You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

903 lines
26 KiB

import * as THREE from 'three'
import {CSG} from 'three-csg-ts'
import gsap from 'gsap'
import mqtt from 'mqtt'
import {Euler} from 'three/src/math/Euler'
import Cl2Entity from '@/modules/amr/ptr/cl2/Cl2Entity'
import Cl23DGraphics from "@/modules/amr/ptr/cl2/Cl23DGraphics"
import {
AmrErrorCode,
AmrMsg,
AmrMsg10010,
AmrMsg10050,
AmrMsg10060,
AmrMsg10110, AmrMsg10120, AmrMsg20011,
AmrMsg20020,
AmrMsg20050,
AmrMsg20060,
AmrMsg20100, AmrMsg20147, AmrMsg20148,
AmrMsg20149,
AmrMsg20150,
AmrMsg20250,
CurBatteryData,
type CEventId, type COperationType, type CTaskMode, type CPickMode,
type LogicDirection, TaskCompletedData, TaskModeChangeData, TaskStatusChangeData, TaskTypeChangeData, AmrMsg20010
} from "@/core/manager/amr/AmrMessageDefine";
import {worldModel} from "@/core/manager/WorldModel";
type CStepTaskType = "MOVE" | "MOVE_BACKWARD" | "ROTATION" | "LOAD" | "UNLOAD" | "CHARGE"
interface StepTask {
SeqNo: number;
StepTaskType: CStepTaskType;
OperationType: 0 | 1 | 2 | 3 | 4 | 5 | 135 | 136;
PickMode: 0 | 1 | 2 | 3 | 4 | 5 | 6;
X: number;
Y: number;
Speed: number;
EndDirection: 0 | 1 | 2 | 3 | 15;
ChargeLocation: number;
GoodsSlotHeight: number;
position: THREE.Vector3;
isCompleted: boolean;
}
export default class Cl23dObject extends THREE.Object3D {
private item: ItemJson
private _cl2Entity: Cl2Entity = null
private currentStepTaskList: StepTask[] = []
private runningStepTask: StepTask = null
private runningStepTaskList: StepTask[] = []
private travelAnimation: core.Tween = null
private currentLogicX: number = -1
private currentLogicY: number = -1
private currentDirection: LogicDirection = 15
private sendMessageQueue: AmrMsg<any>[] = []
public Battery: number = 100
private __TaskMode: CTaskMode = 0
private __OperationType: COperationType = 0
private __TaskStatus: CEventId = 0
private __PickMode: CPickMode = 0
get TaskMode(): CTaskMode {
return this.__TaskMode
}
set TaskMode(value: CTaskMode) {
if (this.__TaskMode != value) {
const info = new TaskModeChangeData(this.__TaskMode, value)
const msg = new AmrMsg20011(this.vehicleId, info)
msg.TaskMode = value
this.send20011(msg)
}
this.__TaskMode = value
}
get OperationType(): COperationType {
return this.__OperationType
}
set OperationType(value: COperationType) {
if (this.__OperationType != value) {
const info = new TaskTypeChangeData(this.__OperationType, value)
const msg = new AmrMsg20011(this.vehicleId, info)
msg.TaskMode = this.TaskMode
this.send20011(msg)
}
this.__OperationType = value
}
get TaskStatus(): CEventId {
return this.__TaskStatus
}
set TaskStatus(value: CEventId) {
if (this.__TaskStatus != value) {
if (value != 1 && value != 4 && value != 8) {
const info = new TaskStatusChangeData(this.OperationType)
const msg = new AmrMsg20011(this.vehicleId, info)
msg.TaskMode = this.TaskMode
msg.EventId = value
this.send20011(msg)
} else if (value == 4) {
const info = new TaskCompletedData(this.OperationType)
info.Battery = this.Battery
info.OperationResult = 0
info.CurLogicX = this.currentLogicX
info.CurLogicY = this.currentLogicY
info.CurX = this.currentLogicX
