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import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import {decimalSumBy} from "@/core/ModelUtils";
import Constract from '@/core/Constract.ts'
/**
* 货架货位渲染器
*/
export default class RackRenderer extends BaseRenderer {
static POINT_NAME = 'rack'
pointMaterial: THREE.Material
/**
* 默认点的高度, 防止和地面重合
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.05
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) {
super.afterCreateOrUpdatePoint(item, option, objects)
const point = objects[0]
point.position.y = this.defulePositionY
//point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(item.tf[1][0]),
THREE.MathUtils.degToRad(item.tf[1][1]),
THREE.MathUtils.degToRad(item.tf[1][2])
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体
if (!item.dt.bays || !item.dt.rackDepth) {
return []
}
const group = new THREE.Group()
group.name = RackRenderer.POINT_NAME
const rackWidth = decimalSumBy(item.dt.bays, b=>b.bayWidth)
const heights = []
for (let i = 0; i < item.dt.bays.length; i++) {
const bay = item.dt.bays[i]
const bayHeight = decimalSumBy(bay.levelHeight)
heights.push(bayHeight)
}
const rackHeight = _.max(heights)
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(rackWidth, item.dt.rackDepth);
planeGeometry.rotateX(Math.PI / 2)
const planeMaterial = new THREE.MeshBasicMaterial({
color: '#9a9090',
transparent: true, // 启用透明
opacity: 0.5, // 50%透明度
depthWrite: false, // 防止深度冲突
side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
})
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
group.add(planeMesh)
// 绘制边框
const lineXLen = rackWidth - this.defaultLineWidth
const lineYLen = item.dt.rackDepth - this.defaultLineWidth
const lineGeometry = new LineGeometry().setPositions([
-(lineXLen/2),0,-(lineYLen/2),
lineXLen/2,0,-(lineYLen/2),
lineXLen/2,0,lineYLen/2,
-(lineXLen/2),0,lineYLen/2,
-(lineXLen/2),0,-(lineYLen/2)
])
const lineMaterial = new LineMaterial({
color: '#0d89a5',
linewidth: this.defaultLineWidth,
worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide
});
const line = new Line2(lineGeometry, lineMaterial);
group.add(line as THREE.Object3D)
let lineDistanceX = 0
for (let i = 0; item.dt.bays.length > 1 && i < item.dt.bays.length - 1; i++) {
const bay = item.dt.bays[i]
lineDistanceX += bay.bayWidth
const lineGeometryT = new LineGeometry().setPositions([
-(lineDistanceX) +(lineXLen/2),0,lineYLen/2,
-(lineDistanceX)+(lineXLen/2),0,-(lineYLen/2)
])
const lineT = new Line2(lineGeometryT, lineMaterial);
group.add(lineT as THREE.Object3D)
}
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
item.dt.rackWidth = rackWidth
item.dt.rackHeight = rackHeight
const points = [group]
this.fillObjectUserDataFromItem(item, ...points)
this.afterCreateOrUpdatePoint(item, option, points)
this.tempViewport.entityManager.appendObject(item.id, points)
this.appendToScene(...points)
return points
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] {
return [];
}
}