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agv 动画

master
yuliang 6 months ago
parent
commit
4d3033fc03
  1. 343
      src/modules/clx/ClxRenderer.ts

343
src/modules/clx/ClxRenderer.ts

@ -6,6 +6,9 @@ import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import { decimalSumBy } from '@/core/ModelUtils' import { decimalSumBy } from '@/core/ModelUtils'
import Constract from '@/core/Constract.ts' import Constract from '@/core/Constract.ts'
import clxUrl from '@/assets/images/ptr/clx.png' import clxUrl from '@/assets/images/ptr/clx.png'
import {CSG} from "three-csg-ts";
//@ts-ignore
import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js'
/** /**
* clx渲染器 * clx渲染器
@ -74,7 +77,62 @@ export default class ClxRenderer extends BaseRenderer {
transparent: true // 允许透明纹理 transparent: true // 允许透明纹理
}) })
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
group.add(planeMesh) // group.add(planeMesh)
const clxPedestalGeometry = this.createClxPedestal(item, option)
const clxPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca});
const clxPedestalMesh = new THREE.Mesh(clxPedestalGeometry, clxPedestalMaterial);
const clxPillarGeometry = this.createClxPillar(item, option);
const clxPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956});
const clxPillarMesh = new THREE.Mesh(clxPillarGeometry, clxPillarMaterial);
const clxForkGeometry = this.createClxFork(item, option);
const clxForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111});
const clxForkMesh = new THREE.Mesh(clxForkGeometry, clxForkMaterial);
const clxGemelGeometry =this.createClxGemel(item, option)
const clxGemelMaterial = new THREE.MeshPhongMaterial({color: 0xff888888});
const clxGemelMeshL1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
const clxGemelMeshL2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
const clxGemelMeshR1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
const clxGemelMeshR2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
const d = 0.5
group.add(clxPedestalMesh)
const groupPillar = new THREE.Group()
groupPillar.add(clxPillarMesh)
clxForkMesh.position.z = -d
groupPillar.add(clxForkMesh)
const ac = Math.asin(d/2)
clxGemelMeshL1.position.z = 0.5 - d/4
clxGemelMeshL1.position.y = 0.72
clxGemelMeshL1.rotation.x = -ac
clxGemelMeshL2.position.z = 0.5 - d/4 * 3
clxGemelMeshL2.position.y = 0.72
clxGemelMeshL2.rotation.x = -ac
clxGemelMeshR1.position.z = 0.5 - d/4
clxGemelMeshR1.position.y = 0.72
clxGemelMeshR1.rotation.x = ac
clxGemelMeshR2.position.z = 0.5 - d/4 * 3
clxGemelMeshR2.position.y = 0.72
clxGemelMeshR2.rotation.x = ac
groupPillar.add(clxGemelMeshL1)
groupPillar.add(clxGemelMeshL2)
groupPillar.add(clxGemelMeshR1)
groupPillar.add(clxGemelMeshR2)
group.add(groupPillar)
// 设置位置 // 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
@ -89,4 +147,287 @@ export default class ClxRenderer extends BaseRenderer {
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D { createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
throw new Error('Clx createPointBasic not allow!') throw new Error('Clx createPointBasic not allow!')
} }
// 创建clx的底座
createClxPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
const width = 1.65
const depth = 1.65
const dd = 0.05
const bd = 0.175
const shape = new THREE.Shape();
shape.moveTo(-width/2, -depth/2 + bd);
shape.lineTo(-width/2 + bd, -depth/2);
shape.lineTo(width/2 - bd, -depth/2);
shape.lineTo(width/2, -depth/2 + bd);
shape.lineTo(width/2, -0.285);
shape.lineTo(-0.475, -0.285);
shape.lineTo(-0.475, -0.125);
shape.lineTo(width/2, -0.125);
shape.lineTo(width/2, 0.125);
shape.lineTo(-0.475, 0.125);
shape.lineTo(-0.475, 0.285);
shape.lineTo(width/2, 0.285);
shape.lineTo(width/2, depth/2 - bd);
shape.lineTo(width/2 - bd, depth/2);
shape.lineTo(-width/2 + bd, depth/2);
shape.lineTo(-width/2, depth/2 - bd);
shape.closePath(); // 闭合路径
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelEnabled: false,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
// 倒角
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.02, -0.02);
shapeD.lineTo(0.02, 0.02)
shapeD.lineTo(-0.02, 0.02)
shapeD.closePath()
const shapeDW = new THREE.Shape();
shapeDW.moveTo(0.02, -0.02);
shapeDW.lineTo(0.02, 0.02)
shapeDW.lineTo(-0.02, 0.02)
shapeDW.closePath()
const shapeDW1 = new THREE.Shape();
shapeDW1.moveTo(-0.02, -0.02);
shapeDW1.lineTo(0.02, -0.02)
shapeDW1.lineTo(-0.02, 0.02)
shapeDW1.closePath()
const positionDs:THREE.Vector3[] = [
new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd),
new THREE.Vector3(-width / 2 + bd, 0.20, -depth / 2),
