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import * as THREE from 'three'
import type Viewport from '@/core/engine/Viewport.ts'
import { drawShadowBox, getClosestObject } from '@/core/ModelUtils.ts'
import type { Object3DLike } from '@/types/ModelTypes.ts'
import Constract from '@/core/Constract.ts'
import InstanceMeshManager, { MeshWrap } from '@/core/manager/InstanceMeshManager.ts'
/**
* ThreeJS 拖拽管理器(仅限 X/Z 平面)
*/
export default class DragManager {
private viewport: Viewport
private _is_enabled: boolean = true
private domElement: HTMLElement
private isPointerDown: boolean = false
private dragStartMouse: THREE.Vector2 = new THREE.Vector2()
private dragShadows: MeshWrap[] = []
private checkStateInterval: number | null = null
private dragDelayTimeout: number | null = null
private readonly SHADOW_GEOMETRY = new THREE.BoxGeometry(1, 1, 1)
private readonly SHADOW_MATERIAL = new THREE.MeshBasicMaterial({
color: 0x222222,
transparent: true,
opacity: 0.5,
depthWrite: false,
side: THREE.DoubleSide
})
public isDragging: boolean = false
init(viewport: Viewport): void {
this.viewport = viewport
const domElement = this.viewport.renderer.domElement
this.domElement = domElement
domElement.addEventListener('pointerdown', this.onPointerDown)
domElement.addEventListener('pointermove', this.onPointerMove)
domElement.addEventListener('pointerup', this.onPointerUp)
domElement.addEventListener('pointerleave', this.onPointerLeave)
domElement.style.cursor = 'auto'
}
/**
* 卸载资源
*/
dispose(): void {
if (this.domElement) {
this.domElement.removeEventListener('pointermove', this.onPointerMove)
this.domElement.removeEventListener('pointerdown', this.onPointerDown)
this.domElement.removeEventListener('pointerup', this.onPointerUp)
this.domElement.removeEventListener('pointerleave', this.onPointerLeave)
}
this.cleanupDrag()
this.viewport = null
}
/**
* pointerdown 事件处理
*/
private onPointerDown = (event: PointerEvent): void => {
if (!this.enabled) return
if (event.button !== 0) return
const mouse = this.getMousePosition(event.clientX, event.clientY)
const intersected = this.getIntersectedDraggableObject(mouse)
if (!intersected) return
this.viewport.controls.enabled = false
// 设置定时器:0.1秒后才抓取拖拽
this.dragDelayTimeout = window.setTimeout(() => {
this.isPointerDown = true
this.dragStartMouse.set(intersected.position.x, intersected.position.z)
let selectedObjects = [intersected]
const multiSelected = this.viewport.state.multiSelectedObjects
if (multiSelected.length > 0 && multiSelected.includes(intersected)) {
// 如果拖拽对象,是红选的,所有红选对象都拖拽
selectedObjects = multiSelected
}
this.createShadows(selectedObjects)
this.domElement.style.cursor = 'grabbing'
this.checkStateInterval = setInterval(() => {
if (isNaN(CurrentMouseInfo.x) || isNaN(CurrentMouseInfo.z) || !this.isPointerDown) {
this.cancelDrag()
}
}, 100) // 每100毫秒检查一次状态, 鼠标移出要主动清理
}, Constract.MOUSE_CLICK_DELAY) // 0.1秒延迟抓取
}
/**
* pointermove 事件处理
*/
private onPointerMove = (event: PointerEvent): void => {
if (!this.enabled || !this.domElement) return
if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y)) {
this.isDragging = true
this.domElement.style.cursor = 'grabbing'
this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z))
} else {
// 射线方法修改 ==========================
const mouse = this.getMousePosition(event.clientX, event.clientY)
const intersected = this.getIntersectedDraggableObject(mouse)
// =====================================
// const ids = this.viewport.itemFindManager.getItemsByPosition(CurrentMouseInfo.x, CurrentMouseInfo.z)
this.domElement.style.cursor = intersected ? 'pointer' : 'auto'
}
}
/**
* pointerup 事件处理
*/
private onPointerUp = (event: PointerEvent): void => {
if (!this.enabled || !this.domElement) return
if (event.button !== 0) return
if (this.isDragging) {
const startPos = this.dragStartMouse.clone()
const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)
if (startPos && targetPos && !_.isNaN(startPos.x) && !_.isNaN(startPos.y)) {
this.dragComplete(startPos, targetPos)
}
}
this.cleanupDrag()
}
/**
* 清理拖拽状态
*/
private cleanupDrag(): void {
if (this.domElement) {
this.domElement.style.cursor = 'auto'
}
this.isDragging = false
this.isPointerDown = false
this.dragStartMouse.set(NaN, NaN)
this.removeShadows()
if (this.viewport) {
this.viewport.controls.enabled = true
