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315 lines
10 KiB
315 lines
10 KiB
import * as THREE from 'three'
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import BaseRenderer from '@/core/base/BaseRenderer.ts'
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import { Line2 } from 'three/examples/jsm/lines/Line2.js'
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import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
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import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
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import { decimalSumBy } from '@/core/ModelUtils'
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import Constract from '@/core/Constract.ts'
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import ptrUrl from '@/assets/images/ptr/ptr.png'
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import { CSG } from 'three-csg-ts';
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import {BufferGeometry} from "three";
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/**
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* ptr侧叉渲染器
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*/
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export default class PtrRenderer extends BaseRenderer {
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static POINT_NAME = 'ptr'
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pointMaterial: THREE.Material
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/**
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* 默认点的高度, 防止和地面重合
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*/
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readonly defulePositionY: number = Constract.HEIGHT_WAY
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readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
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readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
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readonly defaultLineWidth: number = 0.15
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constructor(itemTypeName: string) {
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super(itemTypeName)
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}
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/**
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* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效
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*/
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override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, object: THREE.Object3D) {
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super.afterCreateOrUpdatePoint(item, option, object)
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const point = object
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// point.position.y = this.defulePositionY
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// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
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point.rotation.set(
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THREE.MathUtils.degToRad(item.tf[1][0]),
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THREE.MathUtils.degToRad(item.tf[1][1]),
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THREE.MathUtils.degToRad(item.tf[1][2])
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)
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}
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createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D {
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throw new Error('not allow store line.')
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}
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updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
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throw new Error('not allow store line.')
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}
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createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
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// 创建平面几何体
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if (!item.dt.ptrWidth || !item.dt.ptrDepth) {
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system.showErrorDialog('field ptrWidth / ptrDepth is null!')
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return null
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}
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const group = new THREE.Group()
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group.name = PtrRenderer.POINT_NAME
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const ptrPedestalGeometry = this.createPtrPedestal(item, option)
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const ptrPedestalMaterial = new THREE.MeshPhongMaterial({color: 0xffdddbca});
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const ptrPedestalMesh = new THREE.Mesh(ptrPedestalGeometry, ptrPedestalMaterial);
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const ptrPillarGeometry = this.createPtrPillar(item, option);
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const ptrPillarMaterial = new THREE.MeshPhongMaterial({color: 0xff6c6956});
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const ptrPillarMesh = new THREE.Mesh(ptrPillarGeometry, ptrPillarMaterial);
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const ptrForkGeometry = this.createPtrFork(item, option);
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const ptrForkMaterial = new THREE.MeshPhongMaterial({color: 0xff111111});
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const ptrForkMesh = new THREE.Mesh(ptrForkGeometry, ptrForkMaterial);
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group.add(ptrPedestalMesh)
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const groupPillar = new THREE.Group()
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groupPillar.add(ptrPillarMesh)
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groupPillar.add(ptrForkMesh)
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group.add(groupPillar)
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// 设置位置
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group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
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return group
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}
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dispose() {
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super.dispose()
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this.pointMaterial?.dispose()
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}
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createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D {
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throw new Error('Ptr createPointBasic not allow!')
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}
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// 创建ptr的底座
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createPtrPedestal(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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// 参数配置
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const radius = 0.8; // 圆半径
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const lineDist = 0.75; // 切割线距离圆心距离
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const segments = 64; // 圆的分段精度
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// 计算切割线与圆的交点
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const intersectY = Math.sqrt(radius*radius - lineDist*lineDist);
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const startAngle = Math.asin(intersectY/radius);
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const endAngle = Math.acos(intersectY/radius);
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const shape = new THREE.Shape();
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shape.moveTo(0, 0); // 起点在圆心
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shape.absarc(0, 0, 0.8, startAngle, endAngle, false); // 从0到π绘制半圆
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shape.absarc(0, 0, 0.8, startAngle + Math.PI/2, endAngle + Math.PI/2, false);
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shape.absarc(0, 0, 0.8, startAngle + Math.PI, endAngle + Math.PI, false);
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shape.absarc(0, 0, 0.8, startAngle + Math.PI/2 * 3, endAngle + Math.PI/2 * 3, false);
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shape.lineTo(-0.5, -intersectY)
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shape.lineTo(-0.5, -intersectY + 0.17)
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shape.lineTo(0.75, -intersectY + 0.17)
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shape.lineTo(0.75, intersectY - 0.17)
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shape.lineTo(-0.5, intersectY - 0.17)
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shape.lineTo(-0.5, intersectY)
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shape.closePath(); // 闭合路径
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.22, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelEnabled: false,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.updateMatrix()
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// 倒角
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const shapeD = new THREE.Shape();