new THREE.Vector3(width / 2 - bd, 0.20, -depth / 2),
new THREE.Vector3(width / 2, 0.20, -depth / 2 + bd),
new THREE.Vector3(width / 2, 0.20, depth / 2 - bd),
new THREE.Vector3(width / 2 - bd, 0.20, depth / 2),
new THREE.Vector3(-width / 2 + bd, 0.20, depth / 2),
new THREE.Vector3(-width / 2, 0.20, depth / 2 - bd),
new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd)
]
let result: THREE.Mesh = mesh
for (let i = 0; i < positionDs.length - 1; i++) {
const curveD = new THREE.CatmullRomCurve3([positionDs[i], positionDs[i+1]],
false,
'catmullrom',
0)
const optionsD = {
steps: 1,
bevelEnabled: false,
extrudePath: curveD
};
let geometryD: THREE.BufferGeometry = null
if (i == 1) {
geometryD = new THREE.ExtrudeGeometry(shapeDW, optionsD)
} else if (i == 5) {
geometryD = new THREE.ExtrudeGeometry(shapeDW1, optionsD)
} else {
geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
}
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
result = CSG.subtract(result, meshD)
}
return result.geometry
}
// 创建clx的立柱
createClxPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
// 606.5
const width = 0.3
const depth = 1.188
const dd = 0.05
const shape = new THREE.Shape();
shape.moveTo(-0.744, -0.594 + dd);
shape.lineTo(-0.744 + dd, -0.594);
shape.lineTo(-0.744 + width - dd, -0.594);
shape.lineTo(-0.744 + width, -0.594 + dd);
shape.lineTo(-0.744 + width, -0.4);
shape.lineTo(-0.744 + width - 0.08, -0.4);
shape.lineTo(-0.744 + width - 0.08, 0.4);
shape.lineTo(-0.744 + width, 0.4);
shape.lineTo(-0.744 + width, -0.594 + depth - dd);
shape.lineTo(-0.744 + width - dd, -0.594 + depth);
shape.lineTo(-0.744 + dd, -0.594 + depth);
shape.lineTo(-0.744, -0.594 + depth - dd);
// shape.lineTo(-0.728, -0.594 + dd);
// shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 3.357, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
// const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
// const mesh = new THREE.Mesh(geometry, material);
return geometry
}
// 创建clx的叉
createClxFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
// 606.5
const width = 0.3
const depth = 1.188
const dd = 0.05
const fdx = 0.06
const fdy = 0.03
const shape = new THREE.Shape();
shape.moveTo(-0.744 + width - 0.08, -0.4);
shape.lineTo(-0.744 + width + 0.02, -0.4);
shape.lineTo(-0.744 + width + 0.02, -0.275);
shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.275);
shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.275 + fdy);
shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.135 - fdy);
shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.135);
shape.lineTo(-0.744 + width + 0.02, -0.135);
shape.lineTo(-0.744 + width + 0.02, 0.135);
shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.135);
shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.135 + fdy);
shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.275 - fdy);
shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.275);
shape.lineTo(-0.744 + width + 0.02, 0.275);
shape.lineTo(-0.744 + width + 0.02, 0.4);
shape.lineTo(-0.744 + width - 0.08, 0.4);
shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 1.287, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.744 + width + 0.02, -0.3);
shapeD.lineTo(-0.744 + width + 0.02 + 1.3, -0.3);
shapeD.lineTo(-0.744 + width + 0.02 + 1.3, 0.3);
shapeD.lineTo(-0.744 + width + 0.02, 0.3);
shape.closePath()
// 拉伸轨迹线
const curveD = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 1.3, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const optionsD = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curveD // 设置挤出轨迹
}
// 创建挤出几何体
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
// 布尔运算
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
// 创建clx的铰链
createClxGemel(item: ItemJson, option?: RendererCudOption) {
const width = 0.08
const depth = 1.1
const shape = new THREE.Shape();
shape.moveTo(-width/2, -depth/2);
shape.lineTo(width/2, -depth/2);
shape.lineTo(width/2, depth/2);
shape.lineTo(-width/2, depth/2);
shape.closePath()
const curveL1 = new THREE.CatmullRomCurve3(
[new THREE.Vector3(-0.35, 0, 0), new THREE.Vector3(-0.30, 0, 0)],
false, // 闭合曲线
'catmullrom',
0
)
const curveL2 = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0.30, 0, 0), new THREE.Vector3(0.35, 0, 0)],
false, // 闭合曲线
'catmullrom',
0
)
const geometryL1 = new THREE.ExtrudeGeometry(shape, {
steps: 1,
bevelEnabled: false,
extrudePath: curveL1
});
const geometryL2 = new THREE.ExtrudeGeometry(shape, {
steps: 1,
bevelEnabled: false,
extrudePath: curveL2
});
return mergeGeometries([geometryL1, geometryL2])
}
} }

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