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import * as THREE from 'three'
import type Viewport from '@/core/engine/Viewport'
import type { InteractionOption } from '@/core/manager/InteractionManager.ts'
import { getRenderer } from '@/core/manager/ModuleManager.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial'
import { numberToString } from '@/utils/webutils.ts'
import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer'
let pdFn, pmFn, puFn
/**
* 基本交互控制器基类
* 定义了在建模编辑器中物流单元如何响应鼠标和键盘操作
*/
export default abstract class BaseInteraction {
viewport!: Viewport
canvas: HTMLCanvasElement
viewerDom: HTMLElement
// 交互选项
option: InteractionOption
// 临时标记
tempPointMarker?: THREE.Mesh
tempLine: Line2 | undefined = undefined
tempLabel: CSS2DObject | undefined = undefined
// 用于判断, 按下之后有没有移动
mouseOnlyClick = false
// 上次鼠标移动位置
lastMovePosition: THREE.Vector3 | undefined = undefined
// 保存上次点击时间,以便检测双击事件
lastClickTime: number = 0
readonly itemTypeName: string
// 连线起点
linkStartPointId: string
linkStartPointObject: THREE.Object3D
dragOption: DragOption | undefined
dragOriginPosition: THREE.Vector3 | undefined
dragItem: ItemJson | undefined
templineMaterial = new LineMaterial({
color: 0xE63C17, // 主颜色
linewidth: 2, // 实际可用的线宽
vertexColors: true, // 启用顶点颜色
dashed: false,
alphaToCoverage: true
})
/**
* 物品是否"单点", 不允许连线
*/
get isSinglePointMode(): boolean {
return false
}
constructor(itemTypeName: string) {
this.itemTypeName = itemTypeName
}
createPointOfItem(catchPoint: ItemJson, point: THREE.Vector3): ItemJson {
const renderer = getRenderer(this.itemTypeName)
const defaultScale = renderer.defaultScale
const defaultRotation = renderer.defaultRotation
_.extend(catchPoint, {
id: system.createUUID(),
t: this.itemTypeName,
v: true,
tf: [
[point.x, point.y, point.z],
[defaultRotation.x, defaultRotation.y, defaultRotation.z],
[defaultScale.x, defaultScale.y, defaultScale.z]
],
dt: {
in: [] as string[],
out: [] as string[],
center: [] as string[]
}
})
return catchPoint
}
/**
* 拖拽点开始
*/
dragPointStart(viewport: Viewport, dragOption: DragOption) {
this.viewport = viewport
this.dragOption = dragOption
this.dragOriginPosition = dragOption.object.position.clone()
// 找到 itemJson
const itemJson = _.find(this.viewport.stateManager.vdata.items, (item) => item.id === dragOption.entityId)
if (!itemJson) {
system.showErrorDialog('Not found for entityId:' + dragOption.entityId)
return false
}
this.dragItem = itemJson
return true
}
/**
* 拖拽点移动
*/
dragPointMove(viewport: Viewport, e: MouseEvent) {
if (this.viewport !== viewport) return
}
/**
* 拖拽点完成
*/
dragPointComplete(viewport: Viewport, e: MouseEvent) {
if (this.viewport !== viewport) return
// 获取当前鼠标所在位置
if (!CurrentMouseInfo || isNaN(CurrentMouseInfo.x) || isNaN(CurrentMouseInfo.z) || !this.dragItem?.tf?.[0]) {
return
}
// 提交状态管理器
const stateManager = this.viewport.stateManager
stateManager.beginStateUpdate({ createFromInteraction: true })
this.dragItem.tf[0][0] = CurrentMouseInfo.x
this.dragItem.tf[0][2] = CurrentMouseInfo.z
stateManager.endStateUpdate()
this.viewport = undefined
this.dragOption = undefined
this.dragItem = undefined
return true
}
/**
* 开始交互
*/
start(viewport: Viewport, option: InteractionOption = {}) {
this.stop()
this.viewport = viewport
this.option = option
this.viewerDom = this.viewport.viewerDom
this.canvas = this.viewport.renderer.domElement
if (option?.startPoint) {
this.linkStartPointId = option.startPoint
} else {
this.linkStartPointId = undefined
}
if (this.linkStartPointId) {
if (this.isSinglePointMode) {
