(); shapeDW1.moveTo(-0.02, -0.02); shapeDW1.lineTo(0.02, -0.02) shapeDW1.lineTo(-0.02, 0.02) shapeDW1.closePath() const positionDs:THREE.Vector3[] = [ new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd), new THREE.Vector3(-width / 2 + bd, 0.20, -depth / 2), new THREE.Vector3(width / 2 - bd, 0.20, -depth / 2), new THREE.Vector3(width / 2, 0.20, -depth / 2 + bd), new THREE.Vector3(width / 2, 0.20, depth / 2 - bd), new THREE.Vector3(width / 2 - bd, 0.20, depth / 2), new THREE.Vector3(-width / 2 + bd, 0.20, depth / 2), new THREE.Vector3(-width / 2, 0.20, depth / 2 - bd), new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd) ] let result: THREE.Mesh = mesh for (let i = 0; i < positionDs.length - 1; i++) { const curveD = new THREE.CatmullRomCurve3([positionDs[i], positionDs[i+1]], false, 'catmullrom', 0) const optionsD = { steps: 1, bevelEnabled: false, extrudePath: curveD }; let geometryD: THREE.BufferGeometry = null if (i == 1) { geometryD = new THREE.ExtrudeGeometry(shapeDW, optionsD) } else if (i == 5) { geometryD = new THREE.ExtrudeGeometry(shapeDW1, optionsD) } else { geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) } const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() result = CSG.subtract(result, meshD) } return result.geometry } // 创建clx的立柱 createClxPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { // 606.5 const width = 0.3 const depth = 1.188 const dd = 0.05 const shape = new THREE.Shape(); shape.moveTo(-0.744, -0.594 + dd); shape.lineTo(-0.744 + dd, -0.594); shape.lineTo(-0.744 + width - dd, -0.594); shape.lineTo(-0.744 + width, -0.594 + dd); shape.lineTo(-0.744 + width, -0.4); shape.lineTo(-0.744 + width - 0.08, -0.4); shape.lineTo(-0.744 + width - 0.08, 0.4); shape.lineTo(-0.744 + width, 0.4); shape.lineTo(-0.744 + width, -0.594 + depth - dd); shape.lineTo(-0.744 + width - dd, -0.594 + depth); shape.lineTo(-0.744 + dd, -0.594 + depth); shape.lineTo(-0.744, -0.594 + depth - dd); // shape.lineTo(-0.728, -0.594 + dd); // shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 3.357, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) // const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); // const mesh = new THREE.Mesh(geometry, material); return geometry } // 创建clx的叉 createClxFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { // 606.5 const width = 0.3 const depth = 1.188 const dd = 0.05 const fdx = 0.06 const fdy = 0.03 const shape = new THREE.Shape(); shape.moveTo(-0.744 + width - 0.08, -0.4); shape.lineTo(-0.744 + width + 0.02, -0.4); shape.lineTo(-0.744 + width + 0.02, -0.275); shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.275); shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.275 + fdy); shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.135 - fdy); shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.135); shape.lineTo(-0.744 + width + 0.02, -0.135); shape.lineTo(-0.744 + width + 0.02, 0.135); shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.135); shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.135 + fdy); shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.275 - fdy); shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.275); shape.lineTo(-0.744 + width + 0.02, 0.275); shape.lineTo(-0.744 + width + 0.02, 0.4); shape.lineTo(-0.744 + width - 0.08, 0.4); shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 1.287, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() const shapeD = new THREE.Shape(); shapeD.moveTo(-0.744 + width + 0.02, -0.3); shapeD.lineTo(-0.744 + width + 0.02 + 1.3, -0.3); shapeD.lineTo(-0.744 + width + 0.02 + 1.3, 0.3); shapeD.lineTo(-0.744 + width + 0.02, 0.3); shape.closePath() // 拉伸轨迹线 const curveD = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 1.3, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const optionsD = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curveD // 设置挤出轨迹 } // 创建挤出几何体 const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() // 布尔运算 const result = CSG.subtract(mesh, meshD) return result.geometry } // 创建clx的铰链 createClxGemel(item: ItemJson, option?: RendererCudOption) { const width = 0.08 const depth = 1.1 const shape = new THREE.Shape(); shape.moveTo(-width/2, -depth/2); shape.lineTo(width/2, -depth/2); shape.lineTo(width/2, depth/2); shape.lineTo(-width/2, depth/2); shape.closePath() const curveL1 = new THREE.CatmullRomCurve3( [new THREE.Vector3(-0.35, 0, 0), new THREE.Vector3(-0.30, 0, 0)], false, // 闭合曲线 'catmullrom', 0 ) const curveL2 = new THREE.CatmullRomCurve3( [new THREE.Vector3(0.30, 0, 0), new THREE.Vector3(0.35, 0, 0)], false, // 闭合曲线 'catmullrom', 0 ) const geometryL1 = new THREE.ExtrudeGeometry(shape, { steps: 1, bevelEnabled: false, extrudePath: curveL1 }); const geometryL2 = new THREE.ExtrudeGeometry(shape, { steps: 1, bevelEnabled: false, extrudePath: curveL2 }); return mergeGeometries([geometryL1, geometryL2]) } }