import * as THREE from 'three' import type IControls from './IControls' import type Viewport from '@/core/engine/Viewport' import { Line2 } from 'three/examples/jsm/lines/Line2.js' import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' import EventBus from '@/runtime/EventBus' import { markRaw } from 'vue' import { getMeta } from '@/core/manager/ModuleManager.ts' import MouseMoveInspect from '@/core/controls/MouseMoveInspect.ts' let pdFn, pmFn, puFn /** * 选择工具,用于在设计器中显示选中对象的包围盒 */ export default class SelectInspect implements IControls { viewport: Viewport /** * 线框材质,用于显示选中对象的包围盒 */ material: LineMaterial = new LineMaterial({ color: 0xffff00, linewidth: 2 }) /** * 矩形材质,用于显示鼠标拖拽选择的矩形区域 */ rectMaterial: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, opacity: 0.3, transparent: true }) /** * 当前选中对象的矩形选择框 */ rectangle: THREE.Mesh | null = null /** * 当前选中对象的包围盒线框 */ selectionBox: Line2 /** * 当前鼠标所在的画布, 对应 viewport.renderer.domElement */ canvas: HTMLCanvasElement /** * 鼠标按下时记录的起始位置,用于绘制矩形选择框 */ recStartPos: THREE.Vector3 | null /** * 当前黄选的实体 ID */ selectionId: string clickTime: number | null = null constructor() { } init(viewport: Viewport) { this.viewport = viewport this.canvas = this.viewport.renderer.domElement as HTMLCanvasElement // 监听 shift 按住之后的矩形 pdFn = this.onMouseDown.bind(this) this.canvas.addEventListener('pointerdown', pdFn) pmFn = this.onMouseMove.bind(this) this.canvas.addEventListener('pointermove', pmFn) puFn = this.onMouseUp.bind(this) this.canvas.addEventListener('pointerup', puFn) EventBus.on('selectedObjectChanged', (data) => { this.updateSelectionBox(this.viewport.state.selectedObject) }) EventBus.on('selectedObjectPropertyChanged', (data) => { this.updateSelectionBox(this.viewport.state.selectedObject) }) EventBus.on('entityDeleted', (data) => { const id = data.deleteEntityId // 如果删除的是当前选中对象,则清除选中状态 if (this.selectionId === id) { this.updateSelectionBox(null) } }) } /** * 更新选中对象的包围盒线框 */ updateSelectionBox(selectedObject: THREE.Object3D) { this.disposeSelectionBox() if (!selectedObject) { return } this.selectionId = selectedObject.userData?.entityId const expandAmount = 0.2 // 扩展包围盒的大小 // 避免某些蒙皮网格的帧延迟效应(e.g. Michelle.glb) selectedObject.updateWorldMatrix(false, true) const box = new THREE.Box3().setFromObject(selectedObject) box.expandByScalar(expandAmount) const size = new THREE.Vector3() box.getSize(size) const center = new THREE.Vector3() box.getCenter(center) // 创建包围盒几何体 const helperGeometry = new THREE.BoxGeometry(size.x, size.y, size.z) const edgesGeometry = new THREE.EdgesGeometry(helperGeometry) // 使用 LineGeometry 包装 edgesGeometry const lineGeom = new LineGeometry() //@ts-ignore lineGeom.setPositions(edgesGeometry.attributes.position.array) const selectionBox = new Line2(lineGeom, this.material) selectionBox.computeLineDistances() selectionBox.position.copy(center) selectionBox.name = 'selectionBox' this.selectionBox = selectionBox console.log('selectedItem', this.viewport.state.selectedItem) this.viewport.scene.add(selectionBox) } dispose() { this.canvas.removeEventListener('pointerdown', pdFn) pdFn = undefined this.canvas.removeEventListener('pointermove', pmFn) pmFn = undefined this.canvas.removeEventListener('pointerup', puFn) puFn = undefined // 销毁选择工具 this.disposeSelectionBox() this.disposeRect() } disposeSelectionBox() { if (this.selectionBox) { this.viewport.scene.remove(this.selectionBox) this.selectionBox.geometry.dispose() this.selectionBox = null } } createRectangle() { if (this.rectangle !== null) { this.disposeRect() } if (this.recStartPos) { // 创建矩形 this.rectangle = new THREE.Mesh( new THREE.PlaneGeometry(1, 1), this.rectMaterial ) this.rectangle.name = 'selectRectangle' this.rectangle.rotation.x = -Math.PI / 2 // 关键!让平面正对相机 this.rectangle.position.set( this.recStartPos.x, this.recStartPos.y, this.recStartPos.z ) this.viewport.scene.add(this.rectangle) } } updateRectangle(position: THREE.Vector3) { if (!this.rectangle || !this.recStartPos) return // console.log('updateRectangle', this.recStartPos, position) const width = position.x - this.recStartPos.x const height = position.z - this.recStartPos.z const newWidth = Math.abs(width) const newHeight = Math.abs(height) // 清理旧几何体 this.rectangle.geometry.dispose() this.rectangle.geometry = new THREE.PlaneGeometry(newWidth, newHeight) this.rectangle.position.set( this.recStartPos.x + width / 2, this.recStartPos.y, this.recStartPos.z + height / 2 ) } onMouseDown(event: MouseEvent) { if (event.shiftKey) { // 记录鼠标按下位置 this.recStartPos = this.viewport.getClosestIntersection(event) this.createRectangle() } else { // 为 click 事件添加处理逻辑 this.clickTime = Date.now() } } onMouseMove(event: MouseEvent) { if (!this.recStartPos) { this.disposeRect() } // 更新矩形大小或重新生成矩形 const position = this.viewport.getClosestIntersection(event) if (!position) return this.updateRectangle(position) } disposeRect() { if (this.rectangle !== null) { this.viewport.scene.remove(this.rectangle) this.rectangle.geometry.dispose() this.rectangle = null } this.recStartPos = null } onMouseUp(event: MouseEvent) { this.disposeRect() const clickTime = this.clickTime this.clickTime = null if (Date.now() - clickTime < 200) { // 如果是点击事件,触发选中逻辑 const objects: THREE.Object3D[] = this.viewport.entityManager.getObjectByCanvasMouse(event) if (objects.length > 0) { const object = objects[0] const entityId = object.userData.entityId const item = this.viewport.entityManager.findItemById(entityId) const itemTypeName = object.userData.t if (item.dt.protected !== true) { this.viewport.state.selectedObject = markRaw(object) this.viewport.state.selectedItem = markRaw(item) this.viewport.state.selectedEntityId = entityId this.viewport.state.selectedObjectMeta = getMeta(itemTypeName) EventBus.dispatch('selectedObjectChanged', { viewport: markRaw(this.viewport), selectedObject: this.viewport.state.selectedObject, selectedItem: this.viewport.state.selectedItem, selectedEntityId: this.viewport.state.selectedEntityId, selectedObjectMeta: this.viewport.state.selectedObjectMeta }) } } } } }