// 单点模式不需要起始点
this.linkStartPointId = undefined
this.linkStartPointObject = undefined
} else {
this.linkStartPointObject = this.viewport.entityManager.findObjectsById(this.linkStartPointId)?.[0]
}
}
pdFn = this.mousedown.bind(this)
this.canvas.addEventListener('pointerdown', pdFn)
pmFn = this.mousemove.bind(this)
this.canvas.addEventListener('pointermove', pmFn)
puFn = this.mouseup.bind(this)
this.canvas.addEventListener('pointerup', puFn)
}
/**
* 停止交互
*/
stop() {
if (this.canvas) {
this.canvas.removeEventListener('pointerdown', pdFn)
pdFn = undefined
this.canvas.removeEventListener('pointermove', pmFn)
pmFn = undefined
this.canvas.removeEventListener('pointerup', puFn)
puFn = undefined
}
this.linkStartPointId = undefined
this.linkStartPointObject = undefined
// 清空所有临时点
this.tempPointMarker && this.viewport.scene.remove(this.tempPointMarker)
this.tempPointMarker = undefined
this.tempLine && this.viewport.scene.remove(this.tempLine)
this.tempLine = undefined
this.tempLabel && this.viewport.scene.remove(this.tempLabel)
this.tempLabel = undefined
this.viewerDom = undefined
this.canvas = undefined
}
mousedown() {
this.mouseOnlyClick = true
}
mousemove(e: MouseEvent): THREE.Vector3 | undefined {
this.mouseOnlyClick = false
// 当前鼠标所在的点
const point = this.viewport.getClosestIntersection(e)
if (!point) {
return
}
// 如果按下了 shift 键,则 point 的位置必须位于 startPoint 正上下方,或者正左右方
if (this.linkStartPointObject && e.shiftKey) {
const startPos = this.linkStartPointObject.position
const dx = Math.abs(point.x - startPos.x)
const dz = Math.abs(point.z - startPos.z)
if (dx > dz) {
point.z = startPos.z
} else {
point.x = startPos.x
}
}
// 移动时绘制临时线
if (this.linkStartPointObject) {
// 获取最后一个点
const p0 = this.linkStartPointObject.position
const dist = p0.distanceTo(point)
const label = `${numberToString(dist)} m`
const position = new THREE.Vector3().addVectors(p0, point).multiplyScalar(0.5)
if (!this.tempLine) {
this.tempLine = this.createTempLine()
this.viewport.scene.add(this.tempLine)
}
if (!this.tempLabel) {
this.tempLabel = this.createTempLabel(label)
this.viewport.scene.add(this.tempLabel)
}
this.tempLine.geometry.setFromPoints([p0, point])
this.tempLabel.position.set(position.x, position.y, position.z)
this.tempLabel.element.innerHTML = label
}
this.lastMovePosition = point
// 在鼠标移动时绘制临时点
if (this.tempPointMarker) {
this.tempPointMarker.position.set(point.x, point.y, point.z)
} else {
this.tempPointMarker = this.createTempPointMarker(point)
this.viewport.scene.add(this.tempPointMarker)
}
// this.viewport.dispatchSignal('sceneGraphChanged')
return point
}
/**
* 创建测量线
*/
createTempLine(): Line2 {
const geom = new LineGeometry()
const obj = new Line2(geom, this.templineMaterial)
obj.frustumCulled = false
return obj
}
/**
* 鼠标松开事件
*/
mouseup(e: MouseEvent) {
if (this.mouseOnlyClick) {
if (e.button === 2) {
// 右键点击, 完成绘图操作
this.viewport.interactionManager.exitInteraction()
} else if (e.button === 0) {
// 左键点击, 添加点
this.onMouseClicked(e)
}
}
}
onMouseClicked(e: MouseEvent): THREE.Vector3 | undefined {
// 获取鼠标点击位置的三维坐标
const point = this.lastMovePosition
if (!point) {
return
}
// 双击触发两次点击事件,我们需要避免这里的第二次点击
const now = Date.now()
if (this.lastClickTime && (now - this.lastClickTime < 50)) {
return
}
this.lastClickTime = now
// 如果正式的点命中到同类型的节点上,则不添加新的点,只牵线到该点
let catchPoint: ItemJson | null = this.viewport.stateManager.findItemByPosition(point, this.itemTypeName)
if (this.isSinglePointMode) {
// 单点模式,直接添加点
if (catchPoint) {
// 如果已经有点了,则不再添加
system.msg('Point already exists at this position.')