info.CurY = this.currentLogicY
info.CurDirection = this.currentDirection
info.CurOrientation = THREE.MathUtils.radToDeg(this.rotation.y)
const msg = new AmrMsg20011(this.vehicleId, info)
msg.TaskMode = this.TaskMode
this.send20011(msg)
}
}
}
get PickMode(): CPickMode {
return this.__PickMode
}
set PickMode(value: CPickMode) {
if (this.__PickMode !== value) {
this.__PickMode = value
}
}
private bootTime: number = 0
// 心跳间隔 UInt32 单位: s
private heartBeatInterval: number = 0
// 小车所有上报消息重试间隔(未收到应答消息时重发消息) UInt32 单位: s
private mqRetryInterval: number = 3
public get cl2Entity(): Cl2Entity {
if (!this._cl2Entity) {
const cl2: Cl2Entity = Model.getCl2(this.item.id) as Cl2Entity
this._cl2Entity = cl2
}
return this._cl2Entity
}
public vehicleId: number
private clock = new THREE.Clock()
constructor(item: ItemJson, option?: RendererCudOption) {
super()
this.item = item
if (!Cl23DGraphics.ptrPedestalGeometry) {
Cl23DGraphics.ptrPedestalGeometry = Cl23DGraphics.createPtrPedestal()
}
const ptrPedestalGeometry = Cl23DGraphics.ptrPedestalGeometry
const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca})
const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial)
ptrPedestalMesh.name = 'ptrPedestal'
if (!Cl23DGraphics.ptrPillarGeometry) {
Cl23DGraphics.ptrPillarGeometry = Cl23DGraphics.createPtrPillar()
}
const ptrPillarGeometry = Cl23DGraphics.ptrPillarGeometry
const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956})
const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial)
if (!Cl23DGraphics.ptrForkGeometry) {
Cl23DGraphics.ptrForkGeometry = Cl23DGraphics.createPtrFork()
}
const ptrForkGeometry = Cl23DGraphics.ptrForkGeometry
const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff444444})
const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial)
ptrForkMesh.name = 'ptrFork'
this.add(ptrPedestalMesh)
const groupPillar = new THREE.Group()
groupPillar.name = 'ptrPillar'
groupPillar.add(ptrPillarMesh)
groupPillar.add(ptrForkMesh)
this.add(groupPillar)
this.vehicleId = parseInt(this.cl2Entity.id)
this.cl2Entity.viewport.addFrameTimerCallback(this.cl2Entity.id, this.onFrameTimer.bind(this))
if (!worldModel.state.runState.isVirtual) {
this.subscribeMessage('/wcs_server/' + this.cl2Entity.id)
this.subscribeMessage('/agv_robot/status')
}
}
private AGVModel = "CYBER-LIFT-A_V1.0"
private AGVFnModel = "FITBOTS-CYBER-LIFT-1000_V1.0"
private heartBeatTimeCount: number = 0
private mqRetryTimeCount: number = 0
private onFrameTimer() {
if (!worldModel.state.runState.isVirtual) {
return
}
const delta = this.clock.getDelta()
this.mqRetryTimeCount += delta
if (this.mqRetryInterval > 0 && this.mqRetryTimeCount >= this.mqRetryInterval) {
this.mqRetryTimeCount = 0
// 在此处理消息重试
if (this.sendMessageQueue.length > 0) {
this.sendMessage(this.sendMessageQueue[0])
}
}
this.heartBeatTimeCount += delta
if (this.heartBeatInterval > 0 && this.heartBeatTimeCount >= this.heartBeatInterval) {
this.heartBeatTimeCount = 0
// 在此处发送心跳报文
this.sendHeartBeat()
}
}
// 开机
boot() {
this.bootTime = Date.now();
this.computeLogicXYAndDirection();
if (!worldModel.state.runState.isVirtual) {
