import * as THREE from 'three' import BaseRenderer from '@/core/base/BaseRenderer.ts' import Constract from '@/core/Constract.ts' import Clx3dObject from './Clx3dObject' import type { Object3DLike } from '@/types/ModelTypes.ts' import Viewport from "@/core/engine/Viewport"; /** * clx渲染器 */ export default class ClxRenderer extends BaseRenderer { static POINT_NAME = 'clx' pointMaterial: THREE.Material /** * 默认点的高度, 防止和地面重合 */ readonly defulePositionY: number = Constract.HEIGHT_WAY readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.65, 3.393, 1.65) readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) readonly defaultLineWidth: number = 0.15 constructor(itemTypeName: string) { super(itemTypeName) } /** * 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 */ override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) { super.afterCreateOrUpdatePoint(item, option, object) const point = object // point.position.y = this.defulePositionY // point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth) point.rotation.set( THREE.MathUtils.degToRad(item.tf[1][0]), THREE.MathUtils.degToRad(item.tf[1][1]), THREE.MathUtils.degToRad(item.tf[1][2]) ) } createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D { throw new Error('not allow store line.') } updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { throw new Error('not allow store line.') } createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D { // 创建平面几何体 const group = new Clx3dObject(item, this.tempViewport, option) group.name = ClxRenderer.POINT_NAME // 设置位置 group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) return group } /** * 如果某物品要放到 Cl2 上 返回可存放的位置和角度一个 Position 和 Rotation */ getStorePlacement(storeItem: ItemJson, bay = 0, level = 0, cell = 0) : { position: [number, number, number], rotation: [number, number, number], getParentObject3D?: (viewport: Viewport, parent: THREE.Object3D) => THREE.Object3D } { return { position: [0, 0.2, 0], rotation: [0, 90, 0], getParentObject3D: this.getArmObject.bind(this) } } getArmObject(viewport: Viewport, item: ItemJson): THREE.Object3D { // 获取机械臂对象 const object = viewport.entityManager.findObjectById(item.dt.storeAt?.item) if (!object) { console.warn('PtrRenderer: getArmObject failed, not found Cl2:', item.dt.storeAt?.item) return } const agv = object as THREE.Group const clxFork = agv.getObjectByName('clxFork') return clxFork } updatePoint(item: ItemJson, object: Object3DLike, option?: RendererCudOption): Object3DLike { const group: THREE.Group = object as THREE.Group group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) group.rotation.set( THREE.MathUtils.degToRad(item.tf[1][0]), THREE.MathUtils.degToRad(item.tf[1][1]), THREE.MathUtils.degToRad(item.tf[1][2]) ) // 禁止缩放, item.tf[2][0] = this.defaultScale.x item.tf[2][1] = this.defaultScale.y item.tf[2][2] = this.defaultScale.z return group } dispose() { super.dispose() this.pointMaterial?.dispose() } createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D { throw new Error('Clx createPointBasic not allow!') } }