import * as THREE from "three"; import {CSG} from "three-csg-ts"; //@ts-ignore import {mergeGeometries} from 'three/addons/utils/BufferGeometryUtils.js' import gsap from "gsap"; export default class Cl23dObject extends THREE.Object3D { // 创建ptr的底座 private static createPtrPedestal(): THREE.BufferGeometry { // 参数配置 const radius = 0.8; // 圆半径 const lineDist = 0.75; // 切割线距离圆心距离 const segments = 64; // 圆的分段精度 // 计算切割线与圆的交点 const intersectY = Math.sqrt(radius*radius - lineDist*lineDist); const startAngle = Math.asin(intersectY/radius); const endAngle = Math.acos(intersectY/radius); const shape = new THREE.Shape(); shape.moveTo(0, 0); // 起点在圆心 shape.absarc(0, 0, 0.8, startAngle, endAngle, false); // 从0到π绘制半圆 shape.absarc(0, 0, 0.8, startAngle + Math.PI/2, endAngle + Math.PI/2, false); shape.absarc(0, 0, 0.8, startAngle + Math.PI, endAngle + Math.PI, false); shape.absarc(0, 0, 0.8, startAngle + Math.PI/2 * 3, endAngle + Math.PI/2 * 3, false); shape.lineTo(-0.5, -intersectY) shape.lineTo(-0.5, -intersectY + 0.17) shape.lineTo(0.75, -intersectY + 0.17) shape.lineTo(0.75, intersectY - 0.17) shape.lineTo(-0.5, intersectY - 0.17) shape.lineTo(-0.5, intersectY) shape.closePath(); // 闭合路径 // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelEnabled: false, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() // 倒角 const shapeD = new THREE.Shape(); shapeD.moveTo(-0.02, -0.02); shapeD.lineTo(0.02, 0.02) shapeD.lineTo(-0.02, 0.02) shapeD.closePath() const curveD = new THREE.EllipseCurve( 0, 0, radius, radius, 0, Math.PI * 2, false, 0 ); // 生成拉伸路径点 const pointsD = curveD.getPoints(segments).map(p => new THREE.Vector3(p.x, 0.20, p.y) ); // 3. 挤出成型 const optionsD = { steps: segments, bevelEnabled: false, // bevelSegments: 0.01, extrudePath: new THREE.CatmullRomCurve3(pointsD) }; const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() // 布尔运算 const result = CSG.subtract(mesh, meshD) return result.geometry } // 创建ptr的立柱 private static createPtrPillar(): THREE.BufferGeometry { // 606.5 const width = 0.245 const depth = 0.716 const dd = 0.05 const shape = new THREE.Shape(); shape.moveTo(-0.728, -0.358 + dd); shape.lineTo(-0.728 + dd, -0.358); shape.lineTo(-0.728 + width - dd, -0.358); shape.lineTo(-0.728 + width, -0.358 + dd); shape.lineTo(-0.728 + width, -0.28); shape.lineTo(-0.728 + width - 0.08, -0.28); shape.lineTo(-0.728 + width - 0.08, 0.28); shape.lineTo(-0.728 + width, 0.28); shape.lineTo(-0.728 + width, -0.358 + depth - dd); shape.lineTo(-0.728 + width - dd, -0.358 + depth); shape.lineTo(-0.728 + dd, -0.358 + depth); shape.lineTo(-0.728, -0.358 + depth - dd); // shape.lineTo(-0.728, -0.358 + dd); // shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 1.872, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 let geometry = new THREE.ExtrudeGeometry(shape, options) const fd = 0.03 const shapeBf = new THREE.Shape(); shapeBf.moveTo(-0.728 + width - 0.08, -0.28); shapeBf.lineTo(-0.728 + width + 0.02, -0.28); shapeBf.lineTo(-0.728 + width + 0.02, -0.25); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.25); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, -0.25 + fd); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, -0.14 - fd); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.14); shapeBf.lineTo(-0.728 + width + 0.02, -0.14); shapeBf.lineTo(-0.728 + width + 0.02, 0.14); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.14); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, 0.14 + fd); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, 0.25 - fd); shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.25); shapeBf.lineTo(-0.728 + width + 0.02, 0.25); shapeBf.lineTo(-0.728 + width + 0.02, 0.28); shapeBf.lineTo(-0.728 + width - 0.08, 0.28); shapeBf.closePath() // 拉伸轨迹线 const curveBf = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.06, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const optionsBf = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curveBf // 设置挤出轨迹 } // 创建挤出几何体 const geometryBf = new THREE.ExtrudeGeometry(shapeBf, optionsBf) geometry = mergeGeometries([geometry, geometryBf]) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); const shapeD = new THREE.Shape(); shapeD.moveTo(-0.3, -0.25); shapeD.lineTo(-0.3, 0.25); shapeD.lineTo(0.3, 0.25); shapeD.lineTo(0.3, -0.25); shapeD.closePath() const curveD = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 1.45, -1), new THREE.Vector3(0, 1.45, 1)], false, // 闭合曲线 'catmullrom', 