}
if (this.dragDelayTimeout !== null) {
clearTimeout(this.dragDelayTimeout)
this.dragDelayTimeout = null
}
if (this.checkStateInterval) {
clearInterval(this.checkStateInterval)
this.checkStateInterval = null
}
}
/**
* 获取当前鼠标坐标(归一化设备坐标)
*/
private getMousePosition(clientX: number, clientY: number): THREE.Vector2 {
const rect = this.domElement.getBoundingClientRect()
return new THREE.Vector2(
((clientX - rect.left) / rect.width) * 2 - 1,
((clientY - rect.top) / rect.height) * -2 + 1
)
}
/**
* 射线检测,返回第一个可拖拽对象
*/
private getIntersectedDraggableObject(mouse: THREE.Vector2): Object3DLike | undefined {
const raycaster = new THREE.Raycaster()
raycaster.setFromCamera(mouse, this.viewport.camera)
const draggableObjects = this.viewport.entityManager._draggableObjects || []
const intersects = raycaster.intersectObjects(draggableObjects, true)
if (intersects.length > 0) {
return getClosestObject(this.viewport, intersects[0].object, intersects[0].instanceId)
}
}
/**
* 创建拖拽阴影
*/
private createShadows(objects: Object3DLike[]): void {
this.removeShadows()
const dragShadows = []
for (const obj of objects) {
const entityId = _.get(obj, 'userData.entityId')
if (_.isNil(entityId)) {
console.error(`Object ${obj.name} missing entityId`)
continue
}
const item = this.viewport.stateManager.findItemById(entityId)
if (!item) {
console.error(`Item with entityId ${entityId} not found in stateManager`)
continue
}
const wrap = drawShadowBox(item.id, this.shadowBoxManager, item, {
isShadow: true,
entityId: obj.userData.entityId,
originPosition: obj.position.clone() // 保存原始位置
})
dragShadows.push(wrap)
// let box: THREE.Box3
// if (obj instanceof THREE.Object3D) {
// box = new THREE.Box3().setFromObject(obj)
// } else if (obj instanceof PointManageWrap) {
// box = obj.createBox3()
// }
// const size = new THREE.Vector3()
// box.getSize(size)
// const geometry = new THREE.PlaneGeometry(size.x, size.z)
// const shadowBox = new THREE.Mesh(geometry, DragManager.SHADOW_MATERIAL)
// shadowBox.position.copy(obj.position)
// shadowBox.rotation.x = -Math.PI / 2
//
// shadowBox.userData = {
// isShadow: true,
// entityId: obj.userData.entityId,
// originPosition: obj.position.clone() // 保存原始位置
// }
}
this.dragShadows = dragShadows
}
get shadowBoxManager(): InstanceMeshManager {
const name = 'shadowBoxManager'
return this.viewport.getOrCreateMeshManager(name, () =>
new InstanceMeshManager(name, this.viewport, this.SHADOW_GEOMETRY, this.SHADOW_MATERIAL, false, false, 50)
)
}
/**
* 移除阴影
*/
private removeShadows(): void {
this.shadowBoxManager.clear()
this.dragShadows = null
}
/**
* 更新阴影位置(仅 X/Z 平面)
*/
private updateShadows(newPosition: THREE.Vector2): void {
if (!this.dragShadows) return
// 计算新位置与拖拽开始位置的偏移量
const offsetX = newPosition.x - this.dragStartMouse.x
const offsetZ = newPosition.y - this.dragStartMouse.y
for (let i = 0; i < this.dragShadows.length; i++) {
const shadow = this.dragShadows[i]
if (!shadow.userData.originPosition) {
console.error(`Shadow ${shadow.name} does not have originPosition`)
continue
}
const newPosX = shadow.userData.originPosition.x + offsetX
const newPosY = shadow.userData.originPosition.y
const newPosZ = shadow.userData.originPosition.z + offsetZ
shadow.applyMatrix4(new THREE.Matrix4().makeTranslation(newPosX, newPosY, newPosZ))
}
}
private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => {
this.viewport.stateManager.update(({ getEntity, putEntity, deleteEntity, addEntity }) => {
for (const object of this.dragShadows) {
const entityId = object.userData.entityId
if (entityId) {
const entity = getEntity(entityId)
// 更新实体位置
entity.tf[0][0] = object.position.x
entity.tf[0][2] = object.position.z
putEntity(entity)
} else {
system.showErrorDialog('not found entity')
}
}
})
// EventBus.dispatch('multiSelectedObjectsChanged', {
// multiSelectedObjects: this.viewport.state.multiSelectedObjects
// })
// EventBus.dispatch('selectedObjectPropertyChanged', {})
this.cleanupDrag()
}
/**
* pointerleave 事件处理
*/
private onPointerLeave = (_event: PointerEvent): void => {
this.cancelDrag()
}
/**
* 取消当前拖拽状态
*/
cancelDrag(): void {
this.cleanupDrag()
}
/**
* 设置启用/禁用
*/
public set enabled(value: boolean) {
this._is_enabled = value
if (!value) {
this.cleanupDrag()
}
}
public get enabled(): boolean {
return this._is_enabled
}
}