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ptr 2D显示

master
yuliang 6 months ago
parent
commit
658f4136e9
  1. BIN
      src/assets/images/ptr/ptr.png
  2. 6
      src/core/manager/WorldModel.ts
  3. 44
      src/example/example1.js
  4. 42
      src/modules/gstore/GstoreRenderer.ts
  5. 5
      src/modules/pallet/PalletEntity.ts
  6. 22
      src/modules/pallet/PalletInteraction.ts
  7. 49
      src/modules/pallet/PalletMeta.ts
  8. 115
      src/modules/pallet/PalletRenderer.ts
  9. 15
      src/modules/pallet/index.ts
  10. 5
      src/modules/ptr/PtrEntity.ts
  11. 22
      src/modules/ptr/PtrInteraction.ts
  12. 49
      src/modules/ptr/PtrMeta.ts
  13. 98
      src/modules/ptr/PtrRenderer.ts
  14. 15
      src/modules/ptr/index.ts
  15. 4
      src/modules/rack/RackInteraction.ts
  16. 8
      src/modules/rack/RackRenderer.ts

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src/assets/images/ptr/ptr.png

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6
src/core/manager/WorldModel.ts

@ -5,6 +5,8 @@ import Measure from '@/modules/measure'
import Way from '@/modules/way' import Way from '@/modules/way'
import Gstore from '@/modules/gstore' import Gstore from '@/modules/gstore'
import Rack from '@/modules/rack' import Rack from '@/modules/rack'
import Pallet from "@/modules/pallet"
import Ptr from "@/modules/ptr"
import StateManager from '@/core/manager/StateManager.ts' import StateManager from '@/core/manager/StateManager.ts'
export interface WorldModelState { export interface WorldModelState {
@ -66,7 +68,9 @@ export default class WorldModel {
Measure, Measure,
Way, Way,
Gstore, Gstore,
Rack Rack,
Pallet,
Ptr
]).then(() => { ]).then(() => {
console.log('世界模型初始化完成') console.log('世界模型初始化完成')

44
src/example/example1.js

@ -83,7 +83,7 @@ export default {
tf: [[-1, 0.1, 3.5], [0, 0, 0], [1.5, 0.25, 0.1]], tf: [[-1, 0.1, 3.5], [0, 0, 0], [1.5, 0.25, 0.1]],
dt: { dt: {
rackDepth: 1, // 货架深度 rackDepth: 1, // 货架深度
rackWidth: 8, rackWidth: 7,
rackHeight: 4.2, rackHeight: 4.2,
levelCount: 3, // 总层数 levelCount: 3, // 总层数
bayCount: 5, // 总列数 bayCount: 5, // 总列数
@ -92,13 +92,13 @@ export default {
columnSpacing: 1, // 支脚跨越 columnSpacing: 1, // 支脚跨越
bays: [ // 每列的配置 bays: [ // 每列的配置
{ {
bayWidth: 1.6, // 列的宽度 bayWidth: 1.4, // 列的宽度
levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度 levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
}, },
{bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, {bayWidth: 1.4, levelHeight: [ 1.4, 1.4, 1.4 ]},
{bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, {bayWidth: 1.4, levelHeight: [ 1.4, 1.4, 1.4 ]},
{bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, {bayWidth: 1.4, levelHeight: [ 1.4, 1.4, 1.4 ]},
{bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, {bayWidth: 1.4, levelHeight: [ 1.4, 1.4, 1.4 ]},
] ]
} }
}, },
@ -136,14 +136,38 @@ export default {
id: '6UhIIw9QPYh6acwyW8OSGs', id: '6UhIIw9QPYh6acwyW8OSGs',
t: 'gstore', t: 'gstore',
v: true, v: true,
tf: [[-1, 0.1, 0.75], [0, 0, 0], [1.5, 1.2, 0.1]], tf: [[-1, 0.1, 0.55], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], storeWidth: 1.2, storeDepth: 1.2 } dt: { in: [], out: [], center: [], storeWidth: 1.4, storeDepth: 1.4 }
}, { }, {
id: '1D0WSRPj8JJJwIcmA0UMqG', id: '1D0WSRPj8JJJwIcmA0UMqG',
t: 'gstore', t: 'gstore',
v: true, v: true,
tf: [[0.75, 0.1, 0.75], [0, 0, 0], [1.5, 1.2, 0.1]], tf: [[0.75, 0.1, 0.55], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], storeWidth: 1.2, storeDepth: 1.2 } dt: { in: [], out: [], center: [], storeWidth: 1.4, storeDepth: 1.4 }
}, {
id: 'pallet1',
t: 'pallet',
v: true,
tf: [[0.75, 0.075, 0.55], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], palletWidth: 1, palletDepth: 1.2 }
}, {
id: 'pallet2',
t: 'pallet',
v: true,
tf: [[3, 0.075, 0.55], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], palletWidth: 1, palletDepth: 1.2 }
}, {
id: 'ptr1',
t: 'ptr',
v: true,
tf: [[0.75, 0.075, 2], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], ptrWidth: 1.5, ptrDepth: 1.5, ptrHeight: 1.98 }
}, {
id: 'ptr2',
t: 'ptr',
v: true,
tf: [[3, 0.075, 2], [0, 0, 0], [1.5, 1.2, 0.1]],
dt: { in: [], out: [], center: [], ptrWidth: 1.5, ptrDepth: 1.5, ptrHeight: 1.98 }
} }
] ]
} }

