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433 lines
13 KiB
433 lines
13 KiB
import * as THREE from 'three'
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import BaseRenderer from '@/core/base/BaseRenderer.ts'
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import { Line2 } from 'three/examples/jsm/lines/Line2.js'
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import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
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import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
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import { decimalSumBy } from '@/core/ModelUtils'
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import Constract from '@/core/Constract.ts'
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import clxUrl from '@/assets/images/ptr/clx.png'
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import {CSG} from "three-csg-ts";
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//@ts-ignore
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import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js'
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/**
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* clx渲染器
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*/
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export default class ClxRenderer extends BaseRenderer {
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static POINT_NAME = 'clx'
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pointMaterial: THREE.Material
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/**
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* 默认点的高度, 防止和地面重合
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*/
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readonly defulePositionY: number = Constract.HEIGHT_WAY
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readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
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readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
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readonly defaultLineWidth: number = 0.15
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constructor(itemTypeName: string) {
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super(itemTypeName)
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}
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/**
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* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
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*/
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override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) {
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super.afterCreateOrUpdatePoint(item, option, object)
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const point = object
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// point.position.y = this.defulePositionY
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// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
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point.rotation.set(
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THREE.MathUtils.degToRad(item.tf[1][0]),
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THREE.MathUtils.degToRad(item.tf[1][1]),
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THREE.MathUtils.degToRad(item.tf[1][2])
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)
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}
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createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D {
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throw new Error('not allow store line.')
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}
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updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
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throw new Error('not allow store line.')
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}
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createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
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// 创建平面几何体
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if (!item.dt.clxWidth || !item.dt.clxDepth) {
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system.showErrorDialog('field clxWidth / clxDepth is null!')
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return
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}
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const textureLoader = new THREE.TextureLoader()
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const texture = textureLoader.load(clxUrl)
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const group = new THREE.Group()
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group.name = ClxRenderer.POINT_NAME
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// 绘制背景矩形框
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const planeGeometry = new THREE.PlaneGeometry(item.dt.clxWidth, item.dt.clxDepth)
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planeGeometry.rotateX(-Math.PI / 2)
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const planeMaterial = new THREE.MeshLambertMaterial({
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map: texture, // 颜色贴图
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transparent: true // 允许透明纹理
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})
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
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// group.add(planeMesh)
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const clxPedestalGeometry = this.createClxPedestal(item, option)
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const clxPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca});
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const clxPedestalMesh = new THREE.Mesh(clxPedestalGeometry, clxPedestalMaterial);
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const clxPillarGeometry = this.createClxPillar(item, option);
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const clxPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956});
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const clxPillarMesh = new THREE.Mesh(clxPillarGeometry, clxPillarMaterial);
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const clxForkGeometry = this.createClxFork(item, option);
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const clxForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111});
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const clxForkMesh = new THREE.Mesh(clxForkGeometry, clxForkMaterial);
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const clxGemelGeometry =this.createClxGemel(item, option)
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const clxGemelMaterial = new THREE.MeshPhongMaterial({color: 0xff888888});
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const clxGemelMeshL1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
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const clxGemelMeshL2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
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const clxGemelMeshR1 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
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const clxGemelMeshR2 = new THREE.Mesh(clxGemelGeometry, clxGemelMaterial);
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const d = 0.5
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group.add(clxPedestalMesh)
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const groupPillar = new THREE.Group()
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groupPillar.add(clxPillarMesh)
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clxForkMesh.position.z = -d
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groupPillar.add(clxForkMesh)
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const ac = Math.asin(d/2)
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clxGemelMeshL1.position.z = 0.5 - d/4
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clxGemelMeshL1.position.y = 0.72
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clxGemelMeshL1.rotation.x = -ac
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clxGemelMeshL2.position.z = 0.5 - d/4 * 3
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clxGemelMeshL2.position.y = 0.72
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clxGemelMeshL2.rotation.x = -ac
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clxGemelMeshR1.position.z = 0.5 - d/4
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clxGemelMeshR1.position.y = 0.72
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clxGemelMeshR1.rotation.x = ac
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clxGemelMeshR2.position.z = 0.5 - d/4 * 3
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clxGemelMeshR2.position.y = 0.72
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clxGemelMeshR2.rotation.x = ac
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groupPillar.add(clxGemelMeshL1)
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groupPillar.add(clxGemelMeshL2)
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groupPillar.add(clxGemelMeshR1)
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groupPillar.add(clxGemelMeshR2)
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group.add(groupPillar)
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// 设置位置
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group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
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return group
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}
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dispose() {
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super.dispose()
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this.pointMaterial?.dispose()
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}
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createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
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throw new Error('Clx createPointBasic not allow!')
