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278 lines
8.0 KiB
278 lines
8.0 KiB
import * as THREE from 'three'
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import type Viewport from '@/core/engine/Viewport.ts'
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import type IControls from '@/core/controls/IControls.ts'
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import { Curve } from 'three'
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import { getClosestObject } from '@/core/ModelUtils.ts'
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import EventBus from '@/runtime/EventBus.ts'
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/**
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* DragControl2 - ThreeJS 拖拽管理器(仅限 X/Z 平面)
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*/
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export default class DragControl2 implements IControls {
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private viewport: Viewport
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private _is_enabled: boolean = true
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private domElement: HTMLElement
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public isDragging: boolean = false
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private isPointerDown: boolean = false
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private dragStartMouse: THREE.Vector2 = new THREE.Vector2()
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private dragShadows: THREE.Group | null = null
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init(viewport: Viewport): void {
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this.viewport = viewport
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const domElement = this.viewport.renderer.domElement
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domElement.addEventListener('pointermove', this.onPointerMove)
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domElement.addEventListener('pointerdown', this.onPointerDown)
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domElement.addEventListener('pointerup', this.onPointerUp)
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domElement.addEventListener('pointerleave', this.onPointerLeave)
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domElement.style.cursor = 'auto'
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this.domElement = domElement
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}
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/**
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* 设置启用/禁用
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*/
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public set enabled(value: boolean) {
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this._is_enabled = value
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if (!value) {
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this.cleanupDrag()
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}
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}
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public get enabled(): boolean {
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return this._is_enabled
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}
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/**
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* 卸载资源
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*/
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dispose(): void {
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if (this.domElement) {
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this.domElement.removeEventListener('pointermove', this.onPointerMove)
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this.domElement.removeEventListener('pointerdown', this.onPointerDown)
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this.domElement.removeEventListener('pointerup', this.onPointerUp)
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this.domElement.removeEventListener('pointerleave', this.onPointerLeave)
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this.cleanupDrag()
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this.domElement.style.cursor = 'auto'
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this.viewport = null
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}
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}
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/**
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* 清理拖拽状态
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*/
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private cleanupDrag(): void {
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this.viewport.renderer.domElement.style.cursor = 'auto'
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this.isDragging = false
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this.isPointerDown = false
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this.dragStartMouse.set(NaN, NaN)
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this.removeShadows()
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}
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/**
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* 获取当前鼠标坐标(归一化设备坐标)
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*/
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private getMousePosition(clientX: number, clientY: number): THREE.Vector2 {
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const rect = this.viewport.renderer.domElement.getBoundingClientRect()
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return new THREE.Vector2(
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((clientX - rect.left) / rect.width) * 2 - 1,
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((clientY - rect.top) / rect.height) * -2 + 1
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)
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}
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/**
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* 射线检测,返回第一个可拖拽对象
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*/
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private getIntersectedDraggableObject(mouse: THREE.Vector2): THREE.Object3D | null {
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const raycaster = new THREE.Raycaster()
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raycaster.setFromCamera(mouse, this.viewport.camera)
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const draggableObjects = this.viewport.entityManager._draggableObjects || []
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const intersects = raycaster.intersectObjects(draggableObjects, true)
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if (intersects.length > 0) {
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return getClosestObject(intersects[0].object)
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}
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}
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/**
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* 创建拖拽阴影
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*/
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private createShadows(objects: THREE.Object3D[]): void {
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this.removeShadows()
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console.log('createShadows', objects.map(obj => obj.name))
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this.dragShadows = new THREE.Group()
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for (const obj of objects) {
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if (!obj.userData.entityId) {
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console.error('Object does not have entityId:', obj.name)
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continue // 跳过没有 entityId 的对象
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}
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const shadow = obj.clone()
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shadow.userData = {
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isShadow: true,
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entityId: obj.userData.entityId,
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originPosition: obj.position.clone() // 保存原始位置
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}
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this.dragShadows.add(shadow)
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}
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this.viewport.scene.add(this.dragShadows)
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}
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/**
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* 移除阴影
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*/
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private removeShadows(): void {
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if (this.dragShadows) {
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this.viewport.scene.remove(this.dragShadows)
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this.dragShadows = null
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}
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}
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/**
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* 更新阴影位置(仅 X/Z 平面)
