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import * as THREE from 'three'
import type Viewport from '@/core/engine/Viewport.ts'
import type IControls from '@/core/controls/IControls.ts'
import { Curve } from 'three'
import { getClosestObject } from '@/core/ModelUtils.ts'
import EventBus from '@/runtime/EventBus.ts'
/**
* DragControl2 - ThreeJS 拖拽管理器(仅限 X/Z 平面)
*/
export default class DragControl2 implements IControls {
private viewport: Viewport
private _is_enabled: boolean = true
private domElement: HTMLElement
public isDragging: boolean = false
private isPointerDown: boolean = false
private dragStartMouse: THREE.Vector2 = new THREE.Vector2()
private dragShadows: THREE.Group | null = null
init(viewport: Viewport): void {
this.viewport = viewport
const domElement = this.viewport.renderer.domElement
domElement.addEventListener('pointermove', this.onPointerMove)
domElement.addEventListener('pointerdown', this.onPointerDown)
domElement.addEventListener('pointerup', this.onPointerUp)
domElement.addEventListener('pointerleave', this.onPointerLeave)
domElement.style.cursor = 'auto'
this.domElement = domElement
}
/**
* 设置启用/禁用
*/
public set enabled(value: boolean) {
this._is_enabled = value
if (!value) {
this.cleanupDrag()
}
}
public get enabled(): boolean {
return this._is_enabled
}
/**
* 卸载资源
*/
dispose(): void {
if (this.domElement) {
this.domElement.removeEventListener('pointermove', this.onPointerMove)
this.domElement.removeEventListener('pointerdown', this.onPointerDown)
this.domElement.removeEventListener('pointerup', this.onPointerUp)
this.domElement.removeEventListener('pointerleave', this.onPointerLeave)
this.cleanupDrag()
this.domElement.style.cursor = 'auto'
this.viewport = null
}
}
/**
* 清理拖拽状态
*/
private cleanupDrag(): void {
this.viewport.renderer.domElement.style.cursor = 'auto'
this.isDragging = false
this.isPointerDown = false
this.dragStartMouse.set(NaN, NaN)
this.removeShadows()
}
/**
* 获取当前鼠标坐标(归一化设备坐标)
*/
private getMousePosition(clientX: number, clientY: number): THREE.Vector2 {
const rect = this.viewport.renderer.domElement.getBoundingClientRect()
return new THREE.Vector2(
((clientX - rect.left) / rect.width) * 2 - 1,
((clientY - rect.top) / rect.height) * -2 + 1
)
}
/**
* 射线检测,返回第一个可拖拽对象
*/
private getIntersectedDraggableObject(mouse: THREE.Vector2): THREE.Object3D | null {
const raycaster = new THREE.Raycaster()
raycaster.setFromCamera(mouse, this.viewport.camera)
const draggableObjects = this.viewport.entityManager._draggableObjects || []
const intersects = raycaster.intersectObjects(draggableObjects, true)
if (intersects.length > 0) {
return getClosestObject(intersects[0].object)
}
}
/**
* 创建拖拽阴影
*/
private createShadows(objects: THREE.Object3D[]): void {
this.removeShadows()
console.log('createShadows', objects.map(obj => obj.name))
this.dragShadows = new THREE.Group()
for (const obj of objects) {
if (!obj.userData.entityId) {
console.error('Object does not have entityId:', obj.name)
continue // 跳过没有 entityId 的对象
}
const shadow = obj.clone()
shadow.userData = {
isShadow: true,
entityId: obj.userData.entityId,
originPosition: obj.position.clone() // 保存原始位置
}
this.dragShadows.add(shadow)
}
this.viewport.scene.add(this.dragShadows)
}
/**
* 移除阴影
*/
private removeShadows(): void {
if (this.dragShadows) {
this.viewport.scene.remove(this.dragShadows)
this.dragShadows = null
}
}
/**
* 更新阴影位置(仅 X/Z 平面)
*/
private updateShadows(newPosition: THREE.Vector2): void {
