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import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import Constract from '@/core/Constract.ts'
import Clx3dObject from './Clx3dObject'
import type { Object3DLike } from '@/types/ModelTypes.ts'
import Viewport from "@/core/engine/Viewport";
/**
* clx渲染器
*/
export default class ClxRenderer extends BaseRenderer {
static POINT_NAME = 'clx'
pointMaterial: THREE.Material
/**
* 默认点的高度, 防止和地面重合
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1.65, 3.393, 1.65)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.15
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) {
super.afterCreateOrUpdatePoint(item, option, object)
const point = object
// point.position.y = this.defulePositionY
// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(item.tf[1][0]),
THREE.MathUtils.degToRad(item.tf[1][1]),
THREE.MathUtils.degToRad(item.tf[1][2])
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
// 创建平面几何体
const group = new Clx3dObject(item, this.tempViewport, option)
group.name = ClxRenderer.POINT_NAME
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
return group
}
/**
* 如果某物品要放到 Cl2 上 返回可存放的位置和角度一个 Position 和 Rotation
*/
getStorePlacement(storeItem: ItemJson, bay = 0, level = 0, cell = 0)
: {
position: [number, number, number], rotation: [number, number, number],
getParentObject3D?: (viewport: Viewport, parent: THREE.Object3D) => THREE.Object3D
} {
return {
position: [0, 0.2, 0],
rotation: [0, 90, 0],
getParentObject3D: this.getArmObject.bind(this)
}
}
getArmObject(viewport: Viewport, item: ItemJson): THREE.Object3D {
// 获取机械臂对象
const object = viewport.entityManager.findObjectById(item.dt.storeAt?.item)
if (!object) {
console.warn('PtrRenderer: getArmObject failed, not found Cl2:', item.dt.storeAt?.item)
return
}
const agv = object as THREE.Group
const clxFork = agv.getObjectByName('clxFork')
return clxFork
}
updatePoint(item: ItemJson, object: Object3DLike, option?: RendererCudOption): Object3DLike {
const group: THREE.Group = object as THREE.Group
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
group.rotation.set(
THREE.MathUtils.degToRad(item.tf[1][0]),
THREE.MathUtils.degToRad(item.tf[1][1]),
THREE.MathUtils.degToRad(item.tf[1][2])
)
// 禁止缩放,
item.tf[2][0] = this.defaultScale.x
item.tf[2][1] = this.defaultScale.y
item.tf[2][2] = this.defaultScale.z
return group
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
throw new Error('Clx createPointBasic not allow!')
}
}