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import * as THREE from 'three'
import type IControls from './IControls'
import type Viewport from '@/core/engine/Viewport'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import EventBus from '@/runtime/EventBus'
import { markRaw } from 'vue'
import { getSetter } from '@/core/manager/ModuleManager.ts'
import Constract from '@/core/Constract.ts'
let pdFn, pmFn, puFn
/**
* 选择工具,用于在设计器中显示选中对象的包围盒
*/
export default class SelectInspect implements IControls {
viewport: Viewport
/**
* 线框材质,用于显示选中对象的包围盒
*/
yellowMaterial: LineMaterial = new LineMaterial({ color: 0xffff00, linewidth: 3 })
/**
* 线框材质,用于显示选中对象的包围盒
*/
redMaterial: LineMaterial = new LineMaterial({ color: 0xff0000, linewidth: 3 })
/**
* 矩形材质,用于显示鼠标拖拽选择的矩形区域
*/
rectMaterial: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({
color: 0x000000,
opacity: 0.3,
transparent: true
})
/**
* 当前选中对象的矩形选择框
*/
rectangle: THREE.Mesh | null = null
/**
* 当前选中对象的包围盒线框
*/
selectionBox: Line2
/**
* 当前鼠标所在的画布, 对应 viewport.renderer.domElement
*/
canvas: HTMLCanvasElement
/**
* 鼠标按下时记录的起始位置,用于绘制矩形选择框
*/
recStartPos: THREE.Vector3 | null
/**
* 当前黄选的实体 ID
*/
selectionId: string
clickTime: number | null = null
constructor() {
}
init(viewport: Viewport) {
this.viewport = viewport
this.canvas = this.viewport.renderer.domElement as HTMLCanvasElement
// 监听 shift 按住之后的矩形
pdFn = this.onMouseDown.bind(this)
this.canvas.addEventListener('pointerdown', pdFn)
pmFn = this.onMouseMove.bind(this)
this.canvas.addEventListener('pointermove', pmFn)
puFn = this.onMouseUp.bind(this)
this.canvas.addEventListener('pointerup', puFn)
EventBus.on('selectedObjectChanged', (data) => {
this.updateSelectionBox(this.viewport.state.selectedObject)
})
EventBus.on('multiSelectedObjectsChanged', (data) => {
// 如果多选对象发生变化,清除当前选中对象的包围盒线框
this.updateMultiSelectionBoxes(data.multiSelectedObjects)
})
EventBus.on('selectedObjectPropertyChanged', (data) => {
this.updateSelectionBox(this.viewport.state.selectedObject)
})
EventBus.on('multiselectedObjectChanged', (data) => {
this.updateMultiSelectionBoxes(data.multiSelectedObjects)
})
EventBus.on('entityDeleted', (data) => {
const id = data.deleteEntityId
// 如果删除的是当前选中对象,则清除选中状态
if (this.selectionId === id) {
this.updateSelectionBox(null)
}
})
}
redSelectionGroup = new THREE.Group()
private updateMultiSelectionBoxes(multiSelectedObjects: THREE.Object3D[]) {
// 为所有多选对象创建包围盒线框
this.clearRedSelectionBoxes()
if (!multiSelectedObjects || multiSelectedObjects.length === 0) {
return
}
for (const object of multiSelectedObjects) {
if (object.userData.entityId) {
this.createRedSelectionBox(object)
}
}
}
// 清除之前的红色包围盒线框
clearRedSelectionBoxes() {
if (this.redSelectionGroup.children.length > 0) {
for (const child of this.redSelectionGroup.children) {
this.redSelectionGroup.remove(child)
}
}
this.viewport.scene.remove(this.redSelectionGroup)
this.redSelectionGroup = new THREE.Group()
this.viewport.scene.add(this.redSelectionGroup)
}
// 创建红选包围盒
createRedSelectionBox(object: THREE.Object3D) {
// 如果对象没有 entityId,则不创建包围盒线框
if (!object.userData.entityId) {
return
}
const box = new THREE.Box3().setFromObject(object)
const min = box.min
const max = box.max
const corners = [
new THREE.Vector3(min.x - Constract.RED_EXPAND_AMOUNT, max.y + Constract.RED_EXPAND_AMOUNT, min.z - Constract.RED_EXPAND_AMOUNT),
new THREE.Vector3(max.x + Constract.RED_EXPAND_AMOUNT, max.y + Constract.RED_EXPAND_AMOUNT, min.z - Constract.RED_EXPAND_AMOUNT),
new THREE.Vector3(max.x + Constract.RED_EXPAND_AMOUNT, max.y + Constract.RED_EXPAND_AMOUNT, max.z + Constract.RED_EXPAND_AMOUNT),
new THREE.Vector3(min.x - Constract.RED_EXPAND_AMOUNT, max.y + Constract.RED_EXPAND_AMOUNT, max.z + Constract.RED_EXPAND_AMOUNT)
]
// 构建矩形边框(4 条边)
const positions = []
for (let i = 0; i < 4; i++) {
const p1 = corners[i]
const p2 = corners[(i + 1) % 4]
positions.push(p1.x, p1.y, p1.z)
positions.push(p2.x, p2.y, p2.z)
}
// 创建几何体