return
}
this.subscribeMessage('/wcs_server/' + this.cl2Entity.id)
this.send20147()
setTimeout(() => {
this.send20149()
this.TaskMode = 1
// 检查当前所在位置和方向 根据车当前所在的xz坐标获取地标
setTimeout(() => {
this.sendCurrentPositionAndDirection()
setTimeout(() => {
this.send20150()
}, 1000)
}, 1000)
}, 2000)
}
// 关机
shutdown() {
if (!worldModel.state.runState.isVirtual) {
return
}
const content = new AmrMsg20148(this.vehicleId)
// 电量
content.Battery = 100
content.CreateMonoTime = Date.now() - this.bootTime
content.Uptime = content.CreateMonoTime
const m20148 = new AmrMsg<AmrMsg20148>(content)
this.sendMessage(m20148)
}
// 开机上报
send20147() {
const content = new AmrMsg20147(this.vehicleId)
content.AGVModel = this.AGVModel
content.AGVFnModel = this.AGVFnModel
// 电量
content.Battery = 100
content.CreateMonoTime = Date.now() - this.bootTime
const m20147 = new AmrMsg<AmrMsg20147>(content)
this.sendMessage(m20147)
}
// 主程序启动上报
send20149() {
const content = new AmrMsg20149(this.vehicleId)
content.AGVModel = this.AGVModel
content.AGVFnModel = this.AGVFnModel
// 电量
content.Battery = 100
content.CreateMonoTime = Date.now() - this.bootTime
const m20149 = new AmrMsg<AmrMsg20149>(content)
this.sendMessage(m20149)
}
// 上线上报
send20150() {
const content = new AmrMsg20150(this.vehicleId)
content.AGVModel = this.AGVModel
content.AGVFnModel = this.AGVFnModel
content.Battery = 100
content.CreateMonoTime = Date.now() - this.bootTime
const m20150 = new AmrMsg<AmrMsg20150>(content)
this.sendMessage(m20150)
}
// 上报当前位姿,地标和方向
sendCurrentPositionAndDirection() {
if (this.currentLogicX <= 0 || this.currentLogicY <= 0) {
// 当前车辆所在位置未找到
const content = new AmrMsg20250(this.vehicleId)
content.Duration = 0
content.ErrCode = 5
content.ErrCodeName = AmrErrorCode[5].ErrCodeName
content.ErrEvtType = 1
content.ErrLevel = 14
content.ErrLifecycle = 2
content.CreateMonoTime = Date.now() - this.bootTime
const m20250 = new AmrMsg<AmrMsg20250>(content)
this.sendMessage(m20250)
} else {
// 发送正常地标信息
const content = new AmrMsg20020(this.vehicleId)
content.CurDirection = this.currentDirection
content.CurLogicX = this.currentLogicX
content.CurLogicY = this.currentLogicY
content.CurX = this.currentLogicX
content.CurY = this.currentLogicY
content.CreateMonoTime = Date.now() - this.bootTime
const m20020 = new AmrMsg<AmrMsg20020>(content)
this.sendMessage(m20020)
}
}
send20010() {
const content: AmrMsg20010 = new AmrMsg20010(this.vehicleId)
content.CurX = this.currentLogicX
content.CurY = this.currentLogicY
content.CurDirection = this.currentDirection
content.OperationType = this.OperationType
content.Battery = this.Battery
content.OperationResult = 0
content.Summary = {
ActuatorsData: [
{
MechNo: 1,
Name: "Mech1",
PickMode: this.PickMode
}
]
}
const m20010 = new AmrMsg<AmrMsg20010>(content)
this.sendMessage(m20010)
}
send20011(content: AmrMsg20011<any>) {
const m20011 = new AmrMsg<AmrMsg20011<any>>(content)
this.sendMessage(m20011)
}
send20020(content: AmrMsg20020) {
const m20020 = new AmrMsg<AmrMsg20020>(content)
this.sendMessage(m20020)
}
send20060() {
const content = new AmrMsg20060(this.vehicleId)
content.CreateMonoTime = Date.now() - this.bootTime
