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@ -3,20 +3,22 @@ import BaseRenderer from '@/core/base/BaseRenderer.ts' |
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import { Line2 } from 'three/examples/jsm/lines/Line2.js' |
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import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' |
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import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' |
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import {decimalSumBy} from "@/core/ModelUtils"; |
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import Constract from '@/core/Constract.ts' |
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/** |
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* 地堆货位渲染器 |
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* 货架货位渲染器 |
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*/ |
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export default class RackRenderer extends BaseRenderer { |
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static POINT_NAME = 'ground_store' |
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static POINT_NAME = 'rack' |
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pointMaterial: THREE.Material |
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/** |
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* 默认点的高度, 防止和地面重合 |
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*/ |
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readonly defulePositionY: number = 0.5 // 默认点的高度, 0.01, 防止和地面重合
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readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.5, 1.2, 0.1) |
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readonly defulePositionY: number = Constract.HEIGHT_WAY |
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readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1) |
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readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) |
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readonly defaultLineWidth: number = 0.05 |
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@ -32,7 +34,8 @@ export default class RackRenderer extends BaseRenderer { |
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const point = objects[0] |
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point.position.y = this.defulePositionY |
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point.scale.set(item.dt.storeWidth, this.defaultScale.y, item.dt.storeDepth) |
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//point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
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point.rotation.set( |
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THREE.MathUtils.degToRad(this.defaultRotation.x), |
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THREE.MathUtils.degToRad(this.defaultRotation.y), |
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@ -49,57 +52,95 @@ export default class RackRenderer extends BaseRenderer { |
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throw new Error('not allow store line.') |
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} |
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createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { |
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createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { |
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// 创建平面几何体
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const group = new THREE.Group() |
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group.name = RackRenderer.POINT_NAME |
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const rackWidth = decimalSumBy(item.dt.bays, b=>b.bayWidth) |
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const heights = [] |
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for (let i = 0; i < item.dt.bays.length; i++) { |
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const bay = item.dt.bays[i] |
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const bayHeight = decimalSumBy(bay.levelHeight) |
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heights.push(bayHeight) |
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} |
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const rackHeight = _.max(heights) |
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// 绘制背景矩形框
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const planeGeometry = new THREE.PlaneGeometry(item.dt.storeWidth, item.dt.storeDepth); |
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planeGeometry.rotateX(-Math.PI / 2) |
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const planeGeometry = new THREE.PlaneGeometry(rackWidth, item.dt.rackDepth); |
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planeGeometry.rotateX(Math.PI / 2) |
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const planeMaterial = new THREE.MeshBasicMaterial({ |
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color: 'white', |
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color: '#9a9090', |
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transparent: true, // 启用透明
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opacity: 0.2, // 50%透明度
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opacity: 0.5, // 50%透明度
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depthWrite: false, // 防止深度冲突
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side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
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}); |
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); |
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}) |
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) |
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group.add(planeMesh) |
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if (!item.dt.storeWidth || !item.dt.storeDepth) { |
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if (!item.dt.bays || !item.dt.rackDepth) { |
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return [group] |
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} |
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// 绘制边框
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const lineXLen = item.dt.storeWidth - this.defaultLineWidth |
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const lineYLen = item.dt.storeDepth - this.defaultLineWidth |
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const lineXLen = rackWidth - this.defaultLineWidth |
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const lineYLen = item.dt.rackDepth - this.defaultLineWidth |
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const lineGeometry = new LineGeometry().setPositions([ |
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-(lineXLen/2),-(lineYLen/2),0, |
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lineXLen/2,-(lineYLen/2),0, |
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lineXLen/2,lineYLen/2,0, |
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-(lineXLen/2),lineYLen/2,0, |
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-(lineXLen/2),-(lineYLen/2),0 |
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]); |
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lineGeometry.rotateX(-Math.PI / 2) |
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-(lineXLen/2),0,-(lineYLen/2), |
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lineXLen/2,0,-(lineYLen/2), |
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lineXLen/2,0,lineYLen/2, |
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-(lineXLen/2),0,lineYLen/2, |
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-(lineXLen/2),0,-(lineYLen/2) |
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]) |
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const lineMaterial = new LineMaterial({ |
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color: 0x00ff00, |
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color: '#0d89a5', |
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linewidth: 0.05, |
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worldUnits: true, |
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resolution: new THREE.Vector2(window.innerWidth, window.innerHeight), |
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side: THREE.DoubleSide |
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}); |
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//
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const line = new Line2(lineGeometry, lineMaterial); |
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group.add(line as THREE.Object3D) |
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return [group] |
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let lineDistanceX = 0 |
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for (let i = 0; item.dt.bays.length > 1 && i < item.dt.bays.length - 1; i++) { |
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const bay = item.dt.bays[i] |
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lineDistanceX += bay.bayWidth |
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const lineGeometryT = new LineGeometry().setPositions([ |
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-(lineDistanceX) +(lineXLen/2),0,lineYLen/2, |
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-(lineDistanceX)+(lineXLen/2),0,-(lineYLen/2) |
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]) |
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const lineT = new Line2(lineGeometryT, lineMaterial); |
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group.add(lineT as THREE.Object3D) |
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} |
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// 设置位置
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group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) |
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item.dt.rackWidth = rackWidth |
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item.dt.rackHeight = rackHeight |
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const points = [group] |
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this.fillObjectUserDataFromItem(item, ...points) |
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this.afterCreateOrUpdatePoint(item, option, points) |
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this.tempViewport.entityManager.appendObject(item.id, points) |
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this.appendToScene(...points) |
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return points |
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} |
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dispose() { |
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super.dispose() |
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this.pointMaterial.dispose() |
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} |
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createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] { |
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return []; |
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} |
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} |
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