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import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import {decimalSumBy} from "@/core/ModelUtils";
import Constract from '@/core/Constract.ts'
import ptrUrl from '@/assets/images/ptr/ptr.png'
/**
* ptr侧叉渲染器
*/
export default class PtrRenderer extends BaseRenderer {
static POINT_NAME = 'ptr'
pointMaterial: THREE.Material
/**
* 默认点的高度, 防止和地面重合
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.15
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) {
super.afterCreateOrUpdatePoint(item, option, objects)
const point = objects[0]
// point.position.y = this.defulePositionY
// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(this.defaultRotation.x),
THREE.MathUtils.degToRad(this.defaultRotation.y),
THREE.MathUtils.degToRad(this.defaultRotation.z)
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体
if (!item.dt.ptrWidth || !item.dt.ptrDepth) {
return []
}
const textureLoader = new THREE.TextureLoader()
const texture = textureLoader.load(ptrUrl)
const group = new THREE.Group()
group.name = PtrRenderer.POINT_NAME
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(item.dt.ptrWidth, item.dt.ptrDepth);
planeGeometry.rotateX(-Math.PI / 2)
planeGeometry.rotateY(-Math.PI / 2)
const planeMaterial = new THREE.MeshLambertMaterial({
map: texture, // 颜色贴图
transparent: true, // 允许透明纹理
});
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
group.add(planeMesh)
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
const points = [group]
this.fillObjectUserDataFromItem(item, ...points)
this.afterCreateOrUpdatePoint(item, option, points)
this.tempViewport.entityManager.appendObject(item.id, points)
this.appendToScene(...points)
return points
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] {
return [];
}
}