0 ) const optionsD = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curveD // 设置挤出轨迹 } const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); mesh.updateMatrix() meshD.updateMatrix() const result = CSG.subtract(mesh, meshD) return result.geometry } // 创建ptr的立柱 private static createPtrFork(): THREE.BufferGeometry { // 606.5 const width = 0.245 const depth = 0.716 const dd = 0.05 const fd = 0.03 const shape = new THREE.Shape(); shape.moveTo(-0.728 + width - 0.08, -0.28); shape.lineTo(-0.728 + width + 0.02, -0.28); shape.lineTo(-0.728 + width + 0.02, -0.27); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.27); shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.27 + fd); shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.12 - fd); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.12); shape.lineTo(-0.728 + width + 0.02, -0.12); shape.lineTo(-0.728 + width + 0.02, 0.12); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.12); shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.12 + fd); shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.27 - fd); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.27); shape.lineTo(-0.728 + width + 0.02, 0.27); shape.lineTo(-0.728 + width + 0.02, 0.28); shape.lineTo(-0.728 + width - 0.08, 0.28); shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.482, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() const shapeD = new THREE.Shape(); shapeD.moveTo(-0.728 + width + 0.02, -0.3); shapeD.lineTo(-0.728 + width + 0.02 + 1.2, -0.3); shapeD.lineTo(-0.728 + width + 0.02 + 1.2, 0.3); shapeD.lineTo(-0.728 + width + 0.02, 0.3); shape.closePath() // 拉伸轨迹线 const curveD = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 0.482, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const optionsD = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curveD // 设置挤出轨迹 } // 创建挤出几何体 const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() // 布尔运算 const result = CSG.subtract(mesh, meshD) return result.geometry } private static ptrPedestalGeometry: THREE.BufferGeometry = null; private static ptrPillarGeometry: THREE.BufferGeometry = null; private static ptrForkGeometry: THREE.BufferGeometry = null; constructor(item: ItemJson, option?: RendererCudOption) { super(); if (!Cl23dObject.ptrPedestalGeometry) { Cl23dObject.ptrPedestalGeometry = Cl23dObject.createPtrPedestal() } const ptrPedestalGeometry = Cl23dObject.ptrPedestalGeometry const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca}); const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial); ptrPedestalMesh.name = 'ptrPedestal' if (!Cl23dObject.ptrPillarGeometry) { Cl23dObject.ptrPillarGeometry = Cl23dObject.createPtrPillar() } const ptrPillarGeometry = Cl23dObject.ptrPillarGeometry; const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956}); const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial); if (!Cl23dObject.ptrForkGeometry) { Cl23dObject.ptrForkGeometry = Cl23dObject.createPtrFork() } const ptrForkGeometry = Cl23dObject.ptrForkGeometry; const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff444444}); const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial); ptrForkMesh.name = 'ptrFork' this.add(ptrPedestalMesh) const groupPillar = new THREE.Group() groupPillar.name = 'ptrPillar' groupPillar.add(ptrPillarMesh) groupPillar.add(ptrForkMesh) this.add(groupPillar) } animationShowFork(z: number): Promise { const ptrPillar = this.getObjectByName('ptrPillar') const time = 3 return new Promise(resolve => { gsap.to(ptrPillar.position, { z: -z, duration: time, repeat: 0, ease: 'sine.inOut', onComplete: resolve }) }) } animationHideFork(): Promise { return this.animationShowFork(0) } animationUpFork(y: number, time?: number = 3): Promise { const ptrFork = this.getObjectByName('ptrFork') const ptrPillar = this.getObjectByName('ptrPillar') const pz = ptrPillar.position.z return new Promise(resolve => { const bh = 0.22 const children = ptrFork.children gsap.to(ptrFork.position, { y: y, duration: time, repeat: 0, ease: 'sine.inOut', onComplete: resolve, onUpdate: function() { const a = this.targets()[0] if (a.y < bh) { if (pz > -1) { for (let i = 0; i < children.length; i++) { const child = children[i] child.position.y = bh - a.y } } else if (a.y < 0 ) { for (let i = 0; i < children.length; i++) { const child = children[i] child.position.y = 0 - a.y } } } } }) }) } animationDownFork(): Promise { return this.animationUpFork(0) } }