content.CurBattery = new CurBatteryData()
content.CurLogicX = this.currentLogicX
content.CurLogicY = this.currentLogicY
content.CurOrientation = THREE.MathUtils.radToDeg(this.rotation.y);
content.CurX = this.position.x;
content.CurY = this.position.z;
content.X = this.position.x;
content.Y = this.position.z;
const m20060 = new AmrMsg<AmrMsg20060>(content)
this.sendMessage(m20060)
}
send20250(content: AmrMsg20250) {
this.sendMessage(new AmrMsg<AmrMsg20250>(content))
}
subscribeMessage(topic: string) {
worldModel.envManager.client.subscribe(topic, {qos: 0})
}
sendMessage(msg: AmrMsg<any>) {
if (!worldModel.state.runState.isVirtual) {
return
}
console.log('send message:', JSON.stringify(msg))
if (this.sendMessageQueue.indexOf(msg) < 0) {
this.sendMessageQueue.push(msg)
}
if (this.sendMessageQueue.length <= 0) {
this.mqRetryTimeCount = 0
}
worldModel.envManager.client.publish('/agv_robot/status', JSON.stringify(msg))
this.heartBeatTimeCount = 0
}
sendHeartBeat() {
if (!worldModel.state.runState.isVirtual) {
return
}
const content = new AmrMsg20100(this.vehicleId)
content.Temperature = {Battery: this.Battery}
const m20100 = new AmrMsg<AmrMsg20100>(content)
worldModel.envManager.client.publish('/agv_robot/status', JSON.stringify(m20100))
}
sendAck(seqNo: number, vehicleId: number) {
if (!worldModel.state.runState.isVirtual) {
return
}
const msg20050 = new AmrMsg20050(seqNo, vehicleId)
const ack = new AmrMsg<AmrMsg20050>(msg20050)
this.heartBeatTimeCount = 0
worldModel.envManager.client.publish('/agv_robot/status', JSON.stringify(ack))
}
/*==========RCS消息处理============*/
// 处理任务
handle10010Message(data: AmrMsg10010) {
if (this.currentStepTaskList.length > 0) {
if (this.runningStepTask.OperationType == 0 && this.runningStepTask.X == data.StartX && this.runningStepTask.Y == data.StartY) {
// this.currentStepTaskList = []
this.makeStepTask(data)
this.executeTask()
} else {
// 此处应该有错误处理
}
} else {
this.makeStepTask(data)
this.executeTask()
}
}
handle10050Message(data: AmrMsg<AmrMsg10050>) {
if (this.sendMessageQueue.length > 0 && data.content.SeqNo === this.sendMessageQueue[0].content.SeqNo) {
this.mqRetryTimeCount = 0
this.sendMessageQueue.shift()
}
}
handle10060Message(data: AmrMsg<AmrMsg10060>) {
this.mqRetryInterval = data.content.MqRetryTime
this.heartBeatInterval = data.content.HeartBeat
this.TaskMode = 0
}
// 处理状态查询
handle10110Message(data: AmrMsg<AmrMsg10110>) {
this.send20060()
}
// 取消任务
handle10120Message(data: AmrMsg<AmrMsg10120>) {
}
/*==========真车消息处理============*/
// 计算逻辑方向
computeLogicXYAndDirection() {
let ra = this.rotation.y
while (ra > Math.PI * 2) {
ra -= Math.PI * 2
}
while (ra < 0) {
ra += Math.PI * 2
}
const ddra = Math.PI / 8
if (ra >= ddra * 7 || ra < ddra) {
this.currentDirection = 0;
} else if (ra >= ddra && ra < ddra * 3) {
this.currentDirection = 3;
} else if (ra >= ddra * 3 && ra < ddra * 5) {
this.currentDirection = 2;
} else if (ra >= ddra * 5 && ra < ddra * 7) {
this.currentDirection = 1;
} else {
this.currentDirection = 15;
}
const pointItem = Model.getItemByXYZ(this.position.x, this.position.y, this.position.z)