const lineGeom = new LineGeometry()
const vertices = new Float32Array(positions)
lineGeom.setPositions(vertices)
const selectionBox = new Line2(lineGeom, this.redMaterial)
selectionBox.computeLineDistances()
this.redSelectionGroup.add(selectionBox)
}
// 更新选中对象的包围盒线框
updateSelectionBox(selectedObject: THREE.Object3D) {
this.clearSelectionBox()
if (!selectedObject) {
return
}
this.selectionId = selectedObject.userData?.entityId
// 避免某些蒙皮网格的帧延迟效应(e.g. Michelle.glb)
selectedObject.updateWorldMatrix(false, true)
const box = new THREE.Box3().setFromObject(selectedObject)
const min = box.min
const max = box.max
const corners = [
new THREE.Vector3(min.x - Constract.YELLOW_EXPAND_AMOUNT, max.y + Constract.YELLOW_EXPAND_AMOUNT, min.z - Constract.YELLOW_EXPAND_AMOUNT),
new THREE.Vector3(max.x + Constract.YELLOW_EXPAND_AMOUNT, max.y + Constract.YELLOW_EXPAND_AMOUNT, min.z - Constract.YELLOW_EXPAND_AMOUNT),
new THREE.Vector3(max.x + Constract.YELLOW_EXPAND_AMOUNT, max.y + Constract.YELLOW_EXPAND_AMOUNT, max.z + Constract.YELLOW_EXPAND_AMOUNT),
new THREE.Vector3(min.x - Constract.YELLOW_EXPAND_AMOUNT, max.y + Constract.YELLOW_EXPAND_AMOUNT, max.z + Constract.YELLOW_EXPAND_AMOUNT)
]
// 构建矩形边框(4 条边)
const positions = []
for (let i = 0; i < 4; i++) {
const p1 = corners[i]
const p2 = corners[(i + 1) % 4]
positions.push(p1.x, p1.y, p1.z)
positions.push(p2.x, p2.y, p2.z)
}
// 创建几何体
const lineGeom = new LineGeometry()
const vertices = new Float32Array(positions)
lineGeom.setPositions(vertices)
const selectionBox = new Line2(lineGeom, this.yellowMaterial)
selectionBox.computeLineDistances()
this.selectionBox = selectionBox
console.log('selectedItem', this.viewport.state.selectedItem)
this.viewport.scene.add(selectionBox)
}
dispose() {
this.canvas.removeEventListener('pointerdown', pdFn)
pdFn = undefined
this.canvas.removeEventListener('pointermove', pmFn)
pmFn = undefined
this.canvas.removeEventListener('pointerup', puFn)
puFn = undefined
// 销毁选择工具
this.clearSelectionBox()
this.disposeRect()
this.clearRedSelectionBoxes()
}
// 清除当前选中对象的包围盒线框
clearSelectionBox() {
if (this.selectionBox) {
this.viewport.scene.remove(this.selectionBox)
this.selectionBox.geometry.dispose()
this.selectionBox = null
}
}
createRectangle() {
if (this.rectangle !== null) {
this.disposeRect()
}
if (this.recStartPos) {
// 创建矩形
this.rectangle = new THREE.Mesh(
new THREE.PlaneGeometry(0.001, 0.001),
this.rectMaterial
)
this.rectangle.name = 'selectRectangle'
this.rectangle.rotation.x = -Math.PI / 2 // 关键!让平面正对相机
this.rectangle.position.set(
this.recStartPos.x,
this.recStartPos.y,
this.recStartPos.z
)
this.viewport.scene.add(this.rectangle)
}
}
updateRectangle(position: THREE.Vector3) {
if (!this.rectangle || !this.recStartPos) return
// console.log('updateRectangle', this.recStartPos, position)
const width = position.x - this.recStartPos.x
const height = position.z - this.recStartPos.z
const newWidth = Math.abs(width)
const newHeight = Math.abs(height)
// 清理旧几何体
this.rectangle.geometry.dispose()
this.rectangle.geometry = new THREE.PlaneGeometry(newWidth, newHeight)
this.rectangle.position.set(
this.recStartPos.x + width / 2,
this.recStartPos.y,
this.recStartPos.z + height / 2
)
}
onMouseDown(event: MouseEvent) {
if (event.shiftKey) {
// 记录鼠标按下位置
this.recStartPos = this.viewport.getClosestIntersection(event)
this.createRectangle()
this.viewport.controls.enabled = false // 禁用控制器
} else {
// 为 click 事件添加处理逻辑
this.clickTime = Date.now()
}
}
onMouseMove(event: MouseEvent) {
if (!this.recStartPos) {
this.disposeRect()
}
// 更新矩形大小或重新生成矩形
const position = this.viewport.getClosestIntersection(event)
if (!position) return
this.updateRectangle(position)
}
disposeRect() {
if (this.rectangle !== null) {
// 查找在这个矩形内的所有有效业务对象,并将他们添加进 viewport.state.multiSelectedObjects
this.calcRectangleObjectToState()
this.viewport.scene.remove(this.rectangle)
this.rectangle.geometry.dispose()
this.rectangle = null
}
this.recStartPos = null
