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import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import { decimalSumBy } from '@/core/ModelUtils'
import Constract from '@/core/Constract.ts'
import ptrUrl from '@/assets/images/ptr/ptr.png'
import { CSG } from 'three-csg-ts';
import {BufferGeometry} from "three";
/**
* ptr侧叉渲染器
*/
export default class PtrRenderer extends BaseRenderer {
static POINT_NAME = 'ptr'
pointMaterial: THREE.Material
/**
* 默认点的高度, 防止和地面重合
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.15
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) {
super.afterCreateOrUpdatePoint(item, option, object)
const point = object
// point.position.y = this.defulePositionY
// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(item.tf[1][0]),
THREE.MathUtils.degToRad(item.tf[1][1]),
THREE.MathUtils.degToRad(item.tf[1][2])
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
// 创建平面几何体
if (!item.dt.ptrWidth || !item.dt.ptrDepth) {
system.showErrorDialog('field ptrWidth / ptrDepth is null!')
return null
}
const group = new THREE.Group()
group.name = PtrRenderer.POINT_NAME
const ptrPedestalGeometry = this.createPtrPedestal(item, option)
const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca});
const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial);
const ptrPillarGeometry = this.createPtrPillar(item, option);
const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956});
const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial);
const ptrForkGeometry = this.createPtrFork(item, option);
const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111});
const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial);
group.add(ptrPedestalMesh)
const groupPillar = new THREE.Group()
groupPillar.add(ptrPillarMesh)
groupPillar.add(ptrForkMesh)
group.add(groupPillar)
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
return group
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
throw new Error('Ptr createPointBasic not allow!')
}
// 创建ptr的底座
createPtrPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
// 参数配置
const radius = 0.8; // 圆半径
const lineDist = 0.75; // 切割线距离圆心距离
const segments = 64; // 圆的分段精度
// 计算切割线与圆的交点
const intersectY = Math.sqrt(radius*radius - lineDist*lineDist);
const startAngle = Math.asin(intersectY/radius);
const endAngle = Math.acos(intersectY/radius);
const shape = new THREE.Shape();
shape.moveTo(0, 0); // 起点在圆心
shape.absarc(0, 0, 0.8, startAngle, endAngle, false); // 从0到π绘制半圆
shape.absarc(0, 0, 0.8, startAngle + Math.PI/2, endAngle + Math.PI/2, false);
shape.absarc(0, 0, 0.8, startAngle + Math.PI, endAngle + Math.PI, false);
shape.absarc(0, 0, 0.8, startAngle + Math.PI/2 * 3, endAngle + Math.PI/2 * 3, false);
shape.lineTo(-0.5, -intersectY)
shape.lineTo(-0.5, -intersectY + 0.17)
shape.lineTo(0.75, -intersectY + 0.17)
shape.lineTo(0.75, intersectY - 0.17)
shape.lineTo(-0.5, intersectY - 0.17)
shape.lineTo(-0.5, intersectY)
shape.closePath(); // 闭合路径
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelEnabled: false,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
// 倒角
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.02, -0.02);
shapeD.lineTo(0.02, 0.02)
shapeD.lineTo(-0.02, 0.02)
shapeD.closePath()
const curveD = new THREE.EllipseCurve(
0, 0, radius, radius, 0, Math.PI * 2, false, 0
);
// 生成拉伸路径点
const pointsD = curveD.getPoints(segments).map(p =>
new THREE.Vector3(p.x, 0.20, p.y)
);
// 3. 挤出成型
const optionsD = {
steps: segments,
bevelEnabled: false,
// bevelSegments: 0.01,
extrudePath: new THREE.CatmullRomCurve3(pointsD)
};
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
// 布尔运算
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
// 创建ptr的立柱
createPtrPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
// 606.5
const width = 0.245
const depth = 0.716
const dd = 0.05
const shape = new THREE.Shape();
shape.moveTo(-0.728, -0.358 + dd);
shape.lineTo(-0.728 + dd, -0.358);
shape.lineTo(-0.728 + width - dd, -0.358);
shape.lineTo(-0.728 + width, -0.358 + dd);
shape.lineTo(-0.728 + width, -0.28);
shape.lineTo(-0.728 + width - 0.08, -0.28);
shape.lineTo(-0.728 + width - 0.08, 0.28);
shape.lineTo(-0.728 + width, 0.28);
shape.lineTo(-0.728 + width, -0.358 + depth - dd);
shape.lineTo(-0.728 + width - dd, -0.358 + depth);
shape.lineTo(-0.728 + dd, -0.358 + depth);
shape.lineTo(-0.728, -0.358 + depth - dd);
// shape.lineTo(-0.728, -0.358 + dd);
// shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 1.872, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
// const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
// const mesh = new THREE.Mesh(geometry, material);
return geometry
}
// 创建ptr的立柱
createPtrFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
// 606.5
const width = 0.245
const depth = 0.716
const dd = 0.05
const fd = 0.03
const shape = new THREE.Shape();
shape.moveTo(-0.728 + width - 0.08, -0.28);
shape.lineTo(-0.728 + width + 0.02, -0.28);
shape.lineTo(-0.728 + width + 0.02, -0.27);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.27);
shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.27 + fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.12 - fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.12);
shape.lineTo(-0.728 + width + 0.02, -0.12);
shape.lineTo(-0.728 + width + 0.02, 0.12);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.12);
shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.12 + fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.27 - fd);
shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.27);
shape.lineTo(-0.728 + width + 0.02, 0.27);
shape.lineTo(-0.728 + width + 0.02, 0.28);
shape.lineTo(-0.728 + width - 0.08, 0.28);
shape.closePath()
// 拉伸轨迹线
const curve = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.482, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const options = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curve // 设置挤出轨迹
}
// 创建挤出几何体
const geometry = new THREE.ExtrudeGeometry(shape, options)
const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
const mesh = new THREE.Mesh(geometry, material);
mesh.updateMatrix()
const shapeD = new THREE.Shape();
shapeD.moveTo(-0.728 + width + 0.02, -0.3);
shapeD.lineTo(-0.728 + width + 0.02 + 1.2, -0.3);
shapeD.lineTo(-0.728 + width + 0.02 + 1.2, 0.3);
shapeD.lineTo(-0.728 + width + 0.02, 0.3);
shape.closePath()
// 拉伸轨迹线
const curveD = new THREE.CatmullRomCurve3(
[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 0.482, 0)],
false, // 闭合曲线
'catmullrom',
0
)
// 挤出几何图形 参数
const optionsD = {
steps: 1,
bevelSegments: 0.05,
bevelEnabled: true,
extrudePath: curveD // 设置挤出轨迹
}
// 创建挤出几何体
const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
const meshD = new THREE.Mesh(geometryD, material);
meshD.updateMatrix()
// 布尔运算
const result = CSG.subtract(mesh, meshD)
return result.geometry
}
}