30 changed files with 1038 additions and 106 deletions
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import * as THREE from 'three' |
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import type Viewport from '@/core/engine/Viewport.ts' |
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import type IControls from '@/core/controls/IControls.ts' |
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import { Curve } from 'three' |
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import { getClosestObject } from '@/core/ModelUtils.ts' |
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import EventBus from '@/runtime/EventBus.ts' |
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|
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/** |
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* DragControl2 - ThreeJS 拖拽管理器(仅限 X/Z 平面) |
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*/ |
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export default class DragControl2 implements IControls { |
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private viewport: Viewport |
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private _is_enabled: boolean = true |
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private domElement: HTMLElement |
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public isDragging: boolean = false |
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private isPointerDown: boolean = false |
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private dragStartMouse: THREE.Vector2 = new THREE.Vector2() |
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private dragShadows: THREE.Group | null = null |
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init(viewport: Viewport): void { |
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this.viewport = viewport |
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const domElement = this.viewport.renderer.domElement |
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domElement.addEventListener('pointermove', this.onPointerMove) |
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domElement.addEventListener('pointerdown', this.onPointerDown) |
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domElement.addEventListener('pointerup', this.onPointerUp) |
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domElement.addEventListener('pointerleave', this.onPointerLeave) |
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domElement.style.cursor = 'auto' |
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this.domElement = domElement |
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} |
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/** |
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* 设置启用/禁用 |
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*/ |
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public set enabled(value: boolean) { |
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this._is_enabled = value |
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if (!value) { |
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this.cleanupDrag() |
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} |
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} |
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public get enabled(): boolean { |
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return this._is_enabled |
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} |
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/** |
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* 卸载资源 |
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*/ |
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dispose(): void { |
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if (this.domElement) { |
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this.domElement.removeEventListener('pointermove', this.onPointerMove) |
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this.domElement.removeEventListener('pointerdown', this.onPointerDown) |
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this.domElement.removeEventListener('pointerup', this.onPointerUp) |
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this.domElement.removeEventListener('pointerleave', this.onPointerLeave) |
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this.cleanupDrag() |
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this.domElement.style.cursor = 'auto' |
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this.viewport = null |
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} |
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} |
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|
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/** |
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* 清理拖拽状态 |
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*/ |
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private cleanupDrag(): void { |
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if (this.domElement) { |
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this.domElement.style.cursor = 'auto' |
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this.isDragging = false |
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this.isPointerDown = false |
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this.dragStartMouse.set(NaN, NaN) |
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this.removeShadows() |
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} |
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} |
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|
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/** |
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* 获取当前鼠标坐标(归一化设备坐标) |
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*/ |
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private getMousePosition(clientX: number, clientY: number): THREE.Vector2 { |
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const rect = this.domElement.getBoundingClientRect() |
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return new THREE.Vector2( |
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((clientX - rect.left) / rect.width) * 2 - 1, |
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((clientY - rect.top) / rect.height) * -2 + 1 |
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) |
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} |
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|
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/** |
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* 射线检测,返回第一个可拖拽对象 |
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*/ |
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private getIntersectedDraggableObject(mouse: THREE.Vector2): THREE.Object3D | null { |
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const raycaster = new THREE.Raycaster() |
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raycaster.setFromCamera(mouse, this.viewport.camera) |
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const draggableObjects = this.viewport.entityManager._draggableObjects || [] |
