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import * as THREE from "three";
import {CSG} from "three-csg-ts";
//@ts-ignore
import {mergeGeometries} from 'three/addons/utils/BufferGeometryUtils.js'
import gsap from "gsap";
export default class Cl23dObject extends THREE.Object3D {
// 创建ptr的底座
private static createPtrPedestal(): THREE.BufferGeometry {
// 参数配置
const radius = 0.8; // 圆半径
const lineDist = 0.75; // 切割线距离圆心距离
const segments = 64; // 圆的分段精度
// 计算切割线与圆的交点
const intersectY = Math.sqrt(radius*radius - lineDist*lineDist);
const startAngle = Math.asin(intersectY/radius);
const endAngle = Math.acos(intersectY/radius);
const shape = new THREE.Shape();
shape.moveTo(0, 0); // 起点在圆心
shape.absarc(0, 0, 0.8, startAngle, endAngle, false); // 从0到π绘制半圆
shape.absarc(0, 0, 0.8, startAngle + Math.PI/2, endAngle + Math.PI/2, false);
shape.absarc(0, 0, 0.8, startAngle + Math.PI, endAngle + Math.PI, false);
shape.absarc(0, 0, 0.8, startAngle + Math.PI/2 * 3, endAngle + Math.PI/2 * 3, false);
shape.lineTo(-0.5, -intersectY)
shape.lineTo(-0.5, -intersectY + 0.17)
shape.lineTo(0.75, -intersectY + 0.17)
shape.lineTo(0.75, intersectY - 0.17)
shape.lineTo(-0.5, intersectY - 0.17)
shape.lineTo(-0.5, intersectY)
shape.closePath(); // 闭合路径
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelEnabled: false,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
// 倒角
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.02, -0.02);
shapeD.lineTo(0.02, 0.02)
shapeD.lineTo(-0.02, 0.02)
shapeD.closePath()
const curveD = new THREE.EllipseCurve(
0, 0, radius, radius, 0, Math.PI * 2, false, 0
);
// 生成拉伸路径点
const pointsD = curveD.getPoints(segments).map(p =>
new THREE.Vector3(p.x, 0.20, p.y)
);
// 3. 挤出成型
const optionsD = {
steps: segments,
bevelEnabled: false,
// bevelSegments: 0.01,
extrudePath: new THREE.CatmullRomCurve3(pointsD)
};
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
// 布尔运算
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
// 创建ptr的立柱
private static createPtrPillar(): THREE.BufferGeometry {
// 606.5
const width = 0.245
const depth = 0.716
const dd = 0.05
const shape = new THREE.Shape();
shape.moveTo(-0.728, -0.358 + dd);
shape.lineTo(-0.728 + dd, -0.358);
shape.lineTo(-0.728 + width - dd, -0.358);
shape.lineTo(-0.728 + width, -0.358 + dd);
shape.lineTo(-0.728 + width, -0.28);
shape.lineTo(-0.728 + width - 0.08, -0.28);
shape.lineTo(-0.728 + width - 0.08, 0.28);
shape.lineTo(-0.728 + width, 0.28);
shape.lineTo(-0.728 + width, -0.358 + depth - dd);
shape.lineTo(-0.728 + width - dd, -0.358 + depth);
shape.lineTo(-0.728 + dd, -0.358 + depth);
shape.lineTo(-0.728, -0.358 + depth - dd);
// shape.lineTo(-0.728, -0.358 + dd);
// shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 1.872, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
let geometry = new THREE.ExtrudeGeometry(shape, options)
const fd = 0.03
const shapeBf = new THREE.Shape();
shapeBf.moveTo(-0.728 + width - 0.08, -0.28);
shapeBf.lineTo(-0.728 + width + 0.02, -0.28);
shapeBf.lineTo(-0.728 + width + 0.02, -0.25);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.25);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, -0.25 + fd);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, -0.14 - fd);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.14);
shapeBf.lineTo(-0.728 + width + 0.02, -0.14);
shapeBf.lineTo(-0.728 + width + 0.02, 0.14);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.14);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, 0.14 + fd);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130, 0.25 - fd);
shapeBf.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.25);
shapeBf.lineTo(-0.728 + width + 0.02, 0.25);
shapeBf.lineTo(-0.728 + width + 0.02, 0.28);
shapeBf.lineTo(-0.728 + width - 0.08, 0.28);
shapeBf.closePath()
// 拉伸轨迹线
const curveBf = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.06, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const optionsBf = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curveBf // 设置挤出轨迹
}
// 创建挤出几何体
const geometryBf = new THREE.ExtrudeGeometry(shapeBf, optionsBf)
geometry = mergeGeometries([geometry, geometryBf])
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.3, -0.25);
shapeD.lineTo(-0.3, 0.25);
shapeD.lineTo(0.3, 0.25);
shapeD.lineTo(0.3, -0.25);
shapeD.closePath()
const curveD = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 1.45, -1), new THREE.Vector3(0, 1.45, 1)],