42
src/modules/gstore/GstoreRenderer.ts

@ -33,7 +33,7 @@ export default class GstoreRenderer extends BaseRenderer {
const point = objects[0] const point = objects[0]
point.position.y = this.defulePositionY point.position.y = this.defulePositionY
point.scale.set(item.dt.storeWidth, this.defaultScale.y, item.dt.storeDepth) // point.scale.set(item.dt.storeWidth, this.defaultScale.y, item.dt.storeDepth)
point.rotation.set( point.rotation.set(
THREE.MathUtils.degToRad(this.defaultRotation.x), THREE.MathUtils.degToRad(this.defaultRotation.x),
THREE.MathUtils.degToRad(this.defaultRotation.y), THREE.MathUtils.degToRad(this.defaultRotation.y),
@ -50,44 +50,41 @@ export default class GstoreRenderer extends BaseRenderer {
throw new Error('not allow store line.') throw new Error('not allow store line.')
} }
createPointBasic(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体 // 创建平面几何体
if (!item.dt.storeWidth || !item.dt.storeDepth) {
return []
}
const group = new THREE.Group() const group = new THREE.Group()
group.name = GstoreRenderer.POINT_NAME group.name = GstoreRenderer.POINT_NAME
// 绘制背景矩形框 // 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(1, 1); const planeGeometry = new THREE.PlaneGeometry(item.dt.storeWidth, item.dt.storeDepth);
planeGeometry.rotateX(-Math.PI / 2) planeGeometry.rotateX(Math.PI / 2)
const planeMaterial = new THREE.MeshBasicMaterial({ const planeMaterial = new THREE.MeshBasicMaterial({
color: 'white', color: '#dee8ee',
transparent: true, // 启用透明 transparent: true, // 启用透明
opacity: 0.2, // 50%透明度 opacity: 0.5, // 50%透明度
depthWrite: false, // 防止深度冲突 depthWrite: false, // 防止深度冲突
side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"} side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
}); });
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
group.add(planeMesh) group.add(planeMesh)
if (!item.dt.storeWidth || !item.dt.storeDepth) {
return [group]
}
// 绘制边框 // 绘制边框
const lineXLen = item.dt.storeWidth - this.defaultLineWidth const lineXLen = item.dt.storeWidth - this.defaultLineWidth
const lineYLen = item.dt.storeDepth - this.defaultLineWidth const lineYLen = item.dt.storeDepth - this.defaultLineWidth
const lineGeometry = new LineGeometry().setPositions([ const lineGeometry = new LineGeometry().setPositions([
-(lineXLen/2),-(lineYLen/2),0, -(lineXLen/2),0,-(lineYLen/2),
lineXLen/2,-(lineYLen/2),0, lineXLen/2,0,-(lineYLen/2),
lineXLen/2,lineYLen/2,0, lineXLen/2,0,lineYLen/2,
-(lineXLen/2),lineYLen/2,0, -(lineXLen/2),0,lineYLen/2,
-(lineXLen/2),-(lineYLen/2),0 -(lineXLen/2),0,-(lineYLen/2)
]); ]);
lineGeometry.rotateX(-Math.PI / 2)
const lineMaterial = new LineMaterial({ const lineMaterial = new LineMaterial({
color: '#038217', color: '#038217',
linewidth: 0.05, linewidth: this.defaultLineWidth,
worldUnits: true, worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight), resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide side: THREE.DoubleSide
@ -96,7 +93,14 @@ export default class GstoreRenderer extends BaseRenderer {
const line = new Line2(lineGeometry, lineMaterial); const line = new Line2(lineGeometry, lineMaterial);
group.add(line as THREE.Object3D) group.add(line as THREE.Object3D)
return [group] // 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
const points = [group]
this.fillObjectUserDataFromItem(item, ...points)
this.afterCreateOrUpdatePoint(item, option, points)
this.tempViewport.entityManager.appendObject(item.id, points)
this.appendToScene(...points)
return points
} }
dispose() { dispose() {