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const intersects = raycaster.intersectObjects(draggableObjects, true) |
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if (intersects.length > 0) { |
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return getClosestObject(intersects[0].object) |
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} |
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} |
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/** |
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* 创建拖拽阴影 |
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*/ |
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private createShadows(objects: THREE.Object3D[]): void { |
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this.removeShadows() |
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console.log('createShadows', objects.map(obj => obj.name)) |
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this.dragShadows = new THREE.Group() |
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for (const obj of objects) { |
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if (!obj.userData.entityId) { |
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console.error('Object does not have entityId:', obj.name) |
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continue // 跳过没有 entityId 的对象
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} |
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const shadow = obj.clone() |
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shadow.userData = { |
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isShadow: true, |
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entityId: obj.userData.entityId, |
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originPosition: obj.position.clone() // 保存原始位置
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} |
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this.dragShadows.add(shadow) |
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} |
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this.viewport.scene.add(this.dragShadows) |
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} |
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/** |
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* 移除阴影 |
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*/ |
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private removeShadows(): void { |
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if (this.dragShadows) { |
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this.viewport.scene.remove(this.dragShadows) |
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this.dragShadows = null |
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} |
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} |
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/** |
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* 更新阴影位置(仅 X/Z 平面) |
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*/ |
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private updateShadows(newPosition: THREE.Vector2): void { |
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if (!this.dragShadows) return |
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// 计算新位置与拖拽开始位置的偏移量
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const offsetX = newPosition.x - this.dragStartMouse.x |
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const offsetZ = newPosition.y - this.dragStartMouse.y |
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this.dragShadows.children.forEach((shadow, index) => { |
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const newPosX = shadow.userData.originPosition.x + offsetX |
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const newPosZ = shadow.userData.originPosition.z + offsetZ |
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shadow.position.set(newPosX, shadow.userData.originPosition.y, newPosZ) // 锁定 Y 轴高度
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console.log(`Updated shadow position for ${shadow.name}:`, shadow.position) |
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}) |
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} |
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private dragComplete = (startPos: THREE.Vector2, targetPos: THREE.Vector2): void => { |
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// console.log(`Drag completed from ${startPos.toArray()} to ${targetPos.toArray()}`)
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this.viewport.stateManager.beginStateUpdate() |
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for (const object of this.dragShadows.children) { |
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const entityId = object.userData.entityId |
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if (entityId) { |
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const entity = this.viewport.stateManager.findItemById(entityId) |
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if (entity) { |
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// 更新实体位置
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entity.tf[0][0] = object.position.x |
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entity.tf[0][2] = object.position.z |
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} else { |
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system.showErrorDialog('not found entityId:' + entityId) |
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} |
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} else { |
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system.showErrorDialog('not found entity') |
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} |
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} |
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this.viewport.stateManager.endStateUpdate() |
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EventBus.dispatch('multiselectedObjectChanged', { |
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multiSelectedObjects: this.viewport.state.multiSelectedObjects |
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}) |
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EventBus.dispatch('selectedObjectPropertyChanged', {}) |
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this.cleanupDrag() |
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} |
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/** |
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* pointermove 事件处理 |
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*/ |
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private onPointerMove = (event: PointerEvent): void => { |
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if (!this.enabled || !this.domElement) return |
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if (!isNaN(this.dragStartMouse.x) && !isNaN(this.dragStartMouse.y) && this.dragShadows) { |
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this.isDragging = true |
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// 更新鼠标样式
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this.domElement.style.cursor = 'grabbing' |
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// 更新阴影位置(锁定 Y 轴)