if (!pointItem || !pointItem.logicX || !pointItem.logicY) {
this.currentLogicX = -1;
this.currentLogicY = -1;
} else {
this.currentLogicX = pointItem.logicX;
this.currentLogicY = pointItem.logicY;
}
}
makeStepTask(data: AmrMsg10010) {
let currentStepTask: StepTask = this.runningStepTask
if (currentStepTask == null) {
currentStepTask = {
SeqNo: 0,
StepTaskType: "MOVE",
OperationType: 0,
PickMode: 0,
X: this.currentLogicX,
Y: this.currentLogicY,
Speed: 1000,
EndDirection: this.currentDirection,
ChargeLocation: 0,
GoodsSlotHeight: 0,
position: this.position,
isCompleted: true
}
}
let endDirection = currentStepTask.EndDirection
if (data.Link.length > 0) {
for (let i = 0; i < data.Link.length; i++) {
const link = data.Link[i]
if ((currentStepTask.X == link.X && currentStepTask.Y == link.Y)
|| (currentStepTask.X != link.X && currentStepTask.Y != link.Y)) {
continue
} else if (currentStepTask.X < link.X) {
if (link.Speed > 0) {
endDirection = 0
} else {
endDirection = 2
}
} else if (currentStepTask.X > link.X) {
if (link.Speed > 0) {
endDirection = 2
} else {
endDirection = 0
}
} else if (currentStepTask.Y < link.Y) {
if (link.Speed > 0) {
endDirection = 1
} else {
endDirection = 3
}
} else if (currentStepTask.Y > link.Y) {
if (link.Speed > 0) {
endDirection = 3
} else {
endDirection = 1
}
}
if (endDirection != currentStepTask.EndDirection) {
const stepTask: StepTask = {
SeqNo: data.SeqNo,
StepTaskType: "ROTATION",
OperationType: 0,
PickMode: 0,
X: link.X,
Y: link.Y,
Speed: link.Speed,
EndDirection: endDirection,
ChargeLocation: data.ChargeLocation,
GoodsSlotHeight: data.GoodsSlotHeight,
position: Model.getPositionByLogicXY(link.X, link.Y) as THREE.Vector3,
isCompleted: false
}
currentStepTask = stepTask
this.currentStepTaskList.push(stepTask)
}
const stepTask: StepTask = {
SeqNo: data.SeqNo,
StepTaskType: link.Speed > 0 ? "MOVE" : "MOVE_BACKWARD",
OperationType: 0,
PickMode: 0,
X: link.X,
Y: link.Y,
Speed: link.Speed,
EndDirection: endDirection,
ChargeLocation: data.ChargeLocation,
GoodsSlotHeight: data.GoodsSlotHeight,
position: Model.getPositionByLogicXY(link.X, link.Y) as THREE.Vector3,
isCompleted: false
}
currentStepTask = stepTask
this.currentStepTaskList.push(stepTask)
}
}
if (data.OperationType == 0 && data.EndDirection >= 0 && data.EndDirection <= 3) {
endDirection = data.EndDirection;
} else if (data.OperationType == 3 && data.ChargeDirection >= 0 && data.ChargeDirection <= 3) {
endDirection = data.ChargeDirection
} else if (data.OperationType == 4 && data.GoodsSlotDirection >= 0 && data.GoodsSlotDirection <= 3) {
if (data.GoodsSlotDirection == 0) {
endDirection = 3
} else {
endDirection = (data.GoodsSlotDirection - 1) as LogicDirection
}
}
if (endDirection != currentStepTask.EndDirection) {
const stepTask: StepTask = {
SeqNo: data.SeqNo,
StepTaskType: "ROTATION",
OperationType: 0,
PickMode: 0,
X: data.EndX,
Y: data.EndY,
Speed: currentStepTask.Speed,
EndDirection: endDirection,
ChargeLocation: data.ChargeLocation,
GoodsSlotHeight: data.GoodsSlotHeight,
position: Model.getPositionByLogicXY(data.EndX, data.EndY) as THREE.Vector3,
isCompleted: false
}
this.currentStepTaskList.push(stepTask)