this.viewport.controls.enabled = true // 启用控制器
}
onMouseUp(event: MouseEvent) {
this.disposeRect()
const clickTime = this.clickTime
this.clickTime = null
if (Date.now() - clickTime < 100) {
// 如果是点击事件,触发选中逻辑
const objects: THREE.Object3D[] = this.viewport.entityManager.getObjectByCanvasMouse(event)
if (objects.length > 0 && objects[0]?.userData?.entityId && objects[0]?.userData?.createType !== 'line') {
console.log('mouseClick', objects)
const object = objects[0]
const entityId = object.userData.entityId
let item = this.viewport.entityManager.findItemById(entityId)
const itemTypeName = object.userData.t
if (item.dt.protected !== true) {
this.viewport.state.selectedObject = markRaw(object)
this.viewport.state.selectedItem = markRaw(item)
this.viewport.state.selectedEntityId = entityId
this.viewport.state.selectedObjectSetter = getSetter(itemTypeName)
EventBus.dispatch('selectedObjectChanged', {
viewport: markRaw(this.viewport),
selectedObject: this.viewport.state.selectedObject,
selectedItem: this.viewport.state.selectedItem,
selectedEntityId: this.viewport.state.selectedEntityId,
selectedObjectSetter: this.viewport.state.selectedObjectSetter
})
}
} else {
// 如果没有选中任何对象,清除选中状态
this.viewport.state.selectedObject = null
this.viewport.state.selectedItem = null
this.viewport.state.selectedEntityId = null
this.viewport.state.selectedObjectSetter = null
EventBus.dispatch('selectedObjectChanged', {
viewport: markRaw(this.viewport),
selectedObject: null,
selectedItem: null,
selectedEntityId: null,
selectedObjectSetter: null
})
}
}
}
private calcRectangleObjectToState() {
if (!this.rectangle || !this.recStartPos) return
// 获取矩形的包围盒
const box = new THREE.Box3().setFromObject(this.rectangle)
// 获取盒子的 startX, startZ, endX, endZ
const startX = box.min.x
const startZ = box.min.z
const endX = box.max.x
const endZ = box.max.z
// 查找所有在矩形内的对象
const objects = this.viewport.entityManager.getObjectsInBox(startX, startZ, endX, endZ)
// 清空之前的多选对象
this.viewport.state.multiSelectedObjects = []
// 遍历找到的对象,添加到多选对象中
const multiSelectedObjects = []
const multiSelectedItems = []
const multiSelectedEntityIds = []
const multiSelectedObjectMetas = []
for (const object of objects) {
if (object.userData.entityId && object.userData.t) {
const item = this.viewport.entityManager.findItemById(object.userData.entityId)
if (item && item.dt.protected !== true) {
multiSelectedObjects.push(object)
multiSelectedItems.push(item)
multiSelectedEntityIds.push(object.userData.entityId)
// multiSelectedObjectMetas.push(getMeta(object.userData.t))
}
}
}
// 触发多选对象更新事件
this.viewport.state.multiSelectedObjects = markRaw(objects)
this.viewport.state.multiSelectedItems = markRaw(multiSelectedItems)
this.viewport.state.multiSelectedEntityIds = multiSelectedEntityIds
this.viewport.state.multiSelectedObjectMetas = multiSelectedObjectMetas
EventBus.dispatch('multiSelectedObjectsChanged', {
viewport: markRaw(this.viewport),
multiSelectedObjects: this.viewport.state.multiSelectedObjects,
multiSelectedItems: this.viewport.state.multiSelectedItems,
multiSelectedEntityIds: this.viewport.state.multiSelectedEntityIds,
multiSelectedObjectMetas: this.viewport.state.multiSelectedObjectMetas
})
}
cancelMultiSelect() {
this.viewport.state.multiSelectedObjects = []
this.viewport.state.multiSelectedItems = []
this.viewport.state.multiSelectedEntityIds = []
this.viewport.state.multiSelectedObjectMetas = []
EventBus.dispatch('multiSelectedObjectsChanged', {
viewport: markRaw(this.viewport),
multiSelectedObjects: [],
multiSelectedItems: [],
multiSelectedEntityIds: [],
multiSelectedObjectMetas: []
})
}
cancelSelect() {
this.viewport.state.selectedObject = null
this.viewport.state.selectedItem = null
this.viewport.state.selectedEntityId = null
this.viewport.state.selectedObjectSetter = null
EventBus.dispatch('selectedObjectChanged', {
viewport: markRaw(this.viewport),
selectedObject: null,
selectedItem: null,
selectedEntityId: null,
selectedObjectSetter: null
})
}
}