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337 lines
10 KiB
337 lines
10 KiB
import * as THREE from 'three'
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import type Viewport from '@/core/engine/Viewport.ts'
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import { drawShadowBox, getClosestObject } from '@/core/ModelUtils.ts'
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import type { Object3DLike } from '@/types/ModelTypes.ts'
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import Constract from '@/core/Constract.ts'
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import InstanceMeshManager, { MeshWrap } from '@/core/manager/InstanceMeshManager.ts'
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/**
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* ThreeJS 拖拽管理器(仅限 X/Z 平面)
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*/
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export default class DragManager {
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private viewport: Viewport
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private _is_enabled: boolean = true
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private domElement: HTMLElement
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private isPointerDown: boolean = false
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private dragStartMouse: THREE.Vector2 = new THREE.Vector2()
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private dragShadows: MeshWrap[] = []
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private checkStateInterval: number | null = null
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private dragDelayTimeout: number | null = null
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private readonly SHADOW_GEOMETRY = new THREE.BoxGeometry(1, 1, 1)
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private readonly SHADOW_MATERIAL = new THREE.MeshBasicMaterial({
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color: 0x222222,
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transparent: true,
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opacity: 0.5,
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depthWrite: false,
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side: THREE.DoubleSide
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})
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public isDragging: boolean = false
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init(viewport: Viewport): void {
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this.viewport = viewport
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const domElement = this.viewport.renderer.domElement
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this.domElement = domElement
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domElement.addEventListener('pointerdown', this.onPointerDown)
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domElement.addEventListener('pointermove', this.onPointerMove)
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domElement.addEventListener('pointerup', this.onPointerUp)
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domElement.addEventListener('pointerleave', this.onPointerLeave)
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domElement.style.cursor = 'auto'
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}
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/**
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* 卸载资源
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*/
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dispose(): void {
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if (this.domElement) {
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this.domElement.removeEventListener('pointermove', this.onPointerMove)
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this.domElement.removeEventListener('pointerdown', this.onPointerDown)
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this.domElement.removeEventListener('pointerup', this.onPointerUp)
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this.domElement.removeEventListener('pointerleave', this.onPointerLeave)
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}
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this.cleanupDrag()
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this.viewport = null
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}
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/**
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* pointerdown 事件处理
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*/
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private onPointerDown = (event: PointerEvent): void => {
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if (!this.enabled) return
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if (event.button !== 0) return
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const mouse = this.getMousePosition(event.clientX, event.clientY)
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const intersected = this.getIntersectedDraggableObject(mouse)
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if (!intersected) return
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this.viewport.controls.enabled = false
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// 设置定时器:0.1秒后才抓取拖拽
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this.dragDelayTimeout = window.setTimeout(() => {
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this.isPointerDown = true
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this.dragStartMouse.set(intersected.position.x, intersected.position.z)
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let selectedObjects = [intersected]
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const multiSelected = this.viewport.state.multiSelectedObjects
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if (multiSelected.length > 0 && multiSelected.includes(intersected)) {
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// 如果拖拽对象,是红选的,所有红选对象都拖拽
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selectedObjects = multiSelected
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}
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this.createShadows(selectedObjects)
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this.domElement.style.cursor = 'grabbing'
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this.checkStateInterval = setInterval(() => {
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if (isNaN(CurrentMouseInfo.x) || isNaN(CurrentMouseInfo.z) || !this.isPointerDown) {
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this.cancelDrag()
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}
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}, 100) // 每100毫秒检查一次状态, 鼠标移出要主动清理
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}, Constract.MOUSE_CLICK_DELAY) // 0.1秒延迟抓取
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}
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/**
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* pointermove 事件处理
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*/
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private onPointerMove = (event: PointerEvent): void => {
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if (!this.enabled || !this.domElement) return
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if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y)) {
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this.isDragging = true
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this.domElement.style.cursor = 'grabbing'
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this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z))
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} else {
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// 射线方法修改 ==========================
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const mouse = this.getMousePosition(event.clientX, event.clientY)
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const intersected = this.getIntersectedDraggableObject(mouse)
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// =====================================
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// const ids = this.viewport.itemFindManager.getItemsByPosition(CurrentMouseInfo.x, CurrentMouseInfo.z)
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this.domElement.style.cursor = intersected ? 'pointer' : 'auto'
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}
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}
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/**
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* pointerup 事件处理
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*/
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private onPointerUp = (event: PointerEvent): void => {
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if (!this.enabled || !this.domElement) return
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if (event.button !== 0) return
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if (this.isDragging) {
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const startPos = this.dragStartMouse.clone()
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const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)
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if (startPos && targetPos && !_.isNaN(startPos.x) && !_.isNaN(startPos.y)) {
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this.dragComplete(startPos, targetPos)
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}
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}
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this.cleanupDrag()
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}
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/**
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* 清理拖拽状态
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*/
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private cleanupDrag(): void {
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if (this.domElement) {
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this.domElement.style.cursor = 'auto'
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}
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this.isDragging = false
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this.isPointerDown = false
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this.dragStartMouse.set(NaN, NaN)
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this.removeShadows()
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if (this.viewport) {
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this.viewport.controls.enabled = true
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}
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if (this.dragDelayTimeout !== null) {
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clearTimeout(this.dragDelayTimeout)
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this.dragDelayTimeout = null
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}
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if (this.checkStateInterval) {
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clearInterval(this.checkStateInterval)
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this.checkStateInterval = null
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}
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}
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/**
