import * as THREE from 'three' import BaseRenderer from '@/core/base/BaseRenderer.ts' import { Line2 } from 'three/examples/jsm/lines/Line2.js' import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' /** * 地堆货位渲染器 */ export default class GstoreRenderer extends BaseRenderer { static POINT_NAME = 'ground_store' pointMaterial: THREE.Material /** * 默认点的高度, 防止和地面重合 */ readonly defulePositionY: number = 0.5 // 默认点的高度, 0.01, 防止和地面重合 readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.5, 1.2, 0.1) readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) readonly defaultLineWidth: number = 0.05 constructor(itemTypeName: string) { super(itemTypeName) } /** * 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 */ override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) { super.afterCreateOrUpdatePoint(item, option, objects) const point = objects[0] point.position.y = this.defulePositionY point.scale.set(item.dt.storeWidth, this.defaultScale.y, item.dt.storeDepth) point.rotation.set( THREE.MathUtils.degToRad(this.defaultRotation.x), THREE.MathUtils.degToRad(this.defaultRotation.y), THREE.MathUtils.degToRad(this.defaultRotation.z) ) } createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] { throw new Error('not allow store line.') } updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { throw new Error('not allow store line.') } createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { // 创建平面几何体 const group = new THREE.Group() group.name = GstoreRenderer.POINT_NAME // 绘制背景矩形框 const planeGeometry = new THREE.PlaneGeometry(item.dt.storeWidth, item.dt.storeDepth) planeGeometry.rotateX(-Math.PI / 2) const planeMaterial = new THREE.MeshBasicMaterial({ color: 'white', transparent: true, // 启用透明 opacity: 0.2, // 50%透明度 depthWrite: false, // 防止深度冲突 side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"} }) const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) group.add(planeMesh) if (!item.dt.storeWidth || !item.dt.storeDepth) { return [group] } // 绘制边框 const lineXLen = item.dt.storeWidth - this.defaultLineWidth const lineYLen = item.dt.storeDepth - this.defaultLineWidth const lineGeometry = new LineGeometry().setPositions([ -(lineXLen / 2), -(lineYLen / 2), 0, lineXLen / 2, -(lineYLen / 2), 0, lineXLen / 2, lineYLen / 2, 0, -(lineXLen / 2), lineYLen / 2, 0, -(lineXLen / 2), -(lineYLen / 2), 0 ]) lineGeometry.rotateX(-Math.PI / 2) const lineMaterial = new LineMaterial({ color: 0x00ff00, linewidth: 0.05, worldUnits: true, resolution: new THREE.Vector2(window.innerWidth, window.innerHeight), side: THREE.DoubleSide }) // const line = new Line2(lineGeometry, lineMaterial) group.add(line as THREE.Object3D) return [group] } dispose() { super.dispose() this.pointMaterial?.dispose() } }