5
src/modules/pallet/PalletEntity.ts

@ -0,0 +1,5 @@
import BaseEntity from '@/core/base/BaseItemEntity.ts'
export default class PalletEntity extends BaseEntity {
}

22
src/modules/pallet/PalletInteraction.ts

@ -0,0 +1,22 @@
import BaseInteraction from '@/core/base/BaseInteraction.ts'
import * as THREE from 'three'
export default class PalletInteraction extends BaseInteraction {
get isSinglePointMode(): boolean {
return true
}
constructor(itemTypeName: string) {
super(itemTypeName)
}
createPointOfItem(item: ItemJson, point: THREE.Vector3): ItemJson {
item = super.createPointOfItem(item, point)
// 创建一个地堆货架
item.dt.palletWidth = 1 // 宽度
item.dt.palletDepth = 1.2 // 深度
return item
}
}

49
src/modules/pallet/PalletMeta.ts

@ -0,0 +1,49 @@
import type { IMeta } from '@/core/base/IMeta.ts'
export default [
{ field: 'uuid', editor: 'UUID', label: 'uuid', readonly: true, category: 'basic' },
{ field: 'name', editor: 'TextInput', label: '名称', category: 'basic' },
{ field: 'dt.label', editor: 'TextInput', label: '标签', category: 'basic' },
{ editor: 'TransformEditor', category: 'basic' },
{ field: 'dt.color', editor: 'Color', label: '颜色', category: 'basic' },
{ editor: '-', category: 'basic' },
{ field: 'dt.palletWidth', editor: 'NumberInput', label: '托盘深度', category: 'basic' },
{ field: 'dt.palletDepth', editor: 'NumberInput', label: '托盘深度', category: 'basic' },
/**
* dt.bays 53
* {
* dt: {
* rackDepth: 1.1, // 货架深度
* levelCount: 3, // 总层数
* bayCount: 5, // 总列数
* hideFloor: false, // 隐藏底板
* extendColumns: true, // 扩展挡板
* columnSpacing: 1, // 支脚跨越
* bays: [ // 每列的配置
* {
* bayWidth: 1.6, // 列的宽度
* levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
* },
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* ]
* }
* }
*
*
*
*
*
*
*
*/
{ field: 'tf', editor: 'InOutCenterEditor', category: 'basic' },
{ field: 'dt.selectable', editor: 'Switch', label: '可选中', category: 'basic' },
{ field: 'dt.protected', editor: 'Switch', label: '受保护', category: 'basic' },
{ field: 'visible', editor: 'Switch', label: '可见', category: 'basic' }
] as IMeta

115
src/modules/pallet/PalletRenderer.ts

@ -0,0 +1,115 @@
import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import {decimalSumBy} from "@/core/ModelUtils";
import Constract from '@/core/Constract.ts'
/**
*
*/
export default class PalletRenderer extends BaseRenderer {
static POINT_NAME = 'pallet'
pointMaterial: THREE.Material
/**
* ,
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.15
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 使 storeWidth/storeDepth, TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) {
super.afterCreateOrUpdatePoint(item, option, objects)
const point = objects[0]
// point.position.y = this.defulePositionY
//point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(this.defaultRotation.x),
THREE.MathUtils.degToRad(this.defaultRotation.y),
THREE.MathUtils.degToRad(this.defaultRotation.z)
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体
if (!item.dt.palletWidth || !item.dt.palletDepth) {
return []
}
const group = new THREE.Group()
group.name = PalletRenderer.POINT_NAME
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(item.dt.palletWidth - this.defaultLineWidth, item.dt.palletDepth - this.defaultLineWidth);
planeGeometry.rotateX(Math.PI / 2)
const planeMaterial = new THREE.MeshBasicMaterial({
color: '#029de5',
side: THREE.DoubleSide // 双面渲染:ml-citation{ref="5,8" data="citationList"}
});
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
group.add(planeMesh)
// 绘制边框
const lineXLen = item.dt.palletWidth - this.defaultLineWidth
const lineYLen = item.dt.palletDepth - this.defaultLineWidth
const lineGeometry = new LineGeometry().setPositions([
-(lineXLen/2),0,-(lineYLen/2),
lineXLen/2,0,-(lineYLen/2),
lineXLen/2,0,lineYLen/2,
-(lineXLen/2),0,lineYLen/2,
-(lineXLen/2),0,-(lineYLen/2)
]);
const lineMaterial = new LineMaterial({
color: '#029de5',
linewidth: this.defaultLineWidth,
worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide
});
//
const line = new Line2(lineGeometry, lineMaterial);
group.add(line as THREE.Object3D)
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
const points = [group]
this.fillObjectUserDataFromItem(item, ...points)
this.afterCreateOrUpdatePoint(item, option, points)
this.tempViewport.entityManager.appendObject(item.id, points)
this.appendToScene(...points)
return points
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] {
return [];
}
}