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}
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// 创建clx的底座
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createClxPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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const width = 1.65
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const depth = 1.65
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const dd = 0.05
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const bd = 0.175
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const shape = new THREE.Shape();
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shape.moveTo(-width/2, -depth/2 + bd);
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shape.lineTo(-width/2 + bd, -depth/2);
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shape.lineTo(width/2 - bd, -depth/2);
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shape.lineTo(width/2, -depth/2 + bd);
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shape.lineTo(width/2, -0.285);
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shape.lineTo(-0.475, -0.285);
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shape.lineTo(-0.475, -0.125);
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shape.lineTo(width/2, -0.125);
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shape.lineTo(width/2, 0.125);
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shape.lineTo(-0.475, 0.125);
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shape.lineTo(-0.475, 0.285);
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shape.lineTo(width/2, 0.285);
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shape.lineTo(width/2, depth/2 - bd);
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shape.lineTo(width/2 - bd, depth/2);
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shape.lineTo(-width/2 + bd, depth/2);
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shape.lineTo(-width/2, depth/2 - bd);
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shape.closePath(); // 闭合路径
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelEnabled: false,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.updateMatrix()
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// 倒角
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const shapeD = new THREE.Shape();
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shapeD.moveTo(-0.02, -0.02);
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shapeD.lineTo(0.02, 0.02)
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shapeD.lineTo(-0.02, 0.02)
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shapeD.closePath()
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const shapeDW = new THREE.Shape();
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shapeDW.moveTo(0.02, -0.02);
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shapeDW.lineTo(0.02, 0.02)
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shapeDW.lineTo(-0.02, 0.02)
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shapeDW.closePath()
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const shapeDW1 = new THREE.Shape();
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shapeDW1.moveTo(-0.02, -0.02);
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shapeDW1.lineTo(0.02, -0.02)
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shapeDW1.lineTo(-0.02, 0.02)
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shapeDW1.closePath()
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const positionDs:THREE.Vector3[] = [
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new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd),
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new THREE.Vector3(-width / 2 + bd, 0.20, -depth / 2),
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new THREE.Vector3(width / 2 - bd, 0.20, -depth / 2),
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new THREE.Vector3(width / 2, 0.20, -depth / 2 + bd),
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new THREE.Vector3(width / 2, 0.20, depth / 2 - bd),
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new THREE.Vector3(width / 2 - bd, 0.20, depth / 2),
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new THREE.Vector3(-width / 2 + bd, 0.20, depth / 2),
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new THREE.Vector3(-width / 2, 0.20, depth / 2 - bd),
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new THREE.Vector3(-width / 2, 0.20, -depth / 2 + bd)
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]
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let result: THREE.Mesh = mesh
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for (let i = 0; i < positionDs.length - 1; i++) {
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const curveD = new THREE.CatmullRomCurve3([positionDs[i], positionDs[i+1]],
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false,
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'catmullrom',
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0)
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const optionsD = {
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steps: 1,
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bevelEnabled: false,
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extrudePath: curveD
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};
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let geometryD: THREE.BufferGeometry = null
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if (i == 1) {
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geometryD = new THREE.ExtrudeGeometry(shapeDW, optionsD)
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} else if (i == 5) {
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geometryD = new THREE.ExtrudeGeometry(shapeDW1, optionsD)
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} else {
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geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
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}
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const meshD = new THREE.Mesh(geometryD, material);
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meshD.updateMatrix()
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result = CSG.subtract(result, meshD)
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}
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return result.geometry
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}
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// 创建clx的立柱
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createClxPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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// 606.5
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const width = 0.3
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const depth = 1.188
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const dd = 0.05
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const shape = new THREE.Shape();
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shape.moveTo(-0.744, -0.594 + dd);
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shape.lineTo(-0.744 + dd, -0.594);
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shape.lineTo(-0.744 + width - dd, -0.594);
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shape.lineTo(-0.744 + width, -0.594 + dd);