false, // 闭合曲线
'catmullrom',
0
)
const optionsD = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curveD // 设置挤出轨迹
}
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
mesh.updateMatrix()
meshD.updateMatrix()
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
// 创建ptr的立柱
private static createPtrFork(): THREE.BufferGeometry {
// 606.5
const width = 0.245
const depth = 0.716
const dd = 0.05
const fd = 0.03
const shape = new THREE.Shape();
shape.moveTo(-0.728 + width - 0.08, -0.28);
shape.lineTo(-0.728 + width + 0.02, -0.28);
shape.lineTo(-0.728 + width + 0.02, -0.27);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.27);
shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.27 + fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.12 - fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.12);
shape.lineTo(-0.728 + width + 0.02, -0.12);
shape.lineTo(-0.728 + width + 0.02, 0.12);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.12);
shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.12 + fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.27 - fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.27);
shape.lineTo(-0.728 + width + 0.02, 0.27);
shape.lineTo(-0.728 + width + 0.02, 0.28);
shape.lineTo(-0.728 + width - 0.08, 0.28);
shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.482, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.728 + width + 0.02, -0.3);
shapeD.lineTo(-0.728 + width + 0.02 + 1.2, -0.3);
shapeD.lineTo(-0.728 + width + 0.02 + 1.2, 0.3);
shapeD.lineTo(-0.728 + width + 0.02, 0.3);
shape.closePath()
// 拉伸轨迹线
const curveD = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 0.482, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const optionsD = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curveD // 设置挤出轨迹
}
// 创建挤出几何体
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
// 布尔运算
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
private static ptrPedestalGeometry: THREE.BufferGeometry = null;
private static ptrPillarGeometry: THREE.BufferGeometry = null;
private static ptrForkGeometry: THREE.BufferGeometry = null;
constructor(item: ItemJson, option?: RendererCudOption) {
super();
if (!Cl23dObject.ptrPedestalGeometry) {
Cl23dObject.ptrPedestalGeometry = Cl23dObject.createPtrPedestal()
}
const ptrPedestalGeometry = Cl23dObject.ptrPedestalGeometry
const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca});
const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial);
ptrPedestalMesh.name = 'ptrPedestal'
if (!Cl23dObject.ptrPillarGeometry) {
Cl23dObject.ptrPillarGeometry = Cl23dObject.createPtrPillar()
}
const ptrPillarGeometry = Cl23dObject.ptrPillarGeometry;
const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956});
const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial);
if (!Cl23dObject.ptrForkGeometry) {
Cl23dObject.ptrForkGeometry = Cl23dObject.createPtrFork()
}
const ptrForkGeometry = Cl23dObject.ptrForkGeometry;
const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff444444});
const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial);
ptrForkMesh.name = 'ptrFork'
this.add(ptrPedestalMesh)
const groupPillar = new THREE.Group()
groupPillar.name = 'ptrPillar'
groupPillar.add(ptrPillarMesh)
groupPillar.add(ptrForkMesh)
this.add(groupPillar)
}
animationShowFork(z: number): Promise<void> {
const ptrPillar = this.getObjectByName('ptrPillar')
const time = 3
return new Promise(resolve => {
gsap.to(ptrPillar.position, {
z: -z,
duration: time,
repeat: 0,
ease: 'sine.inOut',
onComplete: resolve
})
})
}
animationHideFork(): Promise<void> {
return this.animationShowFork(0)
}
animationUpFork(y: number, time?: number = 3): Promise<void> {
const ptrFork = this.getObjectByName('ptrFork')
const ptrPillar = this.getObjectByName('ptrPillar')
const pz = ptrPillar.position.z
return new Promise(resolve => {
const bh = 0.22
const children = ptrFork.children
gsap.to(ptrFork.position, {
y: y,
duration: time,
repeat: 0,
ease: 'sine.inOut',
onComplete: resolve,
onUpdate: function() {
const a = this.targets()[0]
if (a.y < bh) {
if (pz > -1) {
for (let i = 0; i < children.length; i++) {
const child = children[i]
child.position.y = bh - a.y
}
} else if (a.y < 0 ) {
for (let i = 0; i < children.length; i++) {
const child = children[i]
child.position.y = 0 - a.y
}
}
}
}
})
})
}
animationDownFork(): Promise<void> {
return this.animationUpFork(0)
}
}