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*/
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private updateShadows(newPosition: THREE.Vector2): void {
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if (!this.dragShadows) return
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// 计算新位置与拖拽开始位置的偏移量
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const offsetX = newPosition.x - this.dragStartMouse.x
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const offsetZ = newPosition.y - this.dragStartMouse.y
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this.dragShadows.children.forEach((shadow, index) => {
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const newPosX = shadow.userData.originPosition.x + offsetX
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const newPosZ = shadow.userData.originPosition.z + offsetZ
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shadow.position.set(newPosX, shadow.userData.originPosition.y, newPosZ) // 锁定 Y 轴高度
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console.log(`Updated shadow position for ${shadow.name}:`, shadow.position)
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})
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}
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private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => {
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// console.log(`Drag completed from ${startPos.toArray()} to ${targetPos.toArray()}`)
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this.viewport.stateManager.beginStateUpdate()
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for (const object of this.dragShadows.children) {
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const entityId = object.userData.entityId
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if (entityId) {
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const entity = this.viewport.stateManager.findItemById(entityId)
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if (entity) {
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// 更新实体位置
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entity.tf[0][0] = object.position.x
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entity.tf[0][2] = object.position.z
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} else {
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system.showErrorDialog('not found entityId:' + entityId)
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}
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} else {
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system.showErrorDialog('not found entity')
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}
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}
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this.viewport.stateManager.endStateUpdate()
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EventBus.dispatch('multiselectedObjectChanged', {
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multiSelectedObjects: this.viewport.state.multiSelectedObjects
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})
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EventBus.dispatch('selectedObjectPropertyChanged', {})
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this.cleanupDrag()
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}
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/**
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* pointermove 事件处理
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*/
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private onPointerMove = (event: PointerEvent): void => {
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if (!this.enabled) return
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if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y) && this.dragShadows) {
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this.isDragging = true
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// 更新鼠标样式
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this.viewport.renderer.domElement.style.cursor = 'grabbing'
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// 更新阴影位置(锁定 Y 轴)
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this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z))
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} else {
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const mouse = this.getMousePosition(event.clientX, event.clientY)
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const intersected = this.getIntersectedDraggableObject(mouse)
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if (intersected) {
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this.viewport.renderer.domElement.style.cursor = 'grab'
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} else {
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this.viewport.renderer.domElement.style.cursor = 'auto'
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}
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}
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}
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/**
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* pointerdown 事件处理
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*/
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private onPointerDown = (event: PointerEvent): void => {
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if (!this.enabled) return
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const mouse = this.getMousePosition(event.clientX, event.clientY)
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const intersected = this.getIntersectedDraggableObject(mouse)
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if (!intersected) return
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this.isPointerDown = true
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this.dragStartMouse.set(intersected.position.x, intersected.position.z)
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this.viewport.controls.enabled = false
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let selectedObjects = [intersected]
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if (this.viewport.state.multiSelectedObjects.length > 0) {
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if (this.viewport.state.multiSelectedObjects.includes(intersected)) {
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// drag multi-selected objects
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selectedObjects = this.viewport.state.multiSelectedObjects
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}
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}
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this.createShadows(selectedObjects)
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}
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/**
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* pointerup 事件处理
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*/
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private onPointerUp = (event: PointerEvent): void => {
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if (!this.enabled) return
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this.dragStartMouse.set(NaN, NaN)
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this.isPointerDown = false
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// console.log('enable controls')
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this.viewport.controls.enabled = true
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if (this.isDragging) {
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const startPos = this.dragStartMouse
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const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)
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if (startPos && targetPos) {
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this.dragComplete(startPos, targetPos)
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}
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}
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}
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/**
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* pointerleave 事件处理
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*/
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private onPointerLeave = (_event: PointerEvent): void => {
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if (!this.enabled) return
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this.cleanupDrag()
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}
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/**
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* 取消当前拖拽状态
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*/
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cancelDrag(): void {
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if (this.isDragging || this.isPointerDown) {
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this.cleanupDrag()
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this.viewport.renderer.domElement.style.cursor = 'auto'
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this.viewport.controls.enabled = true
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}
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}
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}
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