import * as THREE from 'three' import BaseRenderer from '@/core/base/BaseRenderer.ts' import { Line2 } from 'three/examples/jsm/lines/Line2.js' import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' import { decimalSumBy } from '@/core/ModelUtils' import Constract from '@/core/Constract.ts' import ptrUrl from '@/assets/images/ptr/ptr.png' import { CSG } from 'three-csg-ts'; import {BufferGeometry} from "three"; /** * ptr侧叉渲染器 */ export default class PtrRenderer extends BaseRenderer { static POINT_NAME = 'ptr' pointMaterial: THREE.Material /** * 默认点的高度, 防止和地面重合 */ readonly defulePositionY: number = Constract.HEIGHT_WAY readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1) readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) readonly defaultLineWidth: number = 0.15 constructor(itemTypeName: string) { super(itemTypeName) } /** * 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 */ override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) { super.afterCreateOrUpdatePoint(item, option, object) const point = object // point.position.y = this.defulePositionY // point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth) point.rotation.set( THREE.MathUtils.degToRad(item.tf[1][0]), THREE.MathUtils.degToRad(item.tf[1][1]), THREE.MathUtils.degToRad(item.tf[1][2]) ) } createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D { throw new Error('not allow store line.') } updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { throw new Error('not allow store line.') } createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D { // 创建平面几何体 if (!item.dt.ptrWidth || !item.dt.ptrDepth) { system.showErrorDialog('field ptrWidth / ptrDepth is null!') return null } const group = new THREE.Group() group.name = PtrRenderer.POINT_NAME const ptrPedestalGeometry = this.createPtrPedestal(item, option) const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca}); const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial); const ptrPillarGeometry = this.createPtrPillar(item, option); const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956}); const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial); const ptrForkGeometry = this.createPtrFork(item, option); const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111}); const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial); group.add(ptrPedestalMesh) const groupPillar = new THREE.Group() groupPillar.add(ptrPillarMesh) groupPillar.add(ptrForkMesh) group.add(groupPillar) // 设置位置 group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) return group } dispose() { super.dispose() this.pointMaterial?.dispose() } createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D { throw new Error('Ptr createPointBasic not allow!') } // 创建ptr的底座 createPtrPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { // 参数配置 const radius = 0.8; // 圆半径 const lineDist = 0.75; // 切割线距离圆心距离 const segments = 64; // 圆的分段精度 // 计算切割线与圆的交点 const intersectY = Math.sqrt(radius*radius - lineDist*lineDist); const startAngle = Math.asin(intersectY/radius); const endAngle = Math.acos(intersectY/radius); const shape = new THREE.Shape(); shape.moveTo(0, 0); // 起点在圆心 shape.absarc(0, 0, 0.8, startAngle, endAngle, false); // 从0到π绘制半圆 shape.absarc(0, 0, 0.8, startAngle + Math.PI/2, endAngle + Math.PI/2, false); shape.absarc(0, 0, 0.8, startAngle + Math.PI, endAngle + Math.PI, false); shape.absarc(0, 0, 0.8, startAngle + Math.PI/2 * 3, endAngle + Math.PI/2 * 3, false); shape.lineTo(-0.5, -intersectY) shape.lineTo(-0.5, -intersectY + 0.17) shape.lineTo(0.75, -intersectY + 0.17) shape.lineTo(0.75, intersectY - 0.17) shape.lineTo(-0.5, intersectY - 0.17) shape.lineTo(-0.5, intersectY) shape.closePath(); // 闭合路径 // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelEnabled: false, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() // 倒角 const shapeD = new THREE.Shape(); shapeD.moveTo(-0.02, -0.02); shapeD.lineTo(0.02, 0.02) shapeD.lineTo(-0.02, 0.02) shapeD.closePath() const curveD = new THREE.EllipseCurve( 0, 0, radius, radius, 0, Math.PI * 2, false, 0 ); // 生成拉伸路径点 const pointsD = curveD.getPoints(segments).map(p => new THREE.Vector3(p.x, 0.20, p.y) ); // 3. 挤出成型 const optionsD = { steps: segments, bevelEnabled: false, // bevelSegments: 0.01, extrudePath: new THREE.CatmullRomCurve3(pointsD) }; const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() // 布尔运算 const result = CSG.subtract(mesh, meshD) return result.geometry } // 创建ptr的立柱 createPtrPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { // 606.5 const width = 0.245 const depth = 0.716 const dd = 0.05 const shape = new THREE.Shape(); shape.moveTo(-0.728, -0.358 + dd); shape.lineTo(-0.728 + dd, -0.358); shape.lineTo(-0.728 + width - dd, -0.358); shape.lineTo(-0.728 + width, -0.358 + dd); shape.lineTo(-0.728 + width, -0.28); shape.lineTo(-0.728 + width - 0.08, -0.28); shape.lineTo(-0.728 + width - 0.08, 0.28); shape.lineTo(-0.728 + width, 0.28); shape.lineTo(-0.728 + width, -0.358 + depth - dd); shape.lineTo(-0.728 + width - dd, -0.358 + depth); shape.lineTo(-0.728 + dd, -0.358 + depth); shape.lineTo(-0.728, -0.358 + depth - dd); // shape.lineTo(-0.728, -0.358 + dd); // shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 1.872, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) // const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); // const mesh = new THREE.Mesh(geometry, material); return geometry } // 创建ptr的立柱 createPtrFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry { // 606.5 const width = 0.245 const depth = 0.716 const dd = 0.05 const fd = 0.03 const shape = new THREE.Shape(); shape.moveTo(-0.728 + width - 0.08, -0.28); shape.lineTo(-0.728 + width + 0.02, -0.28); shape.lineTo(-0.728 + width + 0.02, -0.27); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.27); shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.27 + fd); shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.12 - fd); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.12); shape.lineTo(-0.728 + width + 0.02, -0.12); shape.lineTo(-0.728 + width + 0.02, 0.12); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.12); shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.12 + fd); shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.27 - fd); shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.27); shape.lineTo(-0.728 + width + 0.02, 0.27); shape.lineTo(-0.728 + width + 0.02, 0.28); shape.lineTo(-0.728 + width - 0.08, 0.28); shape.closePath() // 拉伸轨迹线 const curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.482, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const options = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curve // 设置挤出轨迹 } // 创建挤出几何体 const geometry = new THREE.ExtrudeGeometry(shape, options) const material = new THREE.MeshBasicMaterial({color: 0xffdddbca}); const mesh = new THREE.Mesh(geometry, material); mesh.updateMatrix() const shapeD = new THREE.Shape(); shapeD.moveTo(-0.728 + width + 0.02, -0.3); shapeD.lineTo(-0.728 + width + 0.02 + 1.2, -0.3); shapeD.lineTo(-0.728 + width + 0.02 + 1.2, 0.3); shapeD.lineTo(-0.728 + width + 0.02, 0.3); shape.closePath() // 拉伸轨迹线 const curveD = new THREE.CatmullRomCurve3( [new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 0.482, 0)], false, // 闭合曲线 'catmullrom', 0 ) // 挤出几何图形 参数 const optionsD = { steps: 1, bevelSegments: 0.05, bevelEnabled: true, extrudePath: curveD // 设置挤出轨迹 } // 创建挤出几何体 const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD) const meshD = new THREE.Mesh(geometryD, material); meshD.updateMatrix() // 布尔运算 const result = CSG.subtract(mesh, meshD) return result.geometry } }