15
src/modules/pallet/index.ts

@ -0,0 +1,15 @@
import { defineModule } from '@/core/manager/ModuleManager.ts'
import PalletRenderer from './PalletRenderer.ts'
import PalletEntity from './PalletEntity.ts'
import PalletMeta from './PalletMeta.ts'
import PalletInteraction from './PalletInteraction.ts'
export const ITEM_TYPE_NAME = 'pallet'
export default defineModule({
name: ITEM_TYPE_NAME,
renderer: new PalletRenderer(ITEM_TYPE_NAME),
interaction: new PalletInteraction(ITEM_TYPE_NAME),
meta: PalletMeta,
entity: PalletEntity
})

5
src/modules/ptr/PtrEntity.ts

@ -0,0 +1,5 @@
import BaseEntity from '@/core/base/BaseItemEntity.ts'
export default class PtrEntity extends BaseEntity {
}

22
src/modules/ptr/PtrInteraction.ts

@ -0,0 +1,22 @@
import BaseInteraction from '@/core/base/BaseInteraction.ts'
import * as THREE from 'three'
export default class PtrInteraction extends BaseInteraction {
get isSinglePointMode(): boolean {
return true
}
constructor(itemTypeName: string) {
super(itemTypeName)
}
createPointOfItem(item: ItemJson, point: THREE.Vector3): ItemJson {
item = super.createPointOfItem(item, point)
// 创建一个地堆货架
item.dt.palletWidth = 1 // 宽度
item.dt.palletDepth = 1.2 // 深度
return item
}
}

49
src/modules/ptr/PtrMeta.ts

@ -0,0 +1,49 @@
import type { IMeta } from '@/core/base/IMeta.ts'
export default [
{ field: 'uuid', editor: 'UUID', label: 'uuid', readonly: true, category: 'basic' },
{ field: 'name', editor: 'TextInput', label: '名称', category: 'basic' },
{ field: 'dt.label', editor: 'TextInput', label: '标签', category: 'basic' },
{ editor: 'TransformEditor', category: 'basic' },
{ field: 'dt.color', editor: 'Color', label: '颜色', category: 'basic' },
{ editor: '-', category: 'basic' },
{ field: 'dt.palletWidth', editor: 'NumberInput', label: '托盘深度', category: 'basic' },
{ field: 'dt.palletDepth', editor: 'NumberInput', label: '托盘深度', category: 'basic' },
/**
* dt.bays 53
* {
* dt: {
* rackDepth: 1.1, // 货架深度
* levelCount: 3, // 总层数
* bayCount: 5, // 总列数
* hideFloor: false, // 隐藏底板
* extendColumns: true, // 扩展挡板
* columnSpacing: 1, // 支脚跨越
* bays: [ // 每列的配置
* {
* bayWidth: 1.6, // 列的宽度
* levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
* },
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]},
* ]
* }
* }
*
*
*
*
*
*
*
*/
{ field: 'tf', editor: 'InOutCenterEditor', category: 'basic' },
{ field: 'dt.selectable', editor: 'Switch', label: '可选中', category: 'basic' },
{ field: 'dt.protected', editor: 'Switch', label: '受保护', category: 'basic' },
{ field: 'visible', editor: 'Switch', label: '可见', category: 'basic' }
] as IMeta