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shapeD.moveTo(-0.02, -0.02);
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shapeD.lineTo(0.02, 0.02)
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shapeD.lineTo(-0.02, 0.02)
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shapeD.closePath()
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const curveD = new THREE.EllipseCurve(
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0, 0, radius, radius, 0, Math.PI * 2, false, 0
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);
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// 生成拉伸路径点
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const pointsD = curveD.getPoints(segments).map(p =>
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new THREE.Vector3(p.x, 0.20, p.y)
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);
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// 3. 挤出成型
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const optionsD = {
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steps: segments,
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bevelEnabled: false,
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// bevelSegments: 0.01,
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extrudePath: new THREE.CatmullRomCurve3(pointsD)
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};
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const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
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const meshD = new THREE.Mesh(geometryD, material);
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meshD.updateMatrix()
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// 布尔运算
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const result = CSG.subtract(mesh, meshD)
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return result.geometry
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}
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// 创建ptr的立柱
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createPtrPillar(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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// 606.5
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const width = 0.245
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const depth = 0.716
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const dd = 0.05
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const shape = new THREE.Shape();
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shape.moveTo(-0.728, -0.358 + dd);
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shape.lineTo(-0.728 + dd, -0.358);
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shape.lineTo(-0.728 + width - dd, -0.358);
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shape.lineTo(-0.728 + width, -0.358 + dd);
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shape.lineTo(-0.728 + width, -0.28);
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shape.lineTo(-0.728 + width - 0.08, -0.28);
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shape.lineTo(-0.728 + width - 0.08, 0.28);
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shape.lineTo(-0.728 + width, 0.28);
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shape.lineTo(-0.728 + width, -0.358 + depth - dd);
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shape.lineTo(-0.728 + width - dd, -0.358 + depth);
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shape.lineTo(-0.728 + dd, -0.358 + depth);
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shape.lineTo(-0.728, -0.358 + depth - dd);
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// shape.lineTo(-0.728, -0.358 + dd);
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// shape.closePath()
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.22, 0), new THREE.Vector3(0, 1.872, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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// const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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// const mesh = new THREE.Mesh(geometry, material);
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return geometry
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}
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// 创建ptr的立柱
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createPtrFork(item: ItemJson, option?: RendererCudOption): THREE.BufferGeometry {
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// 606.5
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const width = 0.245
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const depth = 0.716
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const dd = 0.05
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const fd = 0.03
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const shape = new THREE.Shape();
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shape.moveTo(-0.728 + width - 0.08, -0.28);
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shape.lineTo(-0.728 + width + 0.02, -0.28);
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shape.lineTo(-0.728 + width + 0.02, -0.27);
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shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.27);
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shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.27 + fd);
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shape.lineTo(-0.728 + width + 0.02 + 1.130, -0.12 - fd);
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shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, -0.12);
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shape.lineTo(-0.728 + width + 0.02, -0.12);
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shape.lineTo(-0.728 + width + 0.02, 0.12);
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shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.12);
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shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.12 + fd);
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shape.lineTo(-0.728 + width + 0.02 + 1.130, 0.27 - fd);
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shape.lineTo(-0.728 + width + 0.02 + 1.130 - fd, 0.27);
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shape.lineTo(-0.728 + width + 0.02, 0.27);
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shape.lineTo(-0.728 + width + 0.02, 0.28);
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shape.lineTo(-0.728 + width - 0.08, 0.28);
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shape.closePath()
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// 拉伸轨迹线
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const curve = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.02, 0), new THREE.Vector3(0, 0.482, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const options = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curve // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometry = new THREE.ExtrudeGeometry(shape, options)
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const material = new THREE.MeshBasicMaterial({color: 0xffdddbca});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.updateMatrix()
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const shapeD = new THREE.Shape();
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shapeD.moveTo(-0.728 + width + 0.02, -0.3);
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shapeD.lineTo(-0.728 + width + 0.02 + 1.2, -0.3);
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shapeD.lineTo(-0.728 + width + 0.02 + 1.2, 0.3);
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shapeD.lineTo(-0.728 + width + 0.02, 0.3);
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shape.closePath()
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// 拉伸轨迹线
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const curveD = new THREE.CatmullRomCurve3(
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[new THREE.Vector3(0, 0.07, 0), new THREE.Vector3(0, 0.482, 0)],
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false, // 闭合曲线
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'catmullrom',
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0
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)
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// 挤出几何图形 参数
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const optionsD = {
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steps: 1,
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bevelSegments: 0.05,
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bevelEnabled: true,
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extrudePath: curveD // 设置挤出轨迹
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}
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// 创建挤出几何体
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const geometryD = new THREE.ExtrudeGeometry(shapeD, optionsD)
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const meshD = new THREE.Mesh(geometryD, material);
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meshD.updateMatrix()
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// 布尔运算
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const result = CSG.subtract(mesh, meshD)
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return result.geometry
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}
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}
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