8 changed files with 306 additions and 32 deletions
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import * as THREE from 'three' |
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import type Viewport from '@/core/engine/Viewport.ts' |
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import type IControls from '@/core/controls/IControls.ts' |
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import { Curve } from 'three' |
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import { getClosestObject } from '@/core/ModelUtils.ts' |
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import EventBus from '@/runtime/EventBus.ts' |
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/** |
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* DragControl2 - ThreeJS 拖拽管理器(仅限 X/Z 平面) |
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*/ |
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export default class DragControl2 implements IControls { |
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private viewport: Viewport |
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private enabled: boolean = true |
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private isDragging: boolean = false |
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private isPointerDown: boolean = false |
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private dragStartMouse: THREE.Vector2 = new THREE.Vector2() |
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private dragShadows: THREE.Group | null = null |
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init(viewport: Viewport): void { |
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this.viewport = viewport |
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const domElement = this.viewport.renderer.domElement |
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domElement.addEventListener('pointermove', this.onPointerMove) |
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domElement.addEventListener('pointerdown', this.onPointerDown) |
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domElement.addEventListener('pointerup', this.onPointerUp) |
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domElement.addEventListener('pointerleave', this.onPointerLeave) |
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domElement.style.cursor = 'auto' |
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} |
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/** |
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* 设置启用/禁用 |
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*/ |
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set enable(value: boolean) { |
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this.enabled = value |
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if (!value) { |
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this.cleanupDrag() |
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} |
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} |
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get enable(): boolean { |
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return this.enabled |
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} |
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/** |
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* 卸载资源 |
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*/ |
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dispose(): void { |
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const domElement = this.viewport.renderer.domElement |
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domElement.removeEventListener('pointermove', this.onPointerMove) |
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domElement.removeEventListener('pointerdown', this.onPointerDown) |
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domElement.removeEventListener('pointerup', this.onPointerUp) |
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domElement.removeEventListener('pointerleave', this.onPointerLeave) |
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this.cleanupDrag() |
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domElement.style.cursor = 'auto' |
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} |
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/** |
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* 清理拖拽状态 |
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*/ |
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private cleanupDrag(): void { |
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if (this.isDragging || this.isPointerDown) { |
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this.isDragging = false |
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this.isPointerDown = false |
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this.dragStartMouse.set(NaN, NaN) |
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this.removeShadows() |
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} |
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} |
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/** |
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* 获取当前鼠标坐标(归一化设备坐标) |
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*/ |
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private getMousePosition(clientX: number, clientY: number): THREE.Vector2 { |
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const rect = this.viewport.renderer.domElement.getBoundingClientRect() |
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return new THREE.Vector2( |
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((clientX - rect.left) / rect.width) * 2 - 1, |
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((clientY - rect.top) / rect.height) * -2 + 1 |
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) |
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} |
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/** |
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* 射线检测,返回第一个可拖拽对象 |
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*/ |
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private getIntersectedDraggableObject(mouse: THREE.Vector2): THREE.Object3D | null { |
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const raycaster = new THREE.Raycaster() |
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raycaster.setFromCamera(mouse, this.viewport.camera) |
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const draggableObjects = this.viewport.entityManager._draggableObjects || [] |
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const intersects = raycaster.intersectObjects(draggableObjects, true) |
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if (intersects.length > 0) { |
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return getClosestObject(intersects[0].object) |
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} |
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} |
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/** |
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* 创建拖拽阴影 |
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*/ |
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private createShadows(objects: THREE.Object3D[]): void { |
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this.removeShadows() |
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console.log('createShadows', objects.map(obj => obj.name)) |
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this.dragShadows = new THREE.Group() |
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for (const obj of objects) { |
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if (!obj.userData.entityId) { |
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console.error('Object does not have entityId:', obj.name) |
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continue // 跳过没有 entityId 的对象
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} |
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const shadow = obj.clone() |
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shadow.userData = { |
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isShadow: true, |
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entityId: obj.userData.entityId, |
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originPosition: obj.position.clone() // 保存原始位置
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} |
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this.dragShadows.add(shadow) |
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} |
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this.viewport.scene.add(this.dragShadows) |
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} |
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/** |
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* 移除阴影 |
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*/ |
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private removeShadows(): void { |
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if (this.dragShadows) { |
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this.viewport.scene.remove(this.dragShadows) |
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this.dragShadows = null |