return
}
// 则添加一个新的点
const stateManager = this.viewport.stateManager
stateManager.beginStateUpdate({ createFromInteraction: true })
catchPoint = {} as ItemJson
catchPoint = this.createPointOfItem(catchPoint, point)
stateManager.vdata.items.push(catchPoint)
stateManager.endStateUpdate()
return
}
let from: ItemJson | undefined = undefined
if (this.linkStartPointId) {
from = this.viewport.stateManager.findItemById(this.linkStartPointId)
if (!from) {
system.showErrorDialog(`Cannot find state item: ${this.linkStartPointId}`)
return
}
}
if (catchPoint) {
// 连线到目标点
if (this.linkStartPointId === catchPoint.id) {
// 自己连接自己,忽略
system.msg('Cannot link to itself.')
return
}
// 关联2个点
if (this.linkStartPointId && from) {
catchPoint.dt.center.push(this.linkStartPointId)
from.dt.center.push(catchPoint.id)
}
// 提交状态管理器
const stateManager = this.viewport.stateManager
stateManager.beginStateUpdate({ createFromInteraction: true })
catchPoint.dt.center.push(this.linkStartPointId)
from.dt.center.push(catchPoint.id)
stateManager.endStateUpdate()
} else {
// 添加正式点
catchPoint = {} as ItemJson
catchPoint = this.createPointOfItem(catchPoint, point)
// 提交状态管理器
const stateManager = this.viewport.stateManager
stateManager.beginStateUpdate({ createFromInteraction: true })
// 关联2个点
stateManager.vdata.items.push(catchPoint)
if (from) {
catchPoint.dt.center.push(this.linkStartPointId)
from.dt.center.push(catchPoint.id)
} else {
stateManager.vdata.items.push(catchPoint)
}
stateManager.endStateUpdate()
}
// 把点加入拖拽控制器
// this.viewport.dragControl.setDragObjects(marker, 'push')
// 更新起始点为新添加的点
this.linkStartPointId = catchPoint.id
this.linkStartPointObject = this.viewport.entityManager.findObjectsById(catchPoint.id)?.[0]
// 删除临时点
this.tempPointMarker && this.viewport.scene.remove(this.tempPointMarker)
this.tempPointMarker = undefined
return point
}
/**
* 创建临时点标记
*/
createTempPointMarker(position?: THREE.Vector3): THREE.Mesh {
const p = position
const renderer = getRenderer(this.itemTypeName)
const scale = renderer.defaultScale
const rotation = renderer.defaultRotation
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: 0x303133, transparent: true, opacity: 0.9 })
const obj = new THREE.Mesh(geometry, material)
obj.scale.set(scale.x, scale.y, scale.x)
obj.rotation.set(
THREE.MathUtils.degToRad(rotation.x),
THREE.MathUtils.degToRad(rotation.y),
THREE.MathUtils.degToRad(rotation.z)
)
if (p) {
obj.position.set(p.x, p.y, p.z)
}
return obj
}
/**
* 创建标签
*/
createTempLabel(text: string): CSS2DObject {
const div = document.createElement('div')
div.className = 'css2dObjectLabel'
div.innerHTML = text
div.style.padding = '5px 8px'
div.style.color = '#fff'
div.style.fontSize = '14px'
div.style.position = 'absolute'
div.style.backgroundColor = 'rgba(25, 25, 25, 0.3)'
div.style.borderRadius = '12px'
div.style.top = '0px'
div.style.left = '0px'
// div.style.pointerEvents = 'none' //避免HTML元素影响场景的鼠标事件
const obj = new CSS2DObject(div)
return obj
}
}
export interface DragOption {
object: THREE.Object3D
entityId: string
}