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this.updateShadows(new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z)) |
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} else { |
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const mouse = this.getMousePosition(event.clientX, event.clientY) |
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const intersected = this.getIntersectedDraggableObject(mouse) |
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if (intersected) { |
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this.domElement.style.cursor = 'grab' |
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} else { |
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this.domElement.style.cursor = 'auto' |
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} |
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} |
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} |
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/** |
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* pointerdown 事件处理 |
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*/ |
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private onPointerDown = (event: PointerEvent): void => { |
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if (!this.enabled) return |
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const mouse = this.getMousePosition(event.clientX, event.clientY) |
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const intersected = this.getIntersectedDraggableObject(mouse) |
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if (!intersected) return |
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this.isPointerDown = true |
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this.dragStartMouse.set(intersected.position.x, intersected.position.z) |
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this.viewport.controls.enabled = false |
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let selectedObjects = [intersected] |
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if (this.viewport.state.multiSelectedObjects.length > 0) { |
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if (this.viewport.state.multiSelectedObjects.includes(intersected)) { |
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// drag multi-selected objects
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selectedObjects = this.viewport.state.multiSelectedObjects |
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} |
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} |
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this.createShadows(selectedObjects) |
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} |
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/** |
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* pointerup 事件处理 |
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*/ |
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private onPointerUp = (event: PointerEvent): void => { |
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if (!this.enabled) return |
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this.dragStartMouse.set(NaN, NaN) |
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this.isPointerDown = false |
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// console.log('enable controls')
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this.viewport.controls.enabled = true |
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if (this.isDragging) { |
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const startPos = this.dragStartMouse |
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const targetPos = new THREE.Vector2(CurrentMouseInfo.x, CurrentMouseInfo.z) |
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if (startPos && targetPos) { |
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this.dragComplete(startPos, targetPos) |
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} |
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} |
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} |
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/** |
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* pointerleave 事件处理 |
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*/ |
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private onPointerLeave = (_event: PointerEvent): void => { |
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if (!this.enabled) return |
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this.cleanupDrag() |
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} |
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/** |
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* 取消当前拖拽状态 |
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*/ |
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cancelDrag(): void { |
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if (!this.domElement) return |
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if (this.isDragging || this.isPointerDown) { |
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this.cleanupDrag() |
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this.domElement.style.cursor = 'auto' |
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this.viewport.controls.enabled = true |
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} |
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} |
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} |
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@ -0,0 +1,5 @@ |
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import BaseEntity from '@/core/base/BaseItemEntity.ts' |
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export default class ChargerEntity extends BaseEntity { |
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} |
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import BaseInteraction from '@/core/base/BaseInteraction.ts' |
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import * as THREE from 'three' |
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export default class ChargerInteraction extends BaseInteraction { |
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get isSinglePointMode(): boolean { |
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return true |
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} |
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constructor(itemTypeName: string) { |
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super(itemTypeName) |
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} |
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createPointOfItem(item: ItemJson, point: THREE.Vector3): ItemJson { |
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item = super.createPointOfItem(item, point) |
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// 创建一个地堆货架
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item.dt.palletWidth = 1 // 宽度
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item.dt.palletDepth = 1.2 // 深度
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return item |
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} |
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} |