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} |
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} |
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/** |
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* 更新阴影位置(仅 X/Z 平面) |
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*/ |
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private updateShadows(newPosition: THREE.Vector2): void { |
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if (!this.dragShadows) return |
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// 计算新位置与拖拽开始位置的偏移量
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const offsetX = newPosition.x - this.dragStartMouse.x |
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const offsetZ = newPosition.y - this.dragStartMouse.y |
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this.dragShadows.children.forEach((shadow, index) => { |
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const newPosX = shadow.userData.originPosition.x + offsetX |
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const newPosZ = shadow.userData.originPosition.z + offsetZ |
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shadow.position.set(newPosX, shadow.userData.originPosition.y, newPosZ) // 锁定 Y 轴高度
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console.log(`Updated shadow position for ${shadow.name}:`, shadow.position) |
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}) |
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} |
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private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => { |
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// console.log(`Drag completed from ${startPos.toArray()} to ${targetPos.toArray()}`)
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this.viewport.stateManager.beginStateUpdate() |
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for (const object of this.dragShadows.children) { |
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const entityId = object.userData.entityId |
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if (entityId) { |
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const entity = this.viewport.stateManager.findItemById(entityId) |
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if (entity) { |
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// 更新实体位置
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entity.tf[0][0] = object.position.x |
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entity.tf[0][2] = object.position.z |
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} else { |
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system.showErrorDialog('not found entityId:' + entityId) |
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} |
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} else { |
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system.showErrorDialog('not found entity') |
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} |
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} |
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this.viewport.stateManager.endStateUpdate() |
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EventBus.dispatch('multiselectedObjectChanged', { |
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multiSelectedObjects: this.viewport.state.multiSelectedObjects |
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}) |
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EventBus.dispatch('selectedObjectPropertyChanged', {}) |
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this.cleanupDrag() |
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} |
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/** |
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* pointermove 事件处理 |
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*/ |
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private onPointerMove = (event: PointerEvent): void => { |
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if (!this.enabled) return |
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if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y) && this.dragShadows) { |
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this.isDragging = true |
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// 更新鼠标样式
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this.viewport.renderer.domElement.style.cursor = 'grabbing' |
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// 更新阴影位置(锁定 Y 轴)
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this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)) |
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} else { |
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const mouse = this.getMousePosition(event.clientX, event.clientY) |
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const intersected = this.getIntersectedDraggableObject(mouse) |
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if (intersected) { |
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this.viewport.renderer.domElement.style.cursor = 'grab' |
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} else { |
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this.viewport.renderer.domElement.style.cursor = 'auto' |
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} |
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} |
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} |
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/** |
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* pointerdown 事件处理 |
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*/ |
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private onPointerDown = (event: PointerEvent): void => { |
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if (!this.enabled) return |
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const mouse = this.getMousePosition(event.clientX, event.clientY) |
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const intersected = this.getIntersectedDraggableObject(mouse) |
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if (!intersected) return |
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this.isPointerDown = true |
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this.dragStartMouse.set(intersected.position.x, intersected.position.z) |
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this.viewport.controls.enabled = false |
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let selectedObjects = [intersected] |
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if (this.viewport.state.multiSelectedObjects.length > 0) { |
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if (this.viewport.state.multiSelectedObjects.includes(intersected)) { |
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// drag multi-selected objects
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selectedObjects = this.viewport.state.multiSelectedObjects |
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} |
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} |
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this.createShadows(selectedObjects) |
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} |
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/** |
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* pointerup 事件处理 |
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*/ |
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private onPointerUp = (event: PointerEvent): void => { |
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if (!this.enabled) return |
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this.dragStartMouse.set(NaN, NaN) |
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this.isPointerDown = false |
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// console.log('enable controls')
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this.viewport.controls.enabled = true |
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if (this.isDragging) { |
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const startPos = this.dragStartMouse |
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const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z) |
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if (startPos && targetPos) { |
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this.dragComplete(startPos, targetPos) |
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} |
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} |
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} |
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/** |
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* pointerleave 事件处理 |
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*/ |
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private onPointerLeave = (_event: PointerEvent): void => { |
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if (!this.enabled) return |
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this.cleanupDrag() |
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} |
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} |
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