if (!this.dragShadows) return
// 计算新位置与拖拽开始位置的偏移量
const offsetX = newPosition.x - this.dragStartMouse.x
const offsetZ = newPosition.y - this.dragStartMouse.y
this.dragShadows.children.forEach((shadow, index) => {
const newPosX = shadow.userData.originPosition.x + offsetX
const newPosZ = shadow.userData.originPosition.z + offsetZ
shadow.position.set(newPosX, shadow.userData.originPosition.y, newPosZ) // 锁定 Y 轴高度
console.log(`Updated shadow position for ${shadow.name}:`, shadow.position)
})
}
private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => {
// console.log(`Drag completed from ${startPos.toArray()} to ${targetPos.toArray()}`)
this.viewport.stateManager.beginStateUpdate()
for (const object of this.dragShadows.children) {
const entityId = object.userData.entityId
if (entityId) {
const entity = this.viewport.stateManager.findItemById(entityId)
if (entity) {
// 更新实体位置
entity.tf[0][0] = object.position.x
entity.tf[0][2] = object.position.z
} else {
system.showErrorDialog('not found entityId:' + entityId)
}
} else {
system.showErrorDialog('not found entity')
}
}
this.viewport.stateManager.endStateUpdate()
EventBus.dispatch('multiselectedObjectChanged', {
multiSelectedObjects: this.viewport.state.multiSelectedObjects
})
EventBus.dispatch('selectedObjectPropertyChanged', {})
this.cleanupDrag()
}
/**
* pointermove 事件处理
*/
private onPointerMove = (event: PointerEvent): void => {
if (!this.enabled) return
if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y) && this.dragShadows) {
this.isDragging = true
// 更新鼠标样式
this.viewport.renderer.domElement.style.cursor = 'grabbing'
// 更新阴影位置(锁定 Y 轴)
this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z))
} else {
const mouse = this.getMousePosition(event.clientX, event.clientY)
const intersected = this.getIntersectedDraggableObject(mouse)
if (intersected) {
this.viewport.renderer.domElement.style.cursor = 'grab'
} else {
this.viewport.renderer.domElement.style.cursor = 'auto'
}
}
}
/**
* pointerdown 事件处理
*/
private onPointerDown = (event: PointerEvent): void => {
if (!this.enabled) return
const mouse = this.getMousePosition(event.clientX, event.clientY)
const intersected = this.getIntersectedDraggableObject(mouse)
if (!intersected) return
this.isPointerDown = true
this.dragStartMouse.set(intersected.position.x, intersected.position.z)
this.viewport.controls.enabled = false
let selectedObjects = [intersected]
if (this.viewport.state.multiSelectedObjects.length > 0) {
if (this.viewport.state.multiSelectedObjects.includes(intersected)) {
// drag multi-selected objects
selectedObjects = this.viewport.state.multiSelectedObjects
}
}
this.createShadows(selectedObjects)
}
/**
* pointerup 事件处理
*/
private onPointerUp = (event: PointerEvent): void => {
if (!this.enabled) return
this.dragStartMouse.set(NaN, NaN)
this.isPointerDown = false
// console.log('enable controls')
this.viewport.controls.enabled = true
if (this.isDragging) {
const startPos = this.dragStartMouse
const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)
if (startPos && targetPos) {
this.dragComplete(startPos, targetPos)
}
}
}
/**
* pointerleave 事件处理
*/
private onPointerLeave = (_event: PointerEvent): void => {
if (!this.enabled) return
this.cleanupDrag()
}
/**
* 取消当前拖拽状态
*/
cancelDrag(): void {
if (this.isDragging || this.isPointerDown) {
this.cleanupDrag()
this.viewport.renderer.domElement.style.cursor = 'auto'
this.viewport.controls.enabled = true
}
}
}