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import type { IMeta } from '@/core/base/IMeta.ts' |
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export default [ |
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{ field: 'uuid', editor: 'UUID', label: 'uuid', readonly: true, category: 'basic' }, |
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{ field: 'name', editor: 'TextInput', label: '名称', category: 'basic' }, |
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{ field: 'dt.label', editor: 'TextInput', label: '标签', category: 'basic' }, |
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{ editor: 'TransformEditor', category: 'basic' }, |
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{ field: 'dt.color', editor: 'Color', label: '颜色', category: 'basic' }, |
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{ editor: '-', category: 'basic' }, |
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{ field: 'dt.chargerWidth', editor: 'NumberInput', label: '充电桩宽度', category: 'basic' }, |
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{ field: 'dt.chargerDepth', editor: 'NumberInput', label: '充电桩深度', category: 'basic' }, |
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/** |
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* dt.bays 5列3层货架示例 |
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* { |
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* dt: { |
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* rackDepth: 1.1, // 货架深度
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* levelCount: 3, // 总层数
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* bayCount: 5, // 总列数
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* hideFloor: false, // 隐藏底板
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* extendColumns: true, // 扩展挡板
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* columnSpacing: 1, // 支脚跨越
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* bays: [ // 每列的配置
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* { |
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* bayWidth: 1.6, // 列的宽度
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* levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
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* }, |
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* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
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* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
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* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
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* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
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* ] |
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* } |
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* } |
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* |
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* |
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* |
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* |
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* |
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* |
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* |
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*/ |
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{ field: 'tf', editor: 'InOutCenterEditor', category: 'basic' }, |
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{ field: 'dt.selectable', editor: 'Switch', label: '可选中', category: 'basic' }, |
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{ field: 'dt.protected', editor: 'Switch', label: '受保护', category: 'basic' }, |
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{ field: 'visible', editor: 'Switch', label: '可见', category: 'basic' } |
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] as IMeta |
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import * as THREE from 'three' |
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import BaseRenderer from '@/core/base/BaseRenderer.ts' |
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import { Line2 } from 'three/examples/jsm/lines/Line2.js' |
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import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' |
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import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' |
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import {decimalSumBy} from "@/core/ModelUtils"; |
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import Constract from '@/core/Constract.ts' |
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import chargerUrl from '@/assets/images/ptr/charger.png' |
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/** |
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* 充电器渲染器 |
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*/ |
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export default class ChargerRenderer extends BaseRenderer { |
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static POINT_NAME = 'charger' |
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pointMaterial: THREE.Material |
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/** |
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* 默认点的高度, 防止和地面重合 |
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*/ |
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readonly defulePositionY: number = Constract.HEIGHT_WAY |
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readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1) |
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readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) |
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readonly defaultLineWidth: number = 0.15 |
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constructor(itemTypeName: string) { |
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super(itemTypeName) |
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} |
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/** |
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* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 |
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*/ |
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override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) { |
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super.afterCreateOrUpdatePoint(item, option, objects) |
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const point = objects[0] |
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// point.position.y = this.defulePositionY
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// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
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point.rotation.set( |
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THREE.MathUtils.degToRad(item.tf[1][0]), |
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THREE.MathUtils.degToRad(item.tf[1][1]), |
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THREE.MathUtils.degToRad(item.tf[1][2]) |
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) |
