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地堆显示

master
yuliang 7 months ago
parent
commit
b073dbfa75
  1. 10
      src/components/Model3DView.vue
  2. 61
      src/modules/gstore/GstoreRenderer.ts

10
src/components/Model3DView.vue

@ -17,6 +17,7 @@
</el-upload>
<el-button @click="addConveyor">添加输送线</el-button>
<el-button @click="createShelf">添加货架</el-button>
<el-button @click="createGroundStore">添加地堆</el-button>
<div class="demo-color-block">
<span class="demonstration">材质颜色</span>
<el-color-picker v-model="restate.targetColor" />
@ -378,6 +379,15 @@ function createShelf(){//创建货架
})
}
function createGroundStore() {
const planeGeometry = new THREE.PlaneGeometry(1, 1);
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
side: THREE.DoubleSide // :ml-citation{ref="5,8" data="citationList"}
});
const planeMesh = new THREE.Mesh(planeGeometry, material);
scene.add(planeMesh);
}
function initThree() {
const viewerDom = canvasContainer.value

61
src/modules/gstore/GstoreRenderer.ts

@ -1,15 +1,14 @@
import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Text } from 'troika-three-text'
import MoveLinePointPng from '@/assets/images/moveline_point.png'
import SimSunTTF from '@/assets/fonts/simsunb.ttf'
import { getLineId } from '@/core/ModelUtils.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
/**
*
*
*/
export default class GstoreRenderer extends BaseRenderer {
static POINT_NAME = 'way_point'
static POINT_NAME = 'ground_store'
pointMaterial: THREE.Material
@ -19,6 +18,7 @@ export default class GstoreRenderer extends BaseRenderer {
readonly defulePositionY: number = 0.5 // 默认点的高度, 0.01, 防止和地面重合
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.5, 1.2, 0.1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.05
constructor(itemTypeName: string) {
super(itemTypeName)
@ -50,9 +50,52 @@ export default class GstoreRenderer extends BaseRenderer {
}
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
const obj = new THREE.Sprite(this.pointMaterial as THREE.SpriteMaterial)
obj.name = GstoreRenderer.POINT_NAME
return [obj]
// 创建平面几何体
const group = new THREE.Group()
group.name = GstoreRenderer.POINT_NAME
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(item.dt.storeWidth, item.dt.storeDepth);
planeGeometry.rotateX(-Math.PI / 2)
const planeMaterial = new THREE.MeshBasicMaterial({
color: 'white',
transparent: true, // 启用透明
opacity: 0.2, // 50%透明度
depthWrite: false, // 防止深度冲突
side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
});
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
group.add(planeMesh)
if (!item.dt.storeWidth || !item.dt.storeDepth) {
return [group]
}
// 绘制边框
const lineXLen = item.dt.storeWidth - this.defaultLineWidth
const lineYLen = item.dt.storeDepth - this.defaultLineWidth
const lineGeometry = new LineGeometry().setPositions([
-(lineXLen/2),-(lineYLen/2),0,
lineXLen/2,-(lineYLen/2),0,
lineXLen/2,lineYLen/2,0,
-(lineXLen/2),lineYLen/2,0,
-(lineXLen/2),-(lineYLen/2),0
]);
lineGeometry.rotateX(-Math.PI / 2)
const lineMaterial = new LineMaterial({
color: 0x00ff00,
linewidth: 0.05,
worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide
});
//
const line = new Line2(lineGeometry, lineMaterial);
group.add(line as THREE.Object3D)
return [group]
}
dispose() {

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