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* 获取当前鼠标坐标(归一化设备坐标)
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*/
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private getMousePosition(clientX: number, clientY: number): THREE.Vector2 {
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const rect = this.domElement.getBoundingClientRect()
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return new THREE.Vector2(
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((clientX - rect.left) / rect.width) * 2 - 1,
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((clientY - rect.top) / rect.height) * -2 + 1
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)
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}
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/**
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* 射线检测,返回第一个可拖拽对象
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*/
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private getIntersectedDraggableObject(mouse: THREE.Vector2): Object3DLike | undefined {
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const raycaster = new THREE.Raycaster()
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raycaster.setFromCamera(mouse, this.viewport.camera)
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const draggableObjects = this.viewport.entityManager._draggableObjects || []
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const intersects = raycaster.intersectObjects(draggableObjects, true)
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if (intersects.length > 0) {
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return getClosestObject(this.viewport, intersects[0].object, intersects[0].instanceId)
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}
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}
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/**
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* 创建拖拽阴影
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*/
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private createShadows(objects: Object3DLike[]): void {
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this.removeShadows()
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const dragShadows = []
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for (const obj of objects) {
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const entityId = _.get(obj, 'userData.entityId')
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if (_.isNil(entityId)) {
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console.error(`Object ${obj.name} missing entityId`)
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continue
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}
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const item = this.viewport.stateManager.findItemById(entityId)
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if (!item) {
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console.error(`Item with entityId ${entityId} not found in stateManager`)
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continue
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}
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const wrap = drawShadowBox(item.id, this.shadowBoxManager, item, {
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isShadow: true,
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entityId: obj.userData.entityId,
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originPosition: obj.position.clone() // 保存原始位置
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})
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dragShadows.push(wrap)
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// let box: THREE.Box3
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// if (obj instanceof THREE.Object3D) {
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// box = new THREE.Box3().setFromObject(obj)
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// } else if (obj instanceof PointManageWrap) {
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// box = obj.createBox3()
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// }
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// const size = new THREE.Vector3()
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// box.getSize(size)
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// const geometry = new THREE.PlaneGeometry(size.x, size.z)
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// const shadowBox = new THREE.Mesh(geometry, DragManager.SHADOW_MATERIAL)
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// shadowBox.position.copy(obj.position)
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// shadowBox.rotation.x = -Math.PI / 2
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//
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// shadowBox.userData = {
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// isShadow: true,
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// entityId: obj.userData.entityId,
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// originPosition: obj.position.clone() // 保存原始位置
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// }
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}
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this.dragShadows = dragShadows
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}
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get shadowBoxManager(): InstanceMeshManager {
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const name = 'shadowBoxManager'
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return this.viewport.getOrCreateMeshManager(name, () =>
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new InstanceMeshManager(name, this.viewport, this.SHADOW_GEOMETRY, this.SHADOW_MATERIAL, false, false, 50)
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)
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}
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/**
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* 移除阴影
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*/
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private removeShadows(): void {
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this.shadowBoxManager.clear()
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this.dragShadows = null
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}
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/**
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* 更新阴影位置(仅 X/Z 平面)
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*/
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private updateShadows(newPosition: THREE.Vector2): void {
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if (!this.dragShadows) return
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// 计算新位置与拖拽开始位置的偏移量
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const offsetX = newPosition.x - this.dragStartMouse.x
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const offsetZ = newPosition.y - this.dragStartMouse.y
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for (let i = 0; i < this.dragShadows.length; i++) {
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const shadow = this.dragShadows[i]
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if (!shadow.userData.originPosition) {
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console.error(`Shadow ${shadow.name} does not have originPosition`)
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continue
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}
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const newPosX = shadow.userData.originPosition.x + offsetX
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const newPosY = shadow.userData.originPosition.y
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const newPosZ = shadow.userData.originPosition.z + offsetZ
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shadow.applyMatrix4(new THREE.Matrix4().makeTranslation(newPosX, newPosY, newPosZ))
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}
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}
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private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => {
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this.viewport.stateManager.update(({ getEntity, putEntity, deleteEntity, addEntity }) => {
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for (const object of this.dragShadows) {
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const entityId = object.userData.entityId
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if (entityId) {
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const entity = getEntity(entityId)
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// 更新实体位置
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entity.tf[0][0] = object.position.x
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entity.tf[0][2] = object.position.z
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putEntity(entity)
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} else {
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system.showErrorDialog('not found entity')
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}
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}
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})
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// EventBus.dispatch('multiSelectedObjectsChanged', {
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// multiSelectedObjects: this.viewport.state.multiSelectedObjects
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// })
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// EventBus.dispatch('selectedObjectPropertyChanged', {})
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this.cleanupDrag()
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}
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/**
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* pointerleave 事件处理
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*/
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private onPointerLeave = (_event: PointerEvent): void => {
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this.cancelDrag()
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}
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/**
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* 取消当前拖拽状态
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*/
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cancelDrag(): void {
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this.cleanupDrag()
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}
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/**
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* 设置启用/禁用
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*/
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public set enabled(value: boolean) {
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this._is_enabled = value
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if (!value) {
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this.cleanupDrag()
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}
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}
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public get enabled(): boolean {
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return this._is_enabled
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}
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}
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