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import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
/**
* 地堆货位渲染器
*/
export default class GstoreRenderer extends BaseRenderer {
static POINT_NAME = 'ground_store'
pointMaterial: THREE.Material
/**
* 默认点的高度, 防止和地面重合
*/
readonly defulePositionY: number = 0.5 // 默认点的高度, 0.01, 防止和地面重合
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.5, 1.2, 0.1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.05
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) {
super.afterCreateOrUpdatePoint(item, option, objects)
const point = objects[0]
point.position.y = this.defulePositionY
point.scale.set(item.dt.storeWidth, this.defaultScale.y, item.dt.storeDepth)
point.rotation.set(
THREE.MathUtils.degToRad(this.defaultRotation.x),
THREE.MathUtils.degToRad(this.defaultRotation.y),
THREE.MathUtils.degToRad(this.defaultRotation.z)
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体
const group = new THREE.Group()
group.name = GstoreRenderer.POINT_NAME
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(item.dt.storeWidth, item.dt.storeDepth)
planeGeometry.rotateX(-Math.PI / 2)
const planeMaterial = new THREE.MeshBasicMaterial({
color: 'white',
transparent: true, // 启用透明
opacity: 0.2, // 50%透明度
depthWrite: false, // 防止深度冲突
side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
})
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
group.add(planeMesh)
if (!item.dt.storeWidth || !item.dt.storeDepth) {
return [group]
}
// 绘制边框
const lineXLen = item.dt.storeWidth - this.defaultLineWidth
const lineYLen = item.dt.storeDepth - this.defaultLineWidth
const lineGeometry = new LineGeometry().setPositions([
-(lineXLen / 2), -(lineYLen / 2), 0,
lineXLen / 2, -(lineYLen / 2), 0,
lineXLen / 2, lineYLen / 2, 0,
-(lineXLen / 2), lineYLen / 2, 0,
-(lineXLen / 2), -(lineYLen / 2), 0
])
lineGeometry.rotateX(-Math.PI / 2)
const lineMaterial = new LineMaterial({
color: 0x00ff00,
linewidth: 0.05,
worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide
})
//
const line = new Line2(lineGeometry, lineMaterial)
group.add(line as THREE.Object3D)
return [group]
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
}