98
src/modules/ptr/PtrRenderer.ts

@ -0,0 +1,98 @@
import * as THREE from 'three'
import BaseRenderer from '@/core/base/BaseRenderer.ts'
import { Line2 } from 'three/examples/jsm/lines/Line2.js'
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'
import {decimalSumBy} from "@/core/ModelUtils";
import Constract from '@/core/Constract.ts'
import ptrUrl from '@/assets/images/ptr/ptr.png'
/**
* ptr侧叉渲染器
*/
export default class PtrRenderer extends BaseRenderer {
static POINT_NAME = 'ptr'
pointMaterial: THREE.Material
/**
* ,
*/
readonly defulePositionY: number = Constract.HEIGHT_WAY
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1)
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0)
readonly defaultLineWidth: number = 0.15
constructor(itemTypeName: string) {
super(itemTypeName)
}
/**
* 使 storeWidth/storeDepth, TF无效
*/
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) {
super.afterCreateOrUpdatePoint(item, option, objects)
const point = objects[0]
// point.position.y = this.defulePositionY
// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
point.rotation.set(
THREE.MathUtils.degToRad(this.defaultRotation.x),
THREE.MathUtils.degToRad(this.defaultRotation.y),
THREE.MathUtils.degToRad(this.defaultRotation.z)
)
}
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] {
throw new Error('not allow store line.')
}
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) {
throw new Error('not allow store line.')
}
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体
if (!item.dt.ptrWidth || !item.dt.ptrDepth) {
return []
}
const textureLoader = new THREE.TextureLoader()
const texture = textureLoader.load(ptrUrl)
const group = new THREE.Group()
group.name = PtrRenderer.POINT_NAME
// 绘制背景矩形框
const planeGeometry = new THREE.PlaneGeometry(item.dt.ptrWidth, item.dt.ptrDepth);
planeGeometry.rotateX(-Math.PI / 2)
planeGeometry.rotateY(-Math.PI / 2)
const planeMaterial = new THREE.MeshLambertMaterial({
map: texture, // 颜色贴图
transparent: true, // 允许透明纹理
});
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
group.add(planeMesh)
// 设置位置
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2])
const points = [group]
this.fillObjectUserDataFromItem(item, ...points)
this.afterCreateOrUpdatePoint(item, option, points)
this.tempViewport.entityManager.appendObject(item.id, points)
this.appendToScene(...points)
return points
}
dispose() {
super.dispose()
this.pointMaterial?.dispose()
}
createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] {
return [];
}
}

15
src/modules/ptr/index.ts

@ -0,0 +1,15 @@
import { defineModule } from '@/core/manager/ModuleManager.ts'
import PtrRenderer from './PtrRenderer.ts'
import PtrEntity from './PtrEntity.ts'
import PtrMeta from './PtrMeta.ts'
import PtrInteraction from './PtrInteraction.ts'
export const ITEM_TYPE_NAME = 'ptr'
export default defineModule({
name: ITEM_TYPE_NAME,
renderer: new PtrRenderer(ITEM_TYPE_NAME),
interaction: new PtrInteraction(ITEM_TYPE_NAME),
meta: PtrMeta,
entity: PtrEntity
})

4
src/modules/rack/RackInteraction.ts

@ -15,8 +15,8 @@ export default class RackInteraction extends BaseInteraction {
item = super.createPointOfItem(item, point) item = super.createPointOfItem(item, point)
// 创建一个地堆货架 // 创建一个地堆货架
item.dt.storeWidth = 1.2 // 宽度 item.dt.rackWidth = 3 // 宽度
item.dt.storeDepth = 1.2 // 深度 item.dt.rackDepth = 1 // 深度
return item return item
} }
} }

8
src/modules/rack/RackRenderer.ts

@ -55,6 +55,9 @@ export default class RackRenderer extends BaseRenderer {
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] {
// 创建平面几何体 // 创建平面几何体
if (!item.dt.bays || !item.dt.rackDepth) {
return []
}
const group = new THREE.Group() const group = new THREE.Group()
group.name = RackRenderer.POINT_NAME group.name = RackRenderer.POINT_NAME
@ -82,9 +85,6 @@ export default class RackRenderer extends BaseRenderer {
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial) const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
group.add(planeMesh) group.add(planeMesh)
if (!item.dt.bays || !item.dt.rackDepth) {
return [group]
}
// 绘制边框 // 绘制边框
const lineXLen = rackWidth - this.defaultLineWidth const lineXLen = rackWidth - this.defaultLineWidth
@ -99,7 +99,7 @@ export default class RackRenderer extends BaseRenderer {
]) ])
const lineMaterial = new LineMaterial({ const lineMaterial = new LineMaterial({
color: '#0d89a5', color: '#0d89a5',
linewidth: 0.05, linewidth: this.defaultLineWidth,
worldUnits: true, worldUnits: true,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight), resolution: new THREE.Vector2(window.innerWidth, window.innerHeight),
side: THREE.DoubleSide side: THREE.DoubleSide

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