}
if (data.OperationType == 3) {
const stepTask: StepTask = {
SeqNo: data.SeqNo,
StepTaskType: "CHARGE",
OperationType: 3,
PickMode: 0,
X: data.EndX,
Y: data.EndY,
Speed: currentStepTask.Speed,
EndDirection: endDirection,
ChargeLocation: data.ChargeLocation,
GoodsSlotHeight: data.GoodsSlotHeight,
position: Model.getPositionByLogicXY(data.EndX, data.EndY) as THREE.Vector3,
isCompleted: false
}
this.currentStepTaskList.push(stepTask)
} else if (data.OperationType == 4) {
const stepTask: StepTask = {
SeqNo: data.SeqNo,
StepTaskType: data.PickMode == 1 ? "LOAD" : "UNLOAD",
OperationType: 4,
PickMode: data.PickMode,
X: data.EndX,
Y: data.EndY,
Speed: currentStepTask.Speed,
EndDirection: endDirection,
ChargeLocation: data.ChargeLocation,
GoodsSlotHeight: data.GoodsSlotHeight,
position: Model.getPositionByLogicXY(data.EndX, data.EndY) as THREE.Vector3,
isCompleted: false
}
this.currentStepTaskList.push(stepTask)
} else {
}
}
executeTask() {
this.TaskMode = 2
while (this.currentStepTaskList.length > 0) {
const stepTask = this.currentStepTaskList[0]
if (this.runningStepTask) {
if ((stepTask.StepTaskType == "MOVE" || stepTask.StepTaskType == "MOVE_BACKWARD")
&& stepTask.EndDirection == this.runningStepTask.EndDirection
&& (stepTask.Speed > 0) == (this.runningStepTask.Speed > 0)) {
this.runningStepTask = stepTask
this.currentStepTaskList.shift()
this.runningStepTaskList.push(stepTask)
this.addTravel(stepTask.X, stepTask.Y, stepTask.Speed/1000)
} else {
break
}
} else {
this.runningStepTask = stepTask
this.currentStepTaskList.shift()
this.runningStepTaskList.push(stepTask)
if (stepTask.StepTaskType == "MOVE" || stepTask.StepTaskType == "MOVE_BACKWARD") {
this.addTravel(stepTask.X, stepTask.Y, stepTask.Speed/1000)
} else if (stepTask.StepTaskType == "ROTATION") {
this.addRotation(stepTask.EndDirection)
} else if (stepTask.StepTaskType == "LOAD") {
this.addLoad(stepTask.GoodsSlotHeight/1000)
} else if (stepTask.StepTaskType == "UNLOAD") {
this.addUnload(stepTask.GoodsSlotHeight/1000)
}
}
}
}
onActionCompleted() {
this.runningStepTaskList = []
this.runningStepTask = null
this.computeLogicXYAndDirection()
// 当前所有动作执行完毕
if (this.currentStepTaskList.length <= 0) {
this.send20010()
}
this.PickMode = 0
this.OperationType = 0
this.TaskMode = 0
this.executeTask()
}
/*==========动画处理============*/
// 转
addRotation(direction: number): Promise<void> {
let rad = 0
switch (direction) {
case 1:
rad = Math.PI / 2 * 3
break
case 2:
rad = Math.PI
break
case 3:
rad = Math.PI / 2
break
default:
rad = 0
}
const quat1 = new THREE.Quaternion().setFromEuler(this.rotation)
const euler: Euler = new Euler(this.rotation.x, rad, this.rotation.z)
const quat2 = new THREE.Quaternion().setFromEuler(euler)
const angleDiff = quat1.angleTo(quat2)
console.log(rad, this.rotation.y, angleDiff)
const tr = this.rotation.y + angleDiff
let time = Math.abs(angleDiff) / (Math.PI / 7)
const duration = time
return new Promise(resolve => {
gsap.to(this.rotation, {
y: tr,
duration,
ease: 'none',
onComplete: ()=>{
resolve()
this.onActionCompleted()
}
})
})
}
// 走
addTravel(logicX: number, logicY: number, speed: number = 1): Promise<void> {