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} |
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createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] { |
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throw new Error('not allow store line.') |
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} |
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updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { |
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throw new Error('not allow store line.') |
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} |
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createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { |
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// 创建平面几何体
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if (!item.dt.chargerWidth || !item.dt.chargerDepth) { |
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return [] |
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} |
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const textureLoader = new THREE.TextureLoader() |
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const texture = textureLoader.load(chargerUrl) |
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const group = new THREE.Group() |
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group.name = ChargerRenderer.POINT_NAME |
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// 绘制背景矩形框
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const planeGeometry = new THREE.PlaneGeometry(item.dt.chargerWidth, item.dt.chargerDepth); |
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planeGeometry.rotateX(-Math.PI / 2) |
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const planeMaterial = new THREE.MeshLambertMaterial({ |
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map: texture, // 颜色贴图
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transparent: true, // 允许透明纹理
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}); |
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); |
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group.add(planeMesh) |
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// 设置位置
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group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) |
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const points = [group] |
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this.fillObjectUserDataFromItem(item, ...points) |
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this.afterCreateOrUpdatePoint(item, option, points) |
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this.tempViewport.entityManager.appendObject(item.id, points) |
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this.appendToScene(...points) |
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return points |
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} |
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dispose() { |
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super.dispose() |
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this.pointMaterial?.dispose() |
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} |
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createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] { |
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return []; |
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} |
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} |
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@ -0,0 +1,15 @@ |
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import { defineModule } from '@/core/manager/ModuleManager.ts' |
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import ChargerRenderer from './ChargerRenderer.ts' |
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import ChargerEntity from './ChargerEntity.ts' |
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import ChargerMeta from './ChargerMeta.ts' |
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import ChargerInteraction from './ChargerInteraction.ts' |
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export const ITEM_TYPE_NAME = 'charger' |
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export default defineModule({ |
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name: ITEM_TYPE_NAME, |
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renderer: new ChargerRenderer(ITEM_TYPE_NAME), |
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interaction: new ChargerInteraction(ITEM_TYPE_NAME), |
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meta: ChargerMeta, |
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entity: ChargerEntity |
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}) |
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@ -0,0 +1,5 @@ |
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import BaseEntity from '@/core/base/BaseItemEntity.ts' |
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export default class ClxEntity extends BaseEntity { |
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} |
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@ -0,0 +1,22 @@ |
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import BaseInteraction from '@/core/base/BaseInteraction.ts' |
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import * as THREE from 'three' |
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export default class ClxInteraction extends BaseInteraction { |
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get isSinglePointMode(): boolean { |
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return true |
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} |
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|
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constructor(itemTypeName: string) { |
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super(itemTypeName) |
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} |
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|
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createPointOfItem(item: ItemJson, point: THREE.Vector3): ItemJson { |
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item = super.createPointOfItem(item, point) |
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|
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// 创建一个地堆货架
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item.dt.palletWidth = 1 // 宽度
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item.dt.palletDepth = 1.2 // 深度
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return item |
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} |
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} |
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@ -0,0 +1,49 @@ |
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import type { IMeta } from '@/core/base/IMeta.ts' |
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|
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export default [ |
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{ field: 'uuid', editor: 'UUID', label: 'uuid', readonly: true, category: 'basic' }, |
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{ field: 'name', editor: 'TextInput', label: '名称', category: 'basic' }, |