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shape.lineTo(-0.744 + width, -0.4);
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shape.lineTo(-0.744 + width - 0.08, -0.4);
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shape.lineTo(-0.744 + width - 0.08, 0.4);
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shape.lineTo(-0.744 + width, 0.4);
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shape.lineTo(-0.744 + width, -0.594 + depth - dd);
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shape.lineTo(-0.744 + width - dd, -0.594 + depth);
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shape.lineTo(-0.744 + dd, -0.594 + depth);
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shape.lineTo(-0.744, -0.594 + depth - dd);
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// shape.lineTo(-0.728, -0.594 + dd);
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// shape.closePath()
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 3.357, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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// const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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// const mesh = new THREE.Mesh(geometry, material);
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return geometry
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}
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// 创建clx的叉
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createClxFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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// 606.5
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const width = 0.3
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const depth = 1.188
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const dd = 0.05
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const fdx = 0.06
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const fdy = 0.03
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const shape = new THREE.Shape();
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shape.moveTo(-0.744 + width - 0.08, -0.4);
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shape.lineTo(-0.744 + width + 0.02, -0.4);
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shape.lineTo(-0.744 + width + 0.02, -0.275);
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.275);
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shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.275 + fdy);
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shape.lineTo(-0.744 + width + 0.02 + 1.24, -0.135 - fdy);
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, -0.135);
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shape.lineTo(-0.744 + width + 0.02, -0.135);
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shape.lineTo(-0.744 + width + 0.02, 0.135);
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.135);
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shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.135 + fdy);
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shape.lineTo(-0.744 + width + 0.02 + 1.24, 0.275 - fdy);
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shape.lineTo(-0.744 + width + 0.02 + 1.24 - fdx, 0.275);
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shape.lineTo(-0.744 + width + 0.02, 0.275);
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shape.lineTo(-0.744 + width + 0.02, 0.4);
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shape.lineTo(-0.744 + width - 0.08, 0.4);
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shape.closePath()
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 1.287, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.updateMatrix()
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const shapeD = new THREE.Shape();
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shapeD.moveTo(-0.744 + width + 0.02, -0.3);
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shapeD.lineTo(-0.744 + width + 0.02 + 1.3, -0.3);
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shapeD.lineTo(-0.744 + width + 0.02 + 1.3, 0.3);
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shapeD.lineTo(-0.744 + width + 0.02, 0.3);
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shape.closePath()
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// 拉伸轨迹线
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const curveD = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 1.3, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const optionsD = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curveD // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
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const meshD = new THREE.Mesh(geometryD, material);
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meshD.updateMatrix()
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// 布尔运算
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const result = CSG.subtract(mesh, meshD)
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return result.geometry
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}
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// 创建clx的铰链
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createClxGemel(item: ItemJson, option?: RendererCudOption) {
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const width = 0.08
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const depth = 1.1
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const shape = new THREE.Shape();
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shape.moveTo(-width/2, -depth/2);
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shape.lineTo(width/2, -depth/2);
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shape.lineTo(width/2, depth/2);
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shape.lineTo(-width/2, depth/2);
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shape.closePath()
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const curveL1 = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(-0.35, 0, 0), new THREE.Vector3(-0.30, 0, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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const curveL2 = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0.30, 0, 0), new THREE.Vector3(0.35, 0, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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const geometryL1 = new THREE.ExtrudeGeometry(shape, {
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steps: 1,
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bevelEnabled: false,
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extrudePath: curveL1
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});
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const geometryL2 = new THREE.ExtrudeGeometry(shape, {
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steps: 1,
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bevelEnabled: false,
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extrudePath: curveL2
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});
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return mergeGeometries([geometryL1, geometryL2])
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}
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}
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