this.OperationType = 0
this.PickMode = 0
const pos = Model.getPositionByLogicXY(logicX, logicY)
const fromPos = this.position
const toPos = pos as THREE.Vector3
const distance = fromPos.distanceTo(toPos)
const duration = Math.max(1.0, distance / speed)
if (!this.travelAnimation) {
return new Promise(resolve => {
this.travelAnimation = gsap.fromTo(this.position, {
x: fromPos.x,
y: fromPos.y,
z: fromPos.z,
}, {
x: toPos.x,
y: toPos.y,
z: toPos.z,
duration,
ease: 'power2.inOut',
onComplete: () => {
this.travelAnimation = null
resolve()
this.onActionCompleted()
},
onUpdate: () => {
for (let i = 0; i < this.runningStepTaskList.length; i++) {
const task = this.runningStepTaskList[i]
if (task.isCompleted == false) {
if (this.position.distanceTo(task.position) < 0.1) {
task.isCompleted = true
this.runningStepTaskList.splice(0, i + 1)
const content: AmrMsg20020 = new AmrMsg20020(this.vehicleId)
content.CurLogicX = task.X
content.CurLogicY = task.Y
content.CurX = task.X
content.CurY = task.Y
// content.CurOrientation = task.Orientation
content.CurDirection = task.EndDirection
this.send20020(content)
break
}
}
}
}
})
})
} else {
this.travelAnimation.vars.x = toPos.x
this.travelAnimation.vars.y = toPos.y
this.travelAnimation.vars.z = toPos.z
const tt = this.travelAnimation.duration()
this.travelAnimation.duration(tt + duration)
this.travelAnimation.invalidate().restart();
}
}
// 取货
addLoad(height: number): void {
this.PickMode = 1
this.OperationType = 4
this.animationUpFork(height).then(
() => this.animationShowFork(1.4).then(
()=>this.animationUpFork(height + 0.2).then(
()=>this.animationHideFork().then(
()=>this.animationDownFork().then(()=>{
this.onActionCompleted()
})
)
)
)
)
}
// 卸货
addUnload(height: number): void {
this.PickMode = 2
this.OperationType = 4
this.animationUpFork(height + 0.2).then(
() => this.animationShowFork(1.4).then(
()=>this.animationUpFork(height).then(
()=>this.animationHideFork().then(
()=>this.animationDownFork().then(()=>{
this.onActionCompleted()
})
)
)
)
)
}
animationShowFork(z: number): Promise<void> {
const ptrPillar = this.getObjectByName('ptrPillar')
const time = 3
return new Promise(resolve => {
gsap.to(ptrPillar.position, {
z: -z,
duration: time,
repeat: 0,
ease: 'sine.inOut',
onComplete: resolve
})
})
}
animationHideFork(): Promise<void> {
return this.animationShowFork(0)
}
animationUpFork(y: number, time?: number = 3): Promise<void> {
const ptrFork = this.getObjectByName('ptrFork')
const ptrPillar = this.getObjectByName('ptrPillar')
const pz = ptrPillar.position.z
return new Promise(resolve => {
const bh = 0.22
const children = ptrFork.children
gsap.to(ptrFork.position, {
y: y,
duration: time,
repeat: 0,
ease: 'sine.inOut',
onComplete: resolve,
onUpdate: function () {
const a = this.targets()[0]
if (a.y < bh) {
if (pz > -1) {
for (let i = 0; i < children.length; i++) {
const child = children[i]
child.position.y = bh - a.y
}
} else if (a.y < 0) {
for (let i = 0; i < children.length; i++) {
const child = children[i]
child.position.y = 0 - a.y
}
}
}
}
})
})
}
animationDownFork(): Promise<void> {
return this.animationUpFork(0)
}
}