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{ field: 'dt.label', editor: 'TextInput', label: '标签', category: 'basic' }, |
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{ editor: 'TransformEditor', category: 'basic' }, |
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{ field: 'dt.color', editor: 'Color', label: '颜色', category: 'basic' }, |
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{ editor: '-', category: 'basic' }, |
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|
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{ field: 'dt.clxWidth', editor: 'NumberInput', label: 'CLX宽度', category: 'basic' }, |
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{ field: 'dt.clxDepth', editor: 'NumberInput', label: 'CLX深度', category: 'basic' }, |
|||
/** |
|||
* dt.bays 5列3层货架示例 |
|||
* { |
|||
* dt: { |
|||
* rackDepth: 1.1, // 货架深度
|
|||
* levelCount: 3, // 总层数
|
|||
* bayCount: 5, // 总列数
|
|||
* hideFloor: false, // 隐藏底板
|
|||
* extendColumns: true, // 扩展挡板
|
|||
* columnSpacing: 1, // 支脚跨越
|
|||
* bays: [ // 每列的配置
|
|||
* { |
|||
* bayWidth: 1.6, // 列的宽度
|
|||
* levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
|
|||
* }, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* ] |
|||
* } |
|||
* } |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
*/ |
|||
|
|||
|
|||
{ field: 'tf', editor: 'InOutCenterEditor', category: 'basic' }, |
|||
{ field: 'dt.selectable', editor: 'Switch', label: '可选中', category: 'basic' }, |
|||
{ field: 'dt.protected', editor: 'Switch', label: '受保护', category: 'basic' }, |
|||
{ field: 'visible', editor: 'Switch', label: '可见', category: 'basic' } |
|||
] as IMeta |
|||
@ -0,0 +1,97 @@ |
|||
import * as THREE from 'three' |
|||
import BaseRenderer from '@/core/base/BaseRenderer.ts' |
|||
import { Line2 } from 'three/examples/jsm/lines/Line2.js' |
|||
import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js' |
|||
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js' |
|||
import {decimalSumBy} from "@/core/ModelUtils"; |
|||
import Constract from '@/core/Constract.ts' |
|||
import clxUrl from '@/assets/images/ptr/clx.png' |
|||
|
|||
/** |
|||
* clx渲染器 |
|||
*/ |
|||
export default class ClxRenderer extends BaseRenderer { |
|||
static POINT_NAME = 'clx' |
|||
|
|||
pointMaterial: THREE.Material |
|||
|
|||
/** |
|||
* 默认点的高度, 防止和地面重合 |
|||
*/ |
|||
readonly defulePositionY: number = Constract.HEIGHT_WAY |
|||
readonly defaultScale: THREE.Vector3 = new THREE.Vector3(1, 1, 1) |
|||
readonly defaultRotation: THREE.Vector3 = new THREE.Vector3(0, 0, 0) |
|||
readonly defaultLineWidth: number = 0.15 |
|||
|
|||
constructor(itemTypeName: string) { |
|||
super(itemTypeName) |
|||
} |
|||
|
|||
/** |
|||
* 所有的点,必须使用 storeWidth/storeDepth, 改TF无效 |
|||
*/ |
|||
override afterCreateOrUpdatePoint(item: ItemJson, option: RendererCudOption, objects: THREE.Object3D[]) { |
|||
super.afterCreateOrUpdatePoint(item, option, objects) |
|||
|
|||
const point = objects[0] |
|||
// point.position.y = this.defulePositionY
|
|||
// point.scale.set(_.sumBy(item.dt.bays, b=>b.bayWidth), this.defaultScale.y, item.dt.rackDepth)
|
|||
point.rotation.set( |
|||
THREE.MathUtils.degToRad(item.tf[1][0]), |
|||
THREE.MathUtils.degToRad(item.tf[1][1]), |
|||
THREE.MathUtils.degToRad(item.tf[1][2]) |
|||
) |
|||
} |
|||
|
|||
|
|||
createLineBasic(start: ItemJson, end: ItemJson, type: LinkType): THREE.Object3D[] { |
|||
throw new Error('not allow store line.') |
|||
} |
|||
|
|||
updateLine(start: ItemJson, end: ItemJson, type: LinkType, option?: RendererCudOption) { |
|||
throw new Error('not allow store line.') |
|||
} |
|||
|
|||
|
|||
createPoint(item: ItemJson, option?: RendererCudOption): THREE.Object3D[] { |
|||
// 创建平面几何体
|
|||
if (!item.dt.clxWidth || !item.dt.clxDepth) { |
|||
return [] |
|||
} |
|||
|
|||
const textureLoader = new THREE.TextureLoader() |
|||
const texture = textureLoader.load(clxUrl) |
|||
|
|||
const group = new THREE.Group() |
|||
group.name = ClxRenderer.POINT_NAME |
|||
|
|||
// 绘制背景矩形框
|
|||
const planeGeometry = new THREE.PlaneGeometry(item.dt.clxWidth, item.dt.clxDepth); |
|||
planeGeometry.rotateX(-Math.PI / 2) |
|||
const planeMaterial = new THREE.MeshLambertMaterial({ |
|||
map: texture, // 颜色贴图
|
|||
transparent: true, // 允许透明纹理
|
|||
}); |
|||
const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); |
|||
group.add(planeMesh) |
|||
|
|||
// 设置位置
|
|||
group.position.set(item.tf[0][0], item.tf[0][1], item.tf[0][2]) |
|||
|
|||
const points = [group] |
|||
this.fillObjectUserDataFromItem(item, ...points) |
|||
this.afterCreateOrUpdatePoint(item, option, points) |
|||
this.tempViewport.entityManager.appendObject(item.id, points) |
|||
this.appendToScene(...points) |
|||
return points |
|||
} |
|||
|
|||
dispose() { |
|||
super.dispose() |
|||
this.pointMaterial?.dispose() |
|||
} |
|||
|
|||
createPointBasic(item: ItemJson, option?: RendererCudOption): Object3D[] { |
|||
return []; |
|||
} |
|||
} |
|||
@ -0,0 +1,15 @@ |
|||
import { defineModule } from '@/core/manager/ModuleManager.ts' |
|||
import ClxRenderer from './ClxRenderer.ts' |
|||
import ClxEntity from './ClxEntity.ts' |
|||
import ClxMeta from './ClxMeta.ts' |
|||
import ClxInteraction from './ClxInteraction.ts' |
|||
|
|||
export const ITEM_TYPE_NAME = 'clx' |
|||
|
|||
export default defineModule({ |
|||
name: ITEM_TYPE_NAME, |
|||
renderer: new ClxRenderer(ITEM_TYPE_NAME), |
|||
interaction: new ClxInteraction(ITEM_TYPE_NAME), |
|||
meta: ClxMeta, |
|||
entity: ClxEntity |
|||
}) |
|||
@ -0,0 +1,49 @@ |
|||
import type { IMeta } from '@/core/base/IMeta.ts' |
|||
|
|||
export default [ |
|||
{ field: 'uuid', editor: 'UUID', label: 'uuid', readonly: true, category: 'basic' }, |
|||
{ field: 'name', editor: 'TextInput', label: '名称', category: 'basic' }, |
|||
{ field: 'dt.label', editor: 'TextInput', label: '标签', category: 'basic' }, |
|||
{ editor: 'TransformEditor', category: 'basic' }, |
|||
{ field: 'dt.color', editor: 'Color', label: '颜色', category: 'basic' }, |
|||
{ editor: '-', category: 'basic' }, |
|||
|
|||
{ field: 'dt.ptrWidth', editor: 'NumberInput', label: 'PTR宽度', category: 'basic' }, |
|||
{ field: 'dt.ptrDepth', editor: 'NumberInput', label: 'PTR深度', category: 'basic' }, |
|||
/** |
|||
* dt.bays 5列3层货架示例 |
|||
* { |
|||
* dt: { |
|||
* rackDepth: 1.1, // 货架深度
|
|||
* levelCount: 3, // 总层数
|
|||
* bayCount: 5, // 总列数
|
|||
* hideFloor: false, // 隐藏底板
|
|||
* extendColumns: true, // 扩展挡板
|
|||
* columnSpacing: 1, // 支脚跨越
|
|||
* bays: [ // 每列的配置
|
|||
* { |
|||
* bayWidth: 1.6, // 列的宽度
|
|||
* levelHeight: [ 1.4, 1.4, 1.4 ] // 每层的高度
|
|||
* }, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* {bayWidth: 1.6, levelHeight: [ 1.4, 1.4, 1.4 ]}, |
|||
* ] |
|||
* } |
|||
* } |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
* |
|||
*/ |
|||
|
|||
|
|||
{ field: 'tf', editor: 'InOutCenterEditor', category: 'basic' }, |
|||
{ field: 'dt.selectable', editor: 'Switch', label: '可选中', category: 'basic' }, |
|||
{ field: 'dt.protected', editor: 'Switch', label: '受保护', category: 'basic' }, |
|||
{ field: 'visible', editor: 'Switch', label: '可见', category: 'basic' } |
|||
] as IMeta |
